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Hunt: Showdown (Crytek)

Menu UI is the worst I have used to date in a game. The old menu wasn't really that bad it just was great.

Now you have to jump through multiple loop holes to just get done with setup up your hunter.

The actual gameplay just feel much responsive and the overhaul look of the graphics has improved nicely.
 
New map is pretty impressive but performance leaves a lot to be desired with lots of FPS drops and stuttering. Hellborn feels a bit to easy to kill and the UI is by far the worst i have ever used. Hopefully they fix things over the next couple months.
 
New map is pretty impressive but performance leaves a lot to be desired with lots of FPS drops and stuttering. Hellborn feels a bit to easy to kill and the UI is by far the worst i have ever used. Hopefully they fix things over the next couple months.

UI has apparently already had quite a lot of work done to it, seems they knew it had major flaws prior to release and had already started addressing it. Hopefully won’t be too long until we see these changes.

Performance is the annoyance for me. That said the big fps drops seem to be related to some kind of Vram issue. I had success limiting the vram usage in the options to 70%
 
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UI has apparently already had quite a lot of work done to it, seems they knew it had major flaws prior to release and had already started addressing it. Hopefully won’t be too long until we see these changes.

Performance is the annoyance for me. That said the big fps drops seem to be related to some kind of Vram issue. I had success limiting the vram usage in the options to 70%
Cheers will give it a go, I'm hovering around min spec no 2700x + 1080ti so any little boost will help!
 
The new map is stunning (screens robbed from reddit)

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TL;DR this game is fantastic. If you like ARC Raiders, you love this (it's better)

For years I've seen Hunt: Showdown 1896 on steam and thought, "nah, don't like extraction shooters, it'll be really sweaty" so I skipped it. Turns out that was a massive mistake and the game is really awesome. In fact the longer I think about it, the harder it is to find a problem with the game (OK, the UI is the one catastrophic exception).

Graphics - It looks amazing, decent engine, lots of graphical options, runs well on modern hardware and it has a really cool and unique aesthetic with this kind of blend of plague/zombie/evil post civil war, alternate history set in the deep south / Bayou. The time of day and weather effects make the maps mood feel really different too. It's a visual treat.

Sounds - These are top notch. Sounds are high quality, they matter to gameplay, they play loudly and clearly, so they're distinct and they travel appropriate distances. The more you play the more you gain the ability to paint a picture of what the enemy is doing through audio cues alone. Healing, moving, reloading, opening doors etc. This will appeal to Arc Raiders fans and R6:Siege fans, there's also lots of environmental sounds (twigs snap under feet, crows startle, etc)

Gameplay - It's fun. The gameplay varies a lot, and that keeps things fresh. Mainly because there's so many different mechanics at play that each round feels unique. There is basic structure to a match and clear goals, but the rounds never play out the same in part due to the large amount of randomness, but also because there's a massive number of weapons, utilities and traits. There's always some lever you can pull in game that's not just "do I have a better/faster aim", flanking, distracting, sneaking.

Balance and fairness - This is what matters for long term play, it's really good. It's obviously mature. There's account/unlock progression for all the guns and traits, but these are lateral unlocks, there's no "better" guns, in fact the guns are really well balanced from what I can see, there's no obviously OP gun or character trait, everything has its niche or is a trade off of some kind. So far in 50 hours of play I have not come across anyone obviously cheating. Character prestige (resetting your progress and unlocks, is optional). Multiplayer ranking is simple, MMR it's a 6 star system based on player skill (what are the ranks of players you've killed, and who have killed you), team skill matching are just averages of those ranks. There's a large enough consistent player base to match you fairly in random lobbies, you win some, you lose some. There is no P2W, DLC and premium currency are used for cosmetics only.

ARC Raiders - I have to mention ARC Raiders because these games are similar. ARC is in serious decline player wise at <10% of it's peak inside a year. ARC was doomed to fail because extraction was their plan B, and it shows. A huge slice of the playerbase played to get "goop", but all that does is build you better gear, if you're never going to use it, then it felt pointless. In Hunt, the actual hunt comes first, along with the battle with other players you have for marks.

1) In Hunt the moment to moment gunfights are intrinsically rewarding. The guns looks and feel great in how they fire and react, gunfights are super satisfying. My general feel is that a match is boring if you sneak in, get a Bounty Token and sneak out without a fight. There's less gear fear because gear primarily cost hunt dollars and you earn more than enough with careful play.
2) The sound in Hunt is better. There...I said it. It has all the audio cues of ARC for player actions but it also has much more integration of environmental effects. Crows and ducks startle and give away positions, glass and tin cans make noise under foot. Chains jangle when you walk through them. It's all what you love in ARC but more. The only advantage I think ARC has is mic audio.
3) Round variety is significantly better in Hunt. It has the same kind of large maps with both indoor and outdoor areas, but randomized clue and boss locations as well as start locations and in game POIs like resupply carts make the flow through the map different every time. In ARC you knew where you were going before the match started. Fights would happen in the same corridors/rooms around high end loot like BPs.
4) There was a clear META to ARC, if you didn't run it, you were toast. Balance was generally not good, some guns were literally useless, some were OP. There just wasn't very many guns or useful utilities that meaningfully changed gameplay.
5) 3rd person in ARC rewarded camping. Camping is hard in Hunt, if they can't see you, you can't see them. Audio cues are an advantage if you're listening, but enemy hunters can counter that through their own audio discipline. Extraction camping in Hunt almost never happens, because Bounty Tokens dropped by killed bosses give extracting player the ability to see enemy hunters. Most of the reason you would camp such as when you have to wait for a dead boss to be banished, the compounds you're playing in tend to be complex enough that there's no easy set of rooms you can safely just stare at 1 door, there's always multiple ways in, defenders have to roam somewhat, check traps they've set, listen for enemies etc.
 
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It's a 10/10 masterpiece imo and the most slept on game there is.

God tier sound design, unrivaled atmosphere for an online shooter, ridiculously satisfying gunplay, amazingly detailed maps, wonderful graphics.

It's the full package and in the best state it's ever been in.
 
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OK nice - that's what i have too. FSR? I have a 4k monitor
I just did one round, I have everything set to high (Thier is one setting above high) I get 209 FPS -140 FPS. The FPS mostly stays around 170-80. Games bit strange some it drops but nothing is happening still a nice smooth experience
 
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I'm tempted to get this for my teenage son and me - how does it play in duo, and do you get problems with unfair play - I know there is some PVP, but is all fair in love and war or gaming in this case?
 
I'm tempted to get this for my teenage son and me - how does it play in duo, and do you get problems with unfair play - I know there is some PVP, but is all fair in love and war or gaming in this case?
Duo is perfect you can queue to play vs Duos or Trios in the game.
 
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