***Hogwarts Legacy - RPG***

With RT stuff at max CPU perf is pretty mediocre:
DElp6xH.jpeg

Not sure how it was before the recent patch since RT was a bit meh and I only played with it off - can get over 100 fps on CPU that way though.
 
With RT stuff at max CPU perf is pretty mediocre:
DElp6xH.jpeg

Not sure how it was before the recent patch since RT was a bit meh and I only played with it off - can get over 100 fps on CPU that way though.

What rez?
 
I tried to get into this at launch, bought and refunded twice as i found the beginning running through the starting castle to speak to x then y then z was incredibly boring.
When one does get out of this area how is the open world?
I admit that i dont care about story or lore in most games but open world with lots of missions and quests to tick off with decent combat and exploring is my thing for sure.
For example i wil never complete RDR2 but i love playing the random bounties mission generator mod, i just do bounties over and over and get up to all sorts [ its great fun]
I wonder if it might be worth another look?
 
Could be useful for those playing on handhelds, etc.

Shame it's not FSR 4 but alas, typical old amd with their tech and getting it in games, will probably be at least a couple of years until devs start to integrate fsr 4 (by which time fsr 4.1 or 5 will be out), same happened with fsr 1, fsr 2 and fsr 3. At least there is optiscaler but still not a great solution....
 
I still find it odd that devs will implement FSR3 when 3.1 is available, 3.1 being useful for people on older cards but also that AMD's drivers on the 9000 series use it to upgrade to 4.0. Surely it can't be that much extra working going from 2 to 3.1 instead of just 3.
 
I still find it odd that devs will implement FSR3 when 3.1 is available, 3.1 being useful for people on older cards but also that AMD's drivers on the 9000 series use it to upgrade to 4.0. Surely it can't be that much extra working going from 2 to 3.1 instead of just 3.

With the way projects are handled and the procedure for updates on games these days they might have worked on the FSR3 code months and months ago, been moved on to other projects and/or work on graphics code only scheduled in again too late to make this update, etc. etc. often the smaller/indie devs have more flexibility on this kind of thing and implement newer features sooner.
 
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