HP Reverb G2 uk release date?

I'm having issues getting audio, seems like it may be related to my X570... Plugging into the front USB port I get the famous error 7-14, using the one on the rear everything works but no Audio.

First impressions having to troubleshoot a complete lack of audio - not great.

Some users report trying external USB hubs or PCIe USB cards to fix this problem.

If you have a USB C port on your graphics card then try that.
 
Well mine as arrived.,.... Not got time to hook it up not even attached the cable. 1st thought is it is super comfy, more so than any headset I have tried on. It's pitch black inside, no light bleed at all which is a double edged sword.

Controllers are comfy but weigh as much as touch without batteries as touch is with a battery.

The stick is cheap tho...... Really lacking the rubberised finish of touch which may make it not as controllable in game. so long as it tracks ok I will get on with it just fine.

i can see why some are having issues with the tracking rings hitting each other tho.... it is massive compared to touch and sticks out more as well...... Oculus are so far ahead in terms of design compared to even the redesigned windows MR controllers imo it is a bit of a joke (and rather depressing).
https://www.avforums.com/attachments/img_20201201_112625-jpg.1413998/
 
Urgh. My parcel only reached Parcelforce hub at 6:30 and is still showing as on it's way to my depot. Looking like tomorrow for me :(
That sucks! Hopefully they can turn that around real quick.

However, ParcelFarce are back in their old ways for me - the guys is a 5 min drive from me, but now he's moved from a street where he stayed for 2 hours, to just across the street to outside a 'Chicken George' where he's not moved for the last hour. Either the tracking isn't working, or he's having an early lunch now he's had his tea at home all morning.
 
That sucks! Hopefully they can turn that around real quick.

However, ParcelFarce are back in their old ways for me - the guys is a 5 min drive from me, but now he's moved from a street where he stayed for 2 hours, to just across the street to outside a 'Chicken George' where he's not moved for the last hour. Either the tracking isn't working, or he's having an early lunch now he's had his tea at home all morning.


Maybe he parks up, goes through a bunch of parcels to see if there is anything he likes, then swaps the contents for that of something else, then goes about on his deliveries, then just keeps repeating this all day!? Oh, sorry, this was proven to be Amazon deliveries with the PS5's wasn't it :rolleyes:
 
This is a good list - not tried all of them, but most. I've refused to play Star Wars Squadrons until this headset arrives, so that will be the first thing I play - and then Half Life Alyx to get to grips [pun intended] with the tracking.

Funnily enough I installed Squadrons, ran into some bugs with my hotas and decided the exact same thing. Won't fire it up until the headset is in place.
 
So I have it all working... That was a pain. I have two USB hubs which I tried, neither worked as it said it needed to be plugged into a superspeed USB (both are 3.0 hubs so don't know what it was complaining about). Plugged it back into the motherboard rear USB C again and uninstalled the device and driver (both the HP reverb and a hololens one), rebooted and re-installed. This time it all works.

Really quick summary thus far just as a first impressions sort of thing:

- Setup was easy except for the audio issue. That was a PITA.
- Headset is really comfy... Going to be happy to wear this for hours.
- Lenses are very nice, I would say the inner 80% or so is really nice and clear for me then it starts to get blurrier off towards the edges.
- FoV can be improved by making sure the headset is firmly pulled onto your face
- Audio is lovely, I like having nothing on my ears like the quest but actually having decent audio along with it.
- Screendoor is practically non existent, colours look nice, good brightness and contrast.
- Controllers are comfortable to hold and feel very much like the Quest controllers in the hand, lack of capacitive touch doesn't really affect anything except for the thumb, as the grip and trigger are analogue and a very light press will have the same effect as touching a capacitive button.
- Controller haptics suck, very buzzy. Will figure out how to just turn them off I think.
- Flashlight mode is a joke if you've ever tried passthrough+

Alyx works well and from the very brief play I had the tracking is great. I did get a warning about low GPU memory (8gb on 2070S) but it seems fine.

