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Poll: How do you game? Upscaling or native? (updated poll choices - 24/12, revote!)

How do you game?


  • Total voters
    237
I think it depends on the game and the engine it's running, Some games will still have pixel crawling or stair stepping no matter if you play at 4K+ with AA enabled, Crysis 3 is a good example, Run it at 4K with AA and it still has pixel crawling but enable DLSS Quality and it goes away completely with the image quality looking the exact same in 99.99% of the game as native.

I quite like Bryan Catanzaro of Nvidia's take on running something at native resolution that it is a highly inefficient use of resources

Which is what I have been saying for ages :p

Most games have awful shimmering, aliasing and jaggies which to me is extremely immersion breaking and then as a result, most games use TAA to solve this but alas it is poorly implemented. I get the hate for TAA, there's no doubt in motion it doesn't provide a perfectly clear image compared to likes of MSAA, SMAA essentially non TAA based methods but the problem is as evidenced without TAA AA, the games can just downright look broken. I much rather take a softer image with TAA over distracting things like buildings and grass field looking like they have an ant problem. Pick your poision.

When the conclusion doesn't match the data my bruski


Doesn't fit the narrative so will be ignored as per usual :cry:

HUBs testing was so flawed here too as the issues they picked out with the games would have been fixed had they updated the dlss version to 2.5.1 or above but alas it's apparently such a hardship to switch out one file :cry:

One thing which few don't get either is that post processing effects can negatively impact upscaling output as also evidenced e.g. motion blur, CA, bloom, lens flare, DOF (also impacts frame gen quality too). HUB IIRC had DOF etc. running as for the guardians of the galaxy (seperate video) comparison and it also affected spiderman too, they mentioned issues with DLSS and outer edges, this was because DOF was running (which is down to dlss or dof being rendered at the wrong time in the pipeline according to Alex). Personally I and I think most pc gamers disable such effects.....

At the end of the day, it's a case of the usual again, cherry pick or/and use old data. Could go and post every single review where PCGH, computerbase, tPU, DF, Daniel own, gamer nexus, oc3d have (and it wouldn't be hard as 90% of the time these days, they all come to the same conclusion, dlss is usually better "overall" than native) but it would just be ignored/claimed otherwise with nothing to back up to debunk these sources evidence except for "trust me bro" :p e.g. look at how easy this is:

9Y6dR1p.png


:D
 
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Yes, frame rate is higher like I said, but the actual picture quality hasn't improved, if that makes sense. Similar libel (edit - meant to say still!) images, but more of them. On an AW3823 so 144hz and g-sync ultimate, but I don't notice an improvement beyond frame rate.

Would be good if someone could create a test like this where one side used dlss and the other was native:


Obviously we have side by side comparisons on youtube but youtube compression and then being capped to 60 fps doesn't show the improvement in motion clarity, smoothness and so on.

I'm presuming that most people who vote native are also not using TAA and instead some other form of aa in order to avoid all these "issues" with dlss as generally the issues in dlss will also be there and most likely even worse with TAA, if not, well....

EDIT:

PS.

4K FSR is doable game by game because even though it's no where near as good as DLSS, it isn't remotely as bad as some cheerleaders make it out to be, it can be used, but again native is better.

Poll shows otherwise :cry:
 
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BTW, this is a great video explaining the negatives and positives with TAA and why there are such poor implementations, which is why I mentioned this:

I'm presuming that most people who vote native are also not using TAA and instead some other form of aa in order to avoid all these "issues" with dlss as generally the issues in dlss will also be there and most likely even worse with TAA, if not, well....

 
Your poll(that you keep changing because you don't like the results) shows roughly half the amount of NV users run native over DLSS.

That's the narrative bud.

You've got a middle of the road GPU with not much vram going for it in today's titles that positively needs upscaling.

I don't need upscaling like you do.

Enjoy your preference instead of arguing with everyone that prefers native.

So ignoring HUB chart as expected now then? :D

Again, this ain't rocket science lmao.

The poll concept/end options are the exact same, the native % is roughly the same, here is some basic maths for you:

native is 60.6% "overall", basically the same as the previous poll.

It seems like you don't like the new poll because dlss has a higher bar now?

