How good will PS6 be compared to current GPUs?

Probably 2028, won’t hold my breath. Will buy new TV when it’s released, much like I did year prior to PS5 release, though in hindsight was clear the HDR in most console games were totally ****ed when reviewed by the likes of HDTVTest. This time I’ll hold back to see if it’s even worth getting a new TV.

Then when you add in the quality vs performance modes nonsense, I don’t holdout much hope the visuals will go much beyond what we’ve seen this gen (PS5 Pro).
 
I don’t holdout much hope the visuals will go much beyond what we’ve seen this gen (PS5 Pro).
We're very much in the realm of diminshing returns when it comes to improvements in visuals. I think the best we can hope for is a consistent 60 fps across all games, with better ML capabilities that will help reduce the gap performance wise with current high end PC hardware.
 
We're very much in the realm of diminshing returns when it comes to improvements in visuals. I think the best we can hope for is a consistent 60 fps across all games, with better ML capabilities that will help reduce the gap performance wise with current high end PC hardware.

It has been slowed to a crawl by a few things. People are unwilling to upgrade as often with graphics cards being so over-priced, so progress has slowed right down as games need to run on the hardware most people own. There is a much stronger push for power efficiency than there was years ago.

Also people just aren't buying new games as they mostly suck. Which is another reason to not upgrade.

What goes in in the PC gaming world filters down to what we see in consoles.
 
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We're very much in the realm of diminshing returns when it comes to improvements in visuals. I think the best we can hope for is a consistent 60 fps across all games, with better ML capabilities that will help reduce the gap performance wise with current high end PC hardware.
That is my hope. I don’t much care for the likes of ray tracing and such when it tanks your fps because they brute force it. Instead it’s almost universally agreed 60fps (no RT) is far far superior experience than 30fps with *basic* RT and/or native 4K. Most times I couldn’t tell the difference to any real degree to justify halving the fps.

Next gen consoles just need to do away with the quality vs performance modes in general and force devs to better job of making more efficient use of the platform and better engines.

But over-all, just need better games this gen that aren’t re-releases/remasters, minor iteration copy paste jobs (causing open world fatigue) or take 8 years to make (in reality 5 years production hell, 3 years horrific crunch)
 
It has been slowed to a crawl by a few things. People are unwilling to upgrade as often with graphics cards being so over-priced, so progress has slowed right down. There is a much stronger push for power efficiency than there was years ago.

Also people just aren't buying new games as they mostly suck. Which is another reason to not upgrade.
Yup, game development cycles are taking too long, too. Crazy to think that many studios might manage only one game per "generation". For example, Naughty Dog might manage to release Intergalactic at the tail end of the PS5 era, but that means we most likely won't see another game from them until the back end of the PS6 generation or even the start of the PS7 ! Having more powerful / performant hardware does nothing to address this problem.
 
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