How can PS3 run UT3?

Warbie said:
It looks stunning too.
I wouldn't say it looks stunning, it looks okay. It's average for a NG title. God of War for example made me ponder how such a game could possibly have been made on the PS2, Heavenly Sword, whilst being good, doesn't make me thing that it's anything out of the ordinary.
 
neocon said:
a mid range pc with keyboard and mouse will be much better than the ps3

I doubt that, the PS3 is a very very capable machine. But on the other hand, it could be said that a midrange graphics card would be the X1950 pro, which is now 70 pounds. Processers such as the 6600 are now a mere hundred and a half, so a midrange PC would still boast a formidable spec. The price drops for components have come quite heavily and abruptly. I think I even saw a link where a guy made a PC for 250 pounds and could play games like Doom 3 and Counterstrike Source on max settings.
 
tomanders91 said:
a 7600gt? I heard it was a 7800gtx?

Also, has anyone got a list of the ps3 exlusive games? I wanna see what games will only really have amazing graphics.


the RSX is quoted as having a render a 4 gigapixel/s pixel fill rate. A 7600 GT is 4.5 gigapixel /s

but then again the texture fill rate of the RSX is 12 gigapixel / s but the &800 GTX is 10.3 gigapixel /s

again it comes down to this Highly optimized hardware and software base. The games are obviously more geared towards textures, than pixels, So the hardware reflects that. You cant really look at the numbers on their own
 
Joebob said:
I can totally understand about it being out of date etc.

I remember reading years ago that Intel wanted to completely redesign the arcitecture of the PC from the ground up, as many of the fundamental rules around the design of PC's were becoming completely out of date and actually holding things back. As I recall it was MS who said they wouldn't support it with another verison of Windows, so Intel scrapped it!

yeah the only reason were still using X86 instruction sets is because microsoft didnt want to write a whole new kernel for windows. They should have been scrapped and advanced a long time ago, but its MS's power in the industry that stopped that happenning.

and i believe x64 isnt exactly a great step forward either
 
andy said:
why are people comparing the gfx chip too gfx cards inside a pc ?

because the Xbox 360 has an ATI graphics processor, same as ATI graphics cards do. In fact, the Xbox 360 featured a processor with a unified shader arcitecture (like the new 2900 XT) long before the 8800 series launched.

and the PS3 features the RSX, a chip again made by nvidia, and confirmed as being based on the Nvidia G70 chip (aka 7800 GTX) but highly optimized for the platform it runs on.

wwwebber said:
Because it was a crap port. Simple as I'm afriad.

this is the trouble. When programming cross platform, you either end up with the title running poor on some platforms because its not properly optimized enough, or effectively you have to write 3 or 4 completely different games. But obviously that dramatically increases costs. So developers usually shove the code through a converter. So it runs on a PS3, but the code was originally designed to run on Direct X, hence it looks poor

if you have a game that was designed from scratch to run on the PS3 (like motorstorm) you get much smoother frame rates.

PiKe said:
Why do people keep referring to DX in consoles, it's completely irrelevent, DX is only there in PC's because of the hundreds of graphics cards available, the hardware in consoles is the same so the DX layer isnt needed!

probably because the programming language of Xbox 360 games is very very similar to direct X

being a microsoft hardware platform and all.
 
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tomanders91 said:
a 7600gt? I heard it was a 7800gtx?

Also, has anyone got a list of the ps3 exlusive games? I wanna see what games will only really have amazing graphics.

have a look at the new GT5 trailers

if you properly optimize the code for the platform, or in GT5s case, programme it for one platform only right from the start

its startling what can be achieved. And if you're going to comment "but the scenery looks crap" then you need to think harder. The GT team have obviously taken an execuitive decision to put all the rendering power into renedering 10 high detail cars on track at once, rather than say having 6, but with higher detail scenery.

makes sense to me.
 
wwwebber said:
You've got that wrong on so many levels. Comparing a PC to a PS3 is just stupid.

Buts its got the Bloooo-ray.

tbh I will be getting it on the 360, just bang it in, boot it up connect to live and get playing.
 
Sorry to go off topic but the RSX is more comparable to the 7800 GTX than a 7600, First of all its transistor count is twice that of the 7600, approx 300+ compared with 176 on a 7600GTX. The RSX memory and core clocks are higher than a 7800GTX, running at 550 Mhz (or 500 in some reports) for the core and 700 for the memory, its also a 90 nm core die like the 7900 series. Also dont forget a lot of the GPU work can be done with the Cell, many of the Sony games look better (Killzone 2, HS , GT5 ) than multiplats as they now have the know how on how best to use the Cell RSX combination.
 
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cheets64 said:
Buts its got the Bloooo-ray.

tbh I will be getting it on the 360, just bang it in, boot it up connect to live and get playing.

I'm sure you can do just the same on the PS3 or do you have another point to make ? :D
 
I think people definitely need to be pointed at the Killzone 2 E3 trailer (2007 that is ;) ). That looks amazing, and eerily close to the 2005 trailer in terms of graphical fidelity. One of the biggest surprises this year, Killzone 2 actually standing up to expectations in terms of visuals.
 
Unfortunately, Sony did what they did with the PS2 made a very original console design in the form of the RSX and Cell. Similar to the PS2 emotion engine.

Microsoft did what they did with the original Xbox, very similar internal config to a PC. But as stated above much more optimised.

Theoretically the PS3 if used effectively 'should' be able to produce slightly more than the 360. But of course, like the PS2 it can take 2-4 years or so to be able to start using the system to its full potential which means the early years are always rocky.

The 360 on the other hand is instantly similar to develop for and they are able to produce results much quicker.

It would be nice if Sony weren't trying to be so original with there design so we could see results quicker but lets face it, Motorstorm, a launch title looks pretty damn good. Yes ports are bad at the moment because going from a 360 to a PS3 is not easy like from PC to 360.

Oh and I have a 360 and a PS3 and have faith in both :)
 
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