Keep changing? Changed once...... :cry:

Also, I primarily use dlss because my gpu doesn't have the grunt as evidenced in benchmarks, <80 fps is a complete no go for me and the only gpu capable of achieving this is a 4090 (7900xtx if you don't use RT) and even then in most new titles, it still needs upscaling and even frame gen so yeah, shocker a £650 3 year old gpu isn't cutting it now. Not to mention, I aim to get close to 175hz/fps at 3440x1440, good luck to even a 4090/7900xtx trying to do that "natively" unless you can show me this being achieved?

Like I said, if you prefer native, that's grand, I don't as "evidenced", if you can't accept that dlss is better than native as evidenced by several reputable sources, that's not really my problem, I'll take substance/evidence over "trust me bro" approach any day of the week and unless yourself or someone else can post something that is able to debunk such sources, I have no reason to think otherwise, I go by statements backed up with evidence, not the MILD approach.....

Again, if you prefer native, grand but no point trying to insist dlss is awful, it's really not as bad as you and others make out and that previous video backs up what I was saying too, if you don't like DLSS, then you surely won't be using TAA either then natively.
 
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You've got a middle of the road GPU with not much vram going for it in today's titles that positively needs upscaling.

I don't need upscaling like you do.

Also, I find this comment funny, as we know that there is a good few in the dlss vote there with ada/4090s :cry:

Guys your 4090/4080s just aren't cutting it now, throw them in the bin and get yourself a 4070 and 7900xt like tommy here :p
 
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BTW, this is a great video explaining the negatives and positives with TAA and why there are such poor implementations, which is why I mentioned this:




BTW @TNA, not sure if you watched this or not but highly recommend as it's a great video to back up our statements on the DLDSR and DLSS (or TAA) being noticeably better than native/dlss quality alone. Essentially what we should all know by now, TAA methods rely on a higher resolution in order to get a good result, which is why higher res. looks noticeably better in games with TAA methods and at resolutions lower than 4k especially 1440p, the game falls apart with poor TAA implementations.

nt0tquE.png
 
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Of course there are 4090 users running DLSS that voted in the poll, a 4090 can't cut native PT without DLSS.

But I thought there were "no path tracing games"?

Also, if so, this would indicate that those users are mostly playing path tracing titles most of the time then since this poll is based on your average gaming method.

More likely reason is that a 4090 also can't cut native 4k/3440x1440 AND high refresh rate gaming in newest titles.

DLDSR wouldnt be classed as an upscaler though.

If you use DLDSR +DLSS you'll probably end up with a native render resolution or close(er) to it.

Think the poll needs more some more granular options if DLDSR is lumped in with DLSS now.

I imagine most people who voted DLSS aren't using DLDSR except a small minority as it can be more of a faff for some people since for most games, you have to change in windows your res. first before playing the game. Can add the option if more people want it though.

This, it's only getting thrown into the mix because according to the poll almost half of NV users either don't rate DLSS as better than native or they don't have access to DLSS.

Or they play old games which don't need dlss or/and more likely that the old games don't have dlss.

I did state in the OP, to follow this format if you vote:

gpu - 3080
res - 3440x1440 and 4k
reason you use your chosen upscaling tech or native - dlss provides better IQ and temporal stability than native in most cases whilst providing a substantial performance boost, it also exhibits less ghosting than native TAA implementations. Also, in combination with DLDSR, it can provide much better IQ than even my 4k display for clarity yet still perform similarly or better than just using dlss or native
 
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Should lock this thread, burn it and never bring it up again

It's a good thread that's insightful, sadly as shown as per usual, some can't keep to the topic though and get salty because the results aren't what they want to see.

What the thread proves:

- no one uses xess (from the poll before)
- very very very few value/use fsr
- Nvidia owners are divided on native VS dlss for one or more of the following reasons:

1. They use/prefer native more often for their gaming
2. They play old games which don't have dlss
3. They don't need dlss for the games they play
4. They are non rtx owners
 
I value FSR. I won't deny I'd pick DLSS over it, but if I was in a position where i wanted to upscale for additional frames and couldn't use DLSS for some reason, I'd be using FSR.

It's a fine option to have.

In the games where there was no dlss and only FSR, I tried FSR and it was a **** show, the only area where it was usable imo was at 4k with only the UQ preset, I sooner turn down settings than resort to FSR. As evidenced at lower res and/or lower presets, it's substantially worse. I don't think amd realise just how bad of a spot fsr is in now where dlss performance in some games is ending up looking better than FSR quality.... Obviously can't expect it ever to look as good or better than dlss unless the whole thing is changed but to now be in that situation is just bad for not only them but their customer base. With HUB creating that video showing XESS even being better now for IQ (at lower res. etc.), hopefully amd will take note though.

