HP Reverb G2 uk release date?

If the visual quality is vastly superior (higher res, more FOV/less binocular vision), then I'm sure I'll be sold. I'm more interested in a purer, better immersive experience, so if any headset improves in that area on previous makes and models, then that's great. Having said that, I'm hugely impressed with the Q2. I may sell it after the G2 arrives, or I may just keep it for that mobile, wireless experience.
 
I’d be very tempted to have both, and to be frank the only reason I don’t currently plan to is that in this current world climate my economic future is a little... in doubt.

I’m happy to hold on to the G2 pre order since that was already bought and paid for, and I could make the logic work in my mind that since I sold my quest for £280 it’s a very small expenditure to get the Quest 2 as well. I’ve decided though that the money I got from the Quest sale is better funnelled towards a new GPU which will enhance my experience a lot more than owning 2 VR headsets would. What I get for the old GPU plus what I got for the Quest should get me a decent way towards a nice new RTX/RDNA2 card.

Hopefully 2021 will be a less “interesting” year, and I can pick up a Quest 2 if I still want one in the spring if things are looking more positive.

But yeah, I could totally see myself using both... the G2 for seated/sims and the Quest with WiFi streaming for standing games. I loved playing Alyx without a wire in the original quest.
 
Coming from someone who has G2 on order and is currently doing their best to resist a Q2, this might be controversial but I honestly think for a lot of people it simply won't be "worth" the premium.

Not controversial at all. Oculus did an amazing job with the Quest 2 and it makes choosing between it and a higher priced headset difficult. It's just like you said, for Sim players the Reverb G2 seems to be a no brainer. But, for everyone else, if you had to pick one headset are the visual and audio differences going be worth losing the wireless freedom you get with Quest 2?

If the visual quality is vastly superior (higher res, more FOV/less binocular vision), then I'm sure I'll be sold. I'm more interested in a purer, better immersive experience, so if any headset improves in that area on previous makes and models, then that's great. Having said that, I'm hugely impressed with the Q2. I may sell it after the G2 arrives, or I may just keep it for that mobile, wireless experience.

I don't think the Visual difference will be vastly superior. The FOV is about the same as the Quest 2 and it's an LCD so the black levels won't be much different.

But it will be interesting to see what your thoughts after playing with the Reverb for a few days.
 
Not controversial at all. Oculus did an amazing job with the Quest 2 and it makes choosing between it and a higher priced headset difficult. It's just like you said, for Sim players the Reverb G2 seems to be a no brainer. But, for everyone else, if you had to pick one headset are the visual and audio differences going be worth losing the wireless freedom you get with Quest 2?



I don't think the Visual difference will be vastly superior. The FOV is about the same as the Quest 2 and it's an LCD so the black levels won't be much different.

But it will be interesting to see what your thoughts after playing with the Reverb for a few days.

FWIW, I have tried my friend's Valve Index, which has lower resolution than the Quest, and it's picture quality is close enough to the Reverb (G1) that I probably would not have upgraded if I had one.

The Reverb is better, but not drastically so.
 
FWIW, I have tried my friend's Valve Index, which has lower resolution than the Quest, and it's picture quality is close enough to the Reverb (G1) that I probably would not have upgraded if I had one

The main reasons I'm sticking with my Index for PC VR is that unlike the Quest 2 the image is uncompressed with miniscule latency, the FOV is way better, and the refresh rate can be higher.

Wireless PC VR when it works is a gamechanger on the Quest 2, but it's too unreliable for me in the room where I'd want to use it for it to be a viable alternative to the Index.
 
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When people say it’s better for sim based things, is this heavily dependant on the actual PC being used? I was looking into the oculus quest 2 as my foray into VR and hoping to use it with Flight Sim when it becomes compatible. I understand the resolution is better on the G2 however not that it’ll be much cop if the pc can’t run the software in 4K res? Thanks!
 
When people say it’s better for sim based things, is this heavily dependant on the actual PC being used? I was looking into the oculus quest 2 as my foray into VR and hoping to use it with Flight Sim when it becomes compatible. I understand the resolution is better on the G2 however not that it’ll be much cop if the pc can’t run the software in 4K res? Thanks!

I suspect the limiting factor for the Quest 2 is the link cable. From what I have heard, the abilty to connect to a PC seems like an afterthought rather than a well-implimented feature.
 
I suspect the limiting factor for the Quest 2 is the link cable. From what I have heard, the abilty to connect to a PC seems like an afterthought rather than a well-implimented feature.

