I remember combat feeling smoother in the first game, this seemed to have a much longer knock down effect which was quite annoying
The first game had less combat mechanics and a much more forgiving dodge/roll element. They added more complexity in this sequel and it actually detracts from the fluidity in combat.
Dodging is nerfed and you now have elemental weapons, convoluted combos, Valor surge, extra weapons that serve no real purpose or become useless in the constant stun lock close combat. Also why can you still use health berries and potions when stunned. That mechanic alone tells you the devs realised the combat was broken.
Still a 7/10 game for me despite this. I found it less frustrating to simply set difficulty to story mode than to upgrade the myriad of useless weapons.