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Enable TAA and it should blur it out.Should I remove it?
I value FSR. I won't deny I'd pick DLSS over it, but if I was in a position where i wanted to upscale for additional frames and couldn't use DLSS for some reason, I'd be using FSR.
It's a fine option to have.
- that wilful blindness is employed to make broad claims using a sub 100 vote poll specific to this subforum of this forum
"Proves"![]()
Nvidia's GeForce experience has two sharpening filters and a film grain filter to play with, but I tried them in a couple of games and they made the game look terrible
Lol. The way the natives do it![]()
Should lock this thread, burn it and never bring it up again
^... this.
Even after redoing the poll and trying to effect the outcome the results are still saying "NATIVE" wins.
This has been said since this technology appeared that native wins to the customer in the end, no matter how much spin you put on it. The PC master race even laughed at it when it was put into consoles, but now a minor loud majority seem to think its best thing since sliced bread.... the same majority I may add that panned the consoles for using it originally.
Time to close this pointless thread as now we have 2 sets of results saying the same thing now.
when it was put into consoles
mehh have a nice holidays mate... have better things to do than point out the obvious ..Sorry but comments like this are completely idiotic, trying to effect the outcome by keeping the core concept/options the same but making it more granular?It seems that by doing this, it has rustled jimmies because the poll is now painting a more detailed picture and some of those insights are not what people want to see/accept? I would love to update the poll again to see if the native nvidia owners are rtx or non rtx owners but alas, that will probably upset the usual suspects again.
Thoughts on TAA btw?
We know your thoughts on "software tricks".
Also, I really wish if people make such statements which are completely and utterly wrong, you would back it up i.e. this
We have countless videos explaining the difference between consoles methods and dlss/fsr/xess and as evidenced, dlss is in another league. Why do you and others keep saying this when you know it's wrong unless have you got something to back such statements now?
PS. I never panned it, I owned the ps 4 pro and played mostly sonys titles which used checkerboarding was the best method to date (pc at the time didn't have anything to match/beat this)
Also I don't like being sold fake increases in hardware too that is being done by software tricks, the software is now helping hardware companies basically do that silly game, when they don't compare apples to apples as they always seem to do when this technology is used.
mehh have a nice holidays mate... have better things to do than point out the obvious ..
I did add more so read that too pls.. I have no issues with the tech, just how it is being abused.
Sorry but comments like this are completely idiotic, trying to effect the outcome by keeping the core concept/options the same but making it more granular?It seems that by doing this, it has rustled jimmies because the poll is now painting a more detailed picture and some of those insights are not what people want to see/accept? I would love to update the poll again to see if the native nvidia owners are rtx or non rtx owners but alas, that will probably upset the usual suspects again.
Thoughts on TAA btw?
We know your thoughts on "software tricks".
Also, I really wish if people make such statements which are completely and utterly wrong, you would back it up i.e. this
We have countless videos explaining the difference between consoles methods and dlss/fsr/xess and as evidenced, dlss is in another league. Why do you and others keep saying this when you know it's wrong unless have you got something to back such statements now?
PS. I never panned it, I owned the ps 4 pro and played mostly sonys titles which used checkerboarding was the best method to date (pc at the time didn't have anything to match/beat this)
Regarding the fsr thing, I did. I tested it against dlss at a number of settings in F1 2022, and found DLSS does indeed work considerably better at the lower settings. It is not perfect here itself, however.Ah the usual, why does this forum have so many members who can't provide substance/evidence to their posts?![]()
DLDSR>Native>DLSS if it can negate upscaling artifacts.
Regarding the fsr thing, I did. I tested it against dlss at a number of settings in F1 2022, and found DLSS does indeed work considerably better at the lower settings. It is not perfect here itself, however.
At the higher settings, I would have no problem using either as they both do a good job. I still use native over either (provided the frame rate was at a level I would like) as adding DLSS or FSR to the experience doesn't add anything to the image quality for me. That may change in the future, but at the moment in gameplay the visual images themselves are not improved.
The small sample size of evidence here suggests that I'm probably in the majority in this opinion.
For me one should always use DLDSR when possible together with DLSS. It is so much better than native in my experience.
That is a point I can much more easily get behind. I'm still not going with "experience is better than native" from a visual point of view, but if running DLSS quality to get very slight, if any drop in visual for a greater power efficiency? That's a better argument.Look at that power consumption on a undervolted 3080 with 138 fps using dlss quality and frame gen. Experience is basically better than native whilst using less power and thus cooler running and therefore quieter running gpu.
Ah the usual, why does this forum have so many members who can't provide substance/evidence to their posts?
I do agree 100% the tech is being abused by devs as a way to "optimise" their games and I said this from the very beginning but it is what it is now, are nvidia and amd etc. abusing it, well yeah for obvious reasons, they're profit consumer based companies.....
That is a point I can much more easily get behind. I'm still not going with "experience is better than native" from a visual point of view, but if running DLSS quality to get very slight, if any drop in visual for a greater power efficiency? That's a better argument.
I did that before and never worked, even when the facts were right there. As you know. Also don't have the time you have on your hands to post 50 times a day with huge replies. Sorry mate but you of all people know I state facts when needed and when not so obvious for some to see the issues or the facts. Anyways have fun mate and won't be replying anymore to this thread as it was clearly designed to phish people in to a topic that has been repeated way too much and already has its own thread regarding these technologies.
You wanted a poll for feedback and you got it, didn't like it and reassigned the poll and still got the same results as before as people that voted stated what they use and why, hardware and what technology they used.
As I said in my first reply the tech has its place and needed but as also stated by the poll people prefer not to use it and use native.
@Nexus18 the thread poll is about upscaling. Not DLDSR and not FG. Read your own rules
Yes keep doing the poll until you get the results you want.
Maybe run with
What upscaling do you use?
I prefer DLSS
I love DLSS
DLSS in most games
Always DLSS
Then you can check the results later on while putting the cookies out for Santa.
DLDSR wouldnt be classed as an upscaler though.
If you use DLDSR +DLSS you'll probably end up with a native render resolution or close(er) to it.
Think the poll needs more some more granular options if DLDSR is lumped in with DLSS now.