I think it depends on the game and the engine it's running, Some games will still have pixel crawling or stair stepping no matter if you play at 4K+ with AA enabled, Crysis 3 is a good example, Run it at 4K with AA and it still has pixel crawling but enable DLSS Quality and it goes away completely with the image quality looking the exact same in 99.99% of the game as native.
I quite like Bryan Catanzaro of Nvidia's take on running something at native resolution that it is a highly inefficient use of resources
Which is what I have been saying for ages
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Most games have awful shimmering, aliasing and jaggies which to me is extremely immersion breaking and then as a result, most games use TAA to solve this but alas it is poorly implemented. I get the hate for TAA, there's no doubt in motion it doesn't provide a perfectly clear image compared to likes of MSAA, SMAA essentially non TAA based methods but the problem is as evidenced without TAA AA, the games can just downright look broken. I much rather take a softer image with TAA over distracting things like buildings and grass field looking like they have an ant problem. Pick your poision.
Doesn't fit the narrative so will be ignored as per usual
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HUBs testing was so flawed here too as the issues they picked out with the games would have been fixed had they updated the dlss version to 2.5.1 or above but alas it's apparently such a hardship to switch out one file
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One thing which few don't get either is that post processing effects can negatively impact upscaling output as also evidenced e.g. motion blur, CA, bloom, lens flare, DOF (also impacts frame gen quality too). HUB IIRC had DOF etc. running as for the guardians of the galaxy (seperate video) comparison and it also affected spiderman too, they mentioned issues with DLSS and outer edges, this was because DOF was running (which is down to dlss or dof being rendered at the wrong time in the pipeline according to Alex). Personally I and I think most pc gamers disable such effects.....
At the end of the day, it's a case of the usual again, cherry pick or/and use old data. Could go and post every single review where PCGH, computerbase, tPU, DF, Daniel own, gamer nexus, oc3d have (and it wouldn't be hard as 90% of the time these days, they all come to the same conclusion, dlss is usually better "overall" than native) but it would just be ignored/claimed otherwise with nothing to back up to debunk these sources evidence except for "trust me bro"
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