I see, hopefully they will update the link cable as I’ve heard that it’s not fully updated for the quest 2 at present.
 
I don't think the Visual difference will be vastly superior. The FOV is about the same as the Quest 2 and it's an LCD so the black levels won't be much different.

But it will be interesting to see what your thoughts after playing with the Reverb for a few days.

From having a Quest2 and looking at the through the lens comparisons (and people's hands on impressions of the G2), I still think the G2 will be a big improvement visually over the quest 2.

Using the Quest 2 the SDE is very much apparent, there is still a definite grid type structure to what I'm seeing, its subtle but its definitely there if you look for it,and the images of the quest 2 do reflect this - the images and reviews of the G2 say this is definitely better on the G2, along with colours and black levels... anyway in a couple of weeks I will see for myself
 
From having a Quest2 and looking at the through the lens comparisons (and people's hands on impressions of the G2), I still think the G2 will be a big improvement visually over the quest 2.

Using the Quest 2 the SDE is very much apparent, there is still a definite grid type structure to what I'm seeing, its subtle but its definitely there if you look for it,and the images of the quest 2 do reflect this - the images and reviews of the G2 say this is definitely better on the G2, along with colours and black levels... anyway in a couple of weeks I will see for myself

The big difference will be no compression and less latency.
 
The big difference will be no compression and less latency.

To be honest I don't really notice those on the quest 2, yet I am actually expecting the SDE, colours, black levels all to be better on the G2.

The quest 2 is a fantastic piece of kit for £300, but you can definitely tell where they've cut corners, e.g. the lenses
 
It really isnt. Its barely noticeable. And even when you can see it (mostly against single colour backgrounds) its so faint that it doesnt matter. The floaters in my own eyeballs are worse than the SDE on the Q2.

The SDE in any headset is barely noticeable if you deliberately ignore it, people say the same thing every time a new headset comes out, and yet even in the Q2 there are times when it makes itself apparent for me.
Every person is different, but to me I can very clearly see SDE in certain circumstances. They say you need 60ppd for "retinal" resolution, so it should be hardly surprising that they haven't eliminated it completely at 20ppd.

As I said, the Quest 2 is a really good piece of kit for the price, but its far from being the end point of what VR is capable of, and based on the previews of both I expect the G2 to be visually better than the Quest 2.
 
I went back to my Index after playing on the Quest 2 via a link cable and the first thing that jumped out at me was how much more apparent the SDE was. I'm sure the G2 is going to look incredible with its higher resolution panels.
 
As far as the SDE is concerned it just comes down to resolution.
  • G2 has 4.7 million pixels per eye
  • Quest 2 has 3.5 million
  • Index has 2.3 million (spread over wider FOV)
  • Rift S has 1.8 million
The lenses matter too of course, and the Quest 2 has a smallish sweet spot from what I can tell. And the underlying textures and compression are why the Quest 2's image is slightly soft especially at distance. However its not natively soft, hopefully we'll see games and PCVR overcoming this because the display can handle it fine.

The Quest 2's display is very very sharp. The G2 will be better for sure and great for seated tethered games. But the Q2 is a bargain at £300 and what you get without needing a PC at all is amazing. To run a G2 you have to spend over two grand. I really hope the Quest 2 gains success because it does deserve it.
 
SDE isn’t actually directly resolution related... it is a result of pixel fill factor. it’s true to say that in general higher resolution displays do tend to have less perceptible SDE because everything is getting smaller, but two displays of the same resolution can have very different SDE. Indeed a lower resolution screen could theoretically have less SDE than a higher res one.

It is actually caused by the space between pixels. So if your pixels are really close together with almost no gap, while you may be able to see individual pixels you will not observe SDE... what you are observing there is pixelation. Conversely if you have a relatively large gap between pixels, you can see a screen door grid effect even with relatively high resolutions.

For example it was mentioned by HP that the G2 panel uses larger pixels (on the same panel size) than the G1, so despite a headline resolution figure being the same the G2 should have significantly less screen door than the G1...


Edit - found this great picture that helps explain it better... both these are the same resolution, the one on the left clearly ends up with more screen door.

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Sure, its density thats the true variable I agree. But I dont think we know the true size of the screens so we cant work this out?

three of those headsets are similar in FOV so resolution will be a good proxy for density. The Index is the outlier because it's pixels are over a wider FOV, presumably lowering its pixel density?
 
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