I need to spend some time tweaking and playing with settings, performance on AMS2 is awful at the moment. Steam 100% resolution setting seems insanely high as it's trying to do 3164 x 3092 per eye... I know it needs to super sample a bit to remove distortion etc but that seems massively excessive so I have lowered it down, need to continue to play around.
 
So I have it all working... That was a pain. I have two USB hubs which I tried, neither worked as it said it needed to be plugged into a superspeed USB (both are 3.0 hubs so don't know what it was complaining about). Plugged it back into the motherboard rear USB C again and uninstalled the device and driver (both the HP reverb and a hololens one), rebooted and re-installed. This time it all works.

Really quick summary thus far just as a first impressions sort of thing:

- Setup was easy except for the audio issue. That was a PITA.
- Headset is really comfy... Going to be happy to wear this for hours.
- Lenses are very nice, I would say the inner 80% or so is really nice and clear for me then it starts to get blurrier off towards the edges.
- FoV can be improved by making sure the headset is firmly pulled onto your face
- Audio is lovely, I like having nothing on my ears like the quest but actually having decent audio along with it.
- Screendoor is practically non existent, colours look nice, good brightness and contrast.
- Controllers are comfortable to hold and feel very much like the Quest controllers in the hand, lack of capacitive touch doesn't really affect anything except for the thumb, as the grip and trigger are analogue and a very light press will have the same effect as touching a capacitive button.
- Controller haptics suck, very buzzy. Will figure out how to just turn them off I think.
- Flashlight mode is a joke if you've ever tried passthrough+

Alyx works well and from the very brief play I had the tracking is great. I did get a warning about low GPU memory (8gb on 2070S) but it seems fine.

I need to spend some time tweaking and playing with settings, performance on AMS2 is awful at the moment. Steam 100% resolution setting seems insanely high as it's trying to do 3164 x 3092 per eye... I know it needs to super sample a bit to remove distortion etc but that seems massively excessive so I have lowered it down, need to continue to play around.
Wow, thanks for those details! Presumably high VRAM demand is due to massive supersampling. It should be better if you tune it down a bit.
I want one too!!!:o
_VWV_
 
- Controller haptics suck, very buzzy. Will figure out how to just turn them off I think.
Yeah, Tyriel mentioned this in his review in pretty much same words. I was hoping maybe we could mod the controllers with a better motor. Could be a nice DIY mod project, why not?
 
Just continuing to play around in AMS2 - I set steam resolution to 60% which is still above the screen resolution, turned down settings and I'm still getting just over 60fps... CPU isn't maxxing any threads, GPU is at 70%, VRAM spare, WMR set to 90Hz mode... very odd.
 
Just continuing to play around in AMS2 - I set steam resolution to 60% which is still above the screen resolution, turned down settings and I'm still getting just over 60fps... CPU isn't maxxing any threads, GPU is at 70%, VRAM spare, WMR set to 90Hz mode... very odd.
What about the ingame ss setting?
 
Just continuing to play around in AMS2 - I set steam resolution to 60% which is still above the screen resolution, turned down settings and I'm still getting just over 60fps... CPU isn't maxxing any threads, GPU is at 70%, VRAM spare, WMR set to 90Hz mode... very odd.

There's a Steam VR issue, I believe 50% or thereabouts will be the native Res of the G2. I wouldn't have thought SS would be necessary at all would it?
 
There's a Steam VR issue, I believe 50% or thereabouts will be the native Res of the G2. I wouldn't have thought SS would be necessary at all would it?
Arh yeah I did remember hearing that steam thing, I shall have to remember as I also play this,
1.0 in Ams2 is the lowest default value I think
 
Just continuing to play around in AMS2 - I set steam resolution to 60% which is still above the screen resolution, turned down settings and I'm still getting just over 60fps... CPU isn't maxxing any threads, GPU is at 70%, VRAM spare, WMR set to 90Hz mode... very odd.
Had this too with my quest 2 at native res. My 1080ti just isnt upto the job and running games undersampled look worse than on my rift s.
 
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