- that wilful blindness is employed to make broad claims using a sub 100 vote poll specific to this subforum of this forum

"Proves"
:p

Well it's true :p

If more users valued FSR, it would have similar % as dlss. If those aren't the reasons that nvidia users voted native, then what other reasons are there? I actually did forget one reason: stubborness to embrace new ways of doing things (which is fine), as a few have said themselves, they will never use "software tricks" because that's not what they pay for. Such a short sighted view point that imo but I get it.

Nvidia's GeForce experience has two sharpening filters and a film grain filter to play with, but I tried them in a couple of games and they made the game look terrible

Sharpening is always awful no matter what, it's one reason why FSR is poor as they apply sharpening with no way to disable it and sharpening just enhances artifacts that are present in the base frame.

Lol. The way the natives do it :cry:

It is funny that, NATIVE IS THE BEST!!!!!*

*runs TAA

:cry:

I still find that hilarious how TAA issues was never lambasted until dlss came along and suddenly omg dlss is awful!!!!! Then games with no upscaling and **** TAA never had their issues called out i.e. days gone, remember me pointing out all the ghosting and haloing and smeary mess it was in motion but nah, suddenly people developed cataracts when playing that and couldn't see the issues :cry:

It is definetly something that needs addressed in games now though as shown in that video as there is no doubt older games before TAA came along looked better in motion but nowadays, you can't not use some form of it unless you like an image where the outer edges are shimmering away. Sadly it's another case of where devs aren't taking the time to get the best from such solutions though.
 
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^... this.

Even after redoing the poll and trying to effect the outcome the results are still saying "NATIVE" wins.

This has been said since this technology appeared that native wins to the customer in the end, no matter how much spin you put on it. The PC master race even laughed at it when it was put into consoles, but now a minor loud majority seem to think its best thing since sliced bread.... the same majority I may add that panned the consoles for using it originally. :rolleyes:

Time to close this pointless thread as now we have 2 sets of results saying the same thing now.

Sorry but comments like this are completely idiotic, trying to effect the outcome by keeping the core concept/options the same but making it more granular? :cry: It seems that by doing this, it has rustled jimmies because the poll is now painting a more detailed picture and some of those insights are not what people want to see/accept? I would love to update the poll again to see if the native nvidia owners are rtx or non rtx owners but alas, that will probably upset the usual suspects again.

Thoughts on TAA btw?

We know your thoughts on "software tricks".

Also, I really wish if people make such statements which are completely and utterly wrong, you would back it up i.e. this

when it was put into consoles

We have countless videos explaining the difference between consoles methods and dlss/fsr/xess and as evidenced, dlss is in another league. Why do you and others keep saying this when you know it's wrong unless have you got something to back such statements now?

PS. I never panned it, I owned the ps 4 pro and played mostly sonys titles which used checkerboarding was the best method to date (pc at the time didn't have anything to match/beat this)
 
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Also I don't like being sold fake increases in hardware too that is being done by software tricks, the software is now helping hardware companies basically do that silly game, when they don't compare apples to apples as they always seem to do when this technology is used.

Do you think the creation and improvement of such "software tricks" is costing these companies nothing and you're being short changed? It probably costs more than hardware advances alone.
 
mehh have a nice holidays mate... have better things to do than point out the obvious ..

I did add more so read that too pls.. I have no issues with the tech, just how it is being abused.

Ah the usual, why does this forum have so many members who can't provide substance/evidence to their posts? :cry:

I do agree 100% the tech is being abused by devs as a way to "optimise" their games and I said this from the very beginning but it is what it is now, are nvidia and amd etc. abusing it, well yeah for obvious reasons, they're profit consumer based companies.....
 
Regarding the fsr thing, I did. I tested it against dlss at a number of settings in F1 2022, and found DLSS does indeed work considerably better at the lower settings. It is not perfect here itself, however.

At the higher settings, I would have no problem using either as they both do a good job. I still use native over either (provided the frame rate was at a level I would like) as adding DLSS or FSR to the experience doesn't add anything to the image quality for me. That may change in the future, but at the moment in gameplay the visual images themselves are not improved.

The small sample size of evidence here suggests that I'm probably in the majority in this opinion.

