Soldato
- Joined
- 1 May 2013
- Posts
- 9,910
- Location
- M28
enjoyed this vid, seems down to earth and not paid to play/say.
My girlfriend has agreed to swap the second bedroom and study around completely... This now gives me 9 x 9.5 foot of VR spacr compared to a 4x8 space before. Needless to say I'm very happy and hyped
My GF is dead against me doing it. Can't mess up the spare bedroom that's used maybe once a year!!1111one...
Can't put a positive spin on it where it benefits her too lol? My other works from home quite often so she was a bit more open to it when she thought about how we both use the study more.
Hope a 5m active usb3.0 cable and 5m display port cable will be OK to go to the link box as do not have the required 1.5x2m minimum space in the bedroom, only in lounge.
So, OpenVR isn't open in the sense that the API is decided on by committee, or that it's not proprietary. It's open in the sense that Valve wanted to create an SDK that's HMD agnostic, because it makes absolute sense for them to do so as they're a software vendor. The more hardware they support, the more scope they have to sell software.
Oculus have created an SDK (libovr) that, while targeted at their own device, doesn't necessarily always have to target that device. There's nothing stopping Oculus from adding Vive support if HTC/Valve were willing. However, if they *were* to add Vive support to the Oculus SDK, it would also bring the Oculus Store to Vive, which would dilute the potential market share for Valve as Vive owners would be able to pick and choose whether to get their software from Steam or the Oculus Store.
So: as it stands, Oculus have allowed their HMD to be integrated into SteamVR, but apparently HTC/Valve have not allowed theirs to be integrated into the Oculus SDK / Store. Making the assumption that everything is as it seems, who's the one being more open here? I don't think it's Valve.
I'm making an inference. I can see good reason why Valve would want to limit the Vive to only Steam (as they make ~30% per sale of each game), but can't see much reason for Oculus to not allow Vive on their platform. Oculus Store isn't going to have the same sort of pull / market share as Steam.Hi, where did you get the information that it was Valve who didn't allow the VIVE to be compatible with the Oculus store software?
Ah thought you had heard of an announcement from Oculus/Valve.
Palmer said it in an interview, cant remember the link off the top of my head but Oculus said they invited HTC to have Vive support added to Oculus SDK and Store but they declined
Has anyone bought any lighthouse stands yet? I rent so don't want to drill into the wall...
Some recommendations would be much appreciated about where to buy appropriate stands would be great, thanks!
Palmer "I lie a lot" Luckey says a lot of things that aren't true...