I was not aware of these presets with DLSS! Good to know!If you haven't already, it's worth experimenting with different presets for DLSS as ever since nvidia introduced this preset concept, nvidias' guide:
But devs are tending to use the D preset, where as the C preset often works out better (especially for lower res. or/and lower presets) e.g.
Personally I haven't encountered one instance where TAA ever looks better than DLSS and if it is, it's because of the DLSS preset not being the C preset.
Not a huge fan of sharpening filters, they can be good for the cases where there is extreme blur issues because of TAA but more often than not, they just increase the artifacts with halo'ing, shimmering and so on, which is present in the base/native frame.
I got into the once human beta recently and sadly it's AA choices are awful, SMAA (shimmering and jaggy mess and somehow still blurry) and the TAA doesn't fix jaggies and is even worse for blur. Devs are going to be including dlss here though so will be interesting to see how it does, for now, I've forced 4x msaa via nvidia control panel.
Sadly, Warthunder has really weird approach to diss - it's both very blurry even on quality settings (and library in it is sensibly recent), with very obvious ghosting and other visual issues included. In this case, even though also blurry, TAA just looks considerably better. DLDRS looks even better (and then DLSS isn't too bad on quality) when on max setting but has too many downsides for me to use it. There's a few games like that in general though they are less and less common as time passes, gladly.
Regarding sharpening and haloing - here AMD has big advantage with 0 FPS loss, no haloing etc. CAS. Comparable sharpening+ from GFE has considerable performance hit even on 4090.
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