None of these solutions are "perfect", it's very much a case of pick your poison, personally for me that is dlss as it has the least issues (or rather least noticeable issues) and provides more benefits than issues. In the cases where DLSS does exhibit noticeable issues or not as good as native (as shown in videos by HUB) i.e. ghosting in say avatar, I can easily fix this by switching the dlss config preset or/and dlss version.

If performance isn't a concern then I would use DLDSR + DLSS perf or perhaps DLAA, however, as shown by @mrk screenshot comparisons, there are times where even DLSS alone can provide a better image than native + DLAA.

Also, a nice bonus with these "software" tricks which dicehunter alluded to before is these are far more efficient ways rather than just relying on sheer power e.g.

ypbHDvAh.jpg


Look at that power consumption on a undervolted 3080 with 138 fps using dlss quality and frame gen. Experience is basically better than native whilst using less power and thus cooler running and therefore quieter running gpu.

For me one should always use DLDSR when possible together with DLSS. It is so much better than native in my experience.

It's a shame more games don't allow proper fullscreen mode as it is a bit of a faff having to change res. in NVCP first then when exit game, switch back the res. again. That and sometimes, it impacts the UI of games too which is annoying.

I think there is something here for nvidia really to improve/advance the dlss stack even further going forward by combining the 2 in future versions.
 
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That is a point I can much more easily get behind. I'm still not going with "experience is better than native" from a visual point of view, but if running DLSS quality to get very slight, if any drop in visual for a greater power efficiency? That's a better argument.

Well that there is hogwarts and dlss and even FG as evidenced is better than native here, the TAA implementation is awful in this game and at launch, the dlss + fg really saved the game as the optimisation/performance was **** poor, much improved now though.



Based on my own experience and testing of dlss with fg vs native in this particular game:

- it has a consdierably higher fps which smooths out the hitches especially in hogsmead thus better better motion fluidity
- better iq since the native TAA is one of the worse implementations and no TAA has shimmering galore which to me is far worse than a softer image (that and good luck running this with high settings and not using DLSS unless you want to reduce settings and get a lesser visual experience overall)

Although this game really shines with the DLDSR + DLSS combo since the TAA implementation is so bad.







Btw, this is a good example of where FG + DLSS + DLDSR is far better than a "native" experience, using path tracing and max settings:


Forgot to label the dlss ones with FG too but pretty obvious which one is providing a better experience than native despite it all being "software tricks", IQ is way better with DLDSR + DLSS + FG than native 3440x1440. DLSS quality also looks noticeably better than native.

I did that before and never worked, even when the facts were right there. As you know. Also don't have the time you have on your hands to post 50 times a day with huge replies. Sorry mate but you of all people know I state facts when needed and when not so obvious for some to see the issues or the facts. Anyways have fun mate and won't be replying anymore to this thread as it was clearly designed to phish people in to a topic that has been repeated way too much and already has its own thread regarding these technologies.

You wanted a poll for feedback and you got it, didn't like it and reassigned the poll and still got the same results as before as people that voted stated what they use and why, hardware and what technology they used.

As I said in my first reply the tech has its place and needed but as also stated by the poll people prefer not to use it and use native.

No offence but just posting your thoughts and coming to conclusions (even if well reasoned) is not "facts", "facts" is hard evidence showing proof to back up posts/thoughts. It's like the difference between MLID and Alex/DF, one side provides analytical footage to back up their statements where as the other just waffles on with nothing to back up their claims, of course a well reasoned post is great but that's all it is.

Those upscaling threads do not provide any info as to who/how many people actually use these technologies, this thread does.

Didn't like it? Again, explain to me, how the poll has been changed to increase dlss votes as do the maths, it hasn't impacted the "outcome" at all, like I said, it seems that people who have a hatred for "software tricks" or/and nvidia don't like the new "format" of how the results are presented since the bar looks higher for dlss compared to native even though again, it's no different to the previous poll.......
 
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@Nexus18 the thread poll is about upscaling. Not DLDSR and not FG. Read your own rules

It's a discussion replying to bru about IQ. Regardless of frame gen or/and DLDSR, DLSS quality would still be providing better experience than native (both IQ and performance, without FG, the fps would be about 50 fps with just dlss quality). It's a still shot therefore, FG is not impacting IQ either and entirely relevant to the discussion.

But as usual, an ever useful on topic post by yourself I see, posts so far in this thread...

Yes keep doing the poll until you get the results you want.
Maybe run with

What upscaling do you use?
I prefer DLSS
I love DLSS
DLSS in most games
Always DLSS

Then you can check the results later on while putting the cookies out for Santa.
DLDSR wouldnt be classed as an upscaler though.

