Lol, come on Matt. Input lag and VSync has basically nothing to do with Mantle, it definitely does not solve the input lag problem. Mantle is a graphical API built to low-level so that it can communicate directly to the GCN architecture more efficiently rather than a high level coded API which has lots of structure overheads. This allows the CPU to deal with more draw calls per unit time than DirectX can currently offer.
But it has nothing to do with the monitor-GPU sync rate problem which causes input lag when VSync is on and tearing when it's off. Mantle doesn't solve that problem at all.
Lol. Do you think im just making this up for the fun of it? Try Mantle and you'll see. There is no input lag when using vsync. I can't tell the difference with it on or off when using Mantle, but i can with DX immediately. I think its quite noticeable on my screen as i have a 60 Hz 27" 1440P IPS screen. I can't explain why this is the case, so i will ask Johan Anderson.