If you use DLDSR +DLSS you'll probably end up with a native render resolution or close(er) to it.

Think the poll needs more some more granular options if DLDSR is lumped in with DLSS now.

Perhaps stick to the OP format as outlined or/and provide something worthwhile to the discussion happening?
 
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He didn't say that. He said that the poll options were reassigned and still show the same thing.

My point is that if there is no change in the options, why do it? More granular data? Not really, all that introduces is unnecessary bias to the upscaling/native question. Adding further options which say the same thing in relation to the question dilutes the result. 1 native option vs 3 up scalers gave a set of results which showed the main upscaler used was DLSS. Then changing the options to 3 native options against the same up scalers (3 of which we know are unlikely to be selected) has little effect to the upscaler vote, but splits the native result into three, giving the impression that the dlss vote is, comparatively, holding its own. This is misleading when presented simply in bars, which is why in relation to this question gpu ownership is irrelevant.

What is the point of knowing someone's gpu for this question if not to start going on about nvidia superiority again? I agree, it is better, but not to the point where I think fsr (or xess, not tried it) should be discarded and derided.

I also think this thread is done now tbh. Maybe leave the poll up and lock replies, if that's possible? If it's purely info gathering, all the discussion is not required and can be left in its own thread.

Read the full post or you're missing the "context":

didn't like it and reassigned the poll and still got the same results as before

That's insinuating that I didn't like the results i.e. native coming out top thus changed the poll to try and change the outcome...... except the change to poll was never going to influence the vote since the change was not intended to change the outcome except provide a better insight where the votes for native where coming from. Like I said, I want to add these options to get more insight but alas the usual suspects will scream "don't like the results so changing the poll to see what I want to see" even though again, it will not change the overall outcome except providing more granual data i.e.

- DLDSR + DLSS
- Native Nvidia non rtx owners
- Native Nvidia rtx owners

Actually, some may prefer that as it may even result in less votes for "DLSS" :cry:

As for your points:

More granular data? Not really, all that introduces is unnecessary bias to the upscaling/native question

How? People who want to vote native still can, all they are doing is identifying themselves as owning nvidia or amd.

It doesn't dilute the results as the results are the "same", it only appears "diluted" because people don't like seeing dlss with a higher bar.

If people can't do simple maths, not really the problem of the thread/poll or a problem on my end tbh but when you have people who take MLID as gospel, I can't say I'm surprised.





TLDR: Thread/poll is good, just people need to keep to the discussion/topic and stop crying that "the poll was changed because didn't like the result"

EDIT:

Also a large part for splitting the poll into more options is because people didn't read the thread OP where they were to provide these answers along with their vote:

gpu - 3080
res - 3440x1440 and 4k
reason you use your chosen upscaling tech or native - dlss provides better IQ and temporal stability than native in most cases whilst providing a substantial performance boost, it also exhibits less ghosting than native TAA implementations. Also, in combination with DLDSR, it can provide much better IQ than even my 4k display for clarity yet still perform similarly or better than just using dlss or native

Before adding more granular options, I and others noticed it was mostly people posting with amd gpus than nvidia (and the poll was hidden too so no way to know who/what camp the votes were coming from except for it being mostly amd users based on the thread posts. I suspect you and perhaps purgatory haven't read the full thread to see these discussion points?
 
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No, I suspect we've read it and can see the issues. Gonna leave this thread now - i normally like your insights into a lot of this forum as even if I don't always agree, I get the point of view you're putting across. There is just too much scrabbling for re-interpretation here.

Well wouldn't be the first time you and him have stated yous didn't read the thread :p

I get where you and others are coming from and you would be correct if I had for example removed native entirely but as explained many times, that isn't the case.

Btw I'm curious what your thoughts are on the CP 2077 comparison I posted. Would you still say that dlss would not provide a better than native experience here? If so, why not?
 
I also wonder about the point of this poll. I think we all accept DLSS is vastly superior to FSR.

The real question to me is what are you happier with - native Cyberpunk at ultra-non RT settings at 80-100+ fps >1440p on a 7900 XT - or RT (?quality) plus DLSS to make it viable on an RTX 4070 Ti (whether that's 30 fps or 70 fps only nVidia owners who have opted for this combo of features can tell)

nVidia cards have the RT advantage + DLSS, but lack the sheer raster horsepower of the AMD cards in the same price brackets (and now VRAM).

Apples to oranges analogy comes to mind.

As explained many times throughout the thread, point was to see if people do actually "use" upscaling tech or native for their average day to day gaming. It was never about preference as that is a pointless poll as everyone would prefer higher resolution, higher fps, higher bit depth, path tracing and so on.

Personally one of the main points I take away from the poll is that whilst FSR is free/open and for all, this poll somewhat shows that even though it has all that going for it, it's a bit pointless if there are very few people actually using it.

And yes I agree, that's why I stated in my post/vote, upscaling allows the impossible to happen i.e. being able to use higher graphical settings which impact the IQ more than running lesser settings at a native res. Whilst this has frame gen on too, it showcases the mindset I have from a upscaling pov (and FG):

 
For all you know, it could just mean that Nvidia users desperately need every little bit of help with performance they can get with all their 'AI' crutches, while AMD cards are just better and don't.

This entire thread is just an Nvidia fanboy circular self pleasuring.

No offence but it's comments like this which are adding nothing to the thread and dragging it into the fanboy crap territory and also just comes accross as defensive over amds position with silly comments like this:

every little bit of help with performance they can get with all their 'AI' crutches, while AMD cards are just better and don't.

- we know equilvalent nvidia and amd cards compete neck in neck on raster, benchmarks show and prove this
- we know nvidia are way ahead in RT, benchmarks show and prove this
- we know nvidia are ahead in their software features as evidenced many times

The only way your post would be factual is if the amd voters/owners are using 7900xt and above gpu compared to dlss nvidia users using older/weaker gpus than a 7900xt/x. Given that there are at least 3 4090 users voting dlss, they either prefer the dlss IQ/benefits or/and the games they are playing on a daily basis are demanding e.g. path tracing at 4k.

Again, this is why there is this guideline in the OP:

gpu - 3080
res - 3440x1440 and 4k
reason you use your chosen upscaling tech or native - dlss provides better IQ and temporal stability than native in most cases whilst providing a substantial performance boost, it also exhibits less ghosting than native TAA implementations. Also, in combination with DLDSR, it can provide much better IQ than even my 4k display for clarity yet still perform similarly or better than just using dlss or native
 
This entire thread comes across as 'fanboy crap', it serves no purpose and doesn't contribute anything to the forum. Everyone knows Nvidia's DLSS is better than FSR, you and others never stop mentioning it. You didn't get the results you wanted the first time round, so you edited the poll just so you can claim "look, even AMD card owners don't use FSR" for some reason. Even if its true, so what? You own an Nvidia card, it doesn't really affect you. The only reason I can think is so that you can 'win' internet arguments defending poor little Nvidia's honour.

If that is how you read the thread then again, this is a problem with how you are viewing the thread with your mindset. It's a gpu sub forum where we have threads on all kinds of discussion points, why is this thread (created for the purpose to see how gamers actually game) any different? Is there something with the poll results that you don't like perhaps?

Again, this thread is nothing to do with dlss being better than fsr etc. You can take from the poll that not many people use/value FSR but that's it and the reason I find that insightful is because some people bang on about how amd create things for "everyone" to use yet, as shown, very few are actually using it therefore is this really such a big win for amd/fsr? Same way you can take from the poll that despite nvidia owners having dlss (and arguably "paying" for it, they don't use dlss), why are they then paying more for such features? I would love to include the rtx and non rtx options but alas, people will have a fit because "zOMG changing the poll cause didn't like the results!!!!" even though it would be a good insight to see if the reason is because they perhaps don't have access to a feature that can only be used on RTX gpus.

Also, it does affect me as I've explained many times, I'm locked to nvidia because amd can't provide an upscaler as good as dlss (which I use 99% of the time and would do regardless of the gpu power), which means I'm limited in my choice as to what I can buy and then for the few games where DLSS is not included, I have to sacrifice graphical settings in order to meet my fps requirement because FSR is not at a standard I consider to be usable.

And as explained again for the hundreth time, please do explain to me how the change to the poll, which only makes it more granular is effecting the results this second time round? So far, I've asked this a few times and no one has been able to explain this..... I wonder why.

If you can't add to the discussion without making it out to be a nvidia vs amd thing then don't post, as simple as that.








EDIT:



BTW, as a heads up, any more posts which can't keep to the relevant discussion or/and thread topic (since these posts in the last 2-3 pages are now just going around in circles) will be RTM to be deleted.
 
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