I need another WoW experience

I think MMO's are slowly reverting back to a niche market after the early-mid 2000's where everyone was playing them.

I think the market is in a strange place where no one really loves WoW anymore but the clones are at best an average imitation and who would give up all the time invested to play WoW with a new skin? Not many as evidence shows.

I don't think the genre can "step back" into vanilla WoW/EQ/SW etc days as those players have (mostly) all grown up and moved on with families/commitments and cannot invest the time required. Then the new generation has been weaned on challenge less, quick fix, minimal interaction games so they won't really accept going back.

That leaves the market with nowhere really to go.

I think if the whole genre is to be reinvigorated it needs another paradigm shifting release and I do think WoW on release into TBC was that game at the time. I think GW2 tried to shift the mindset and it could be argued has partially succeeded but not enough. The genre needs a game to flip the established mantra on its head and offer something new which will engage players but still offer the MMO core ideals (so getting away from the current drive from MMO to MO as we see the multiplayer element being murdeted)

How would someone do it? No idea! Wish I could, personally I think it needs to be some amalgamation of WoW/GW2 with differing difficulty levels with the lower end of the spectrum tailoring to the MO players but the more difficult aspects requiring community/cohesion and s return to MMO.

Do I see any of the above happening though? Nope. Until/if WoW2 happens or blizzard release a new MMO and force shut WoW I don't really see anything changing as the genre requires big bucks to make impressive games (making it difficult for indie/kick starters to challenge the status quo) and bug company money men won't "risk" a paradigm shifter which require a financial leap of faith.

TLDR, I think the genre will largely die out and become a sidebar like it used to, could be a good thing, could be bad.
 
1)No job
2)No social life

I had these two down to a fine art.

I could never understand how people did all the top end content and then claimed they had 'normal' lives away from the computer. Part of the reason I gave up was because it was impossible to have both.

I thought they were lying then and still do 10 years on.
 
I could never understand how people did all the top end content and then claimed they had 'normal' lives away from the computer. Part of the reason I gave up was because it was impossible to have both.

I thought they were lying then and still do 10 years on.

I don't think there a MMO out there that lets you do that, which as you've explianed is why it is expiring as a genre. GW2 came close, but it never quite got there (or made commercial sense).
 
I could never understand how people did all the top end content and then claimed they had 'normal' lives away from the computer. Part of the reason I gave up was because it was impossible to have both.

I thought they were lying then and still do 10 years on.

They were lying, I just about managed it (had a full time senior management job whilst playing combined with class leader in a top server raiding guild in vanilla and TBC) but I relied a lot on the guild supporting me as i could not put in my own farm to be viable so I lived off the guild bank for food/pots/repairs. Got too much (and WoW got bad) so packed in WotLK played casual for about 6 month then quit.

Still have a lot of old friends from the game across Europe who I still see and talk too over 5-6 years later but I eventually gave in when I added a serious GF (now wife) to the mix and I had to choose two of Wow/job/wife, WoW went :p
 
i always saw stories of these great games that you played on the internet with loads of other people; legend of mir, myth of soma, star wars galaxies. they where all to close to my being in school time so i couldnt pay for them myself and my parents didnt trust the internet with their bank details. plus i never had a computer worth a bean.

first thing i did was play legend of mir when i got a computer and had a job. was great met a few great people one or two are still friends and one of them i pop into most MMOs with for a month or so before we get bored and just reminisce.

once we finished legend of mir. got bored then lots of private servers and stuff. i decided to have a go at WoW with a freind i worked with. played it for years but the friend who recruited me didnt play for more than a month. keep going back every few months but its just not the same. joined a nice guild towards the end of wotlk and started to raid icc, soon as the main guys (the guild leader etc) got the lich king kill we never did it again. in cata it got better we raided a lot although we only got one of the first 2 main raids fully downed. some of the guild transfered to another server for an easier raid experience and then the guild fell apart.

next game was SWtoR. it was awesome. loved star wars from the day i saw the movies. looked forward to the game for like 5 years or something. it was awesome, had a great guild with enough active players we had 3 raid groups that competed against each other. cant remember how or why but that guild disbanded and most of us quit the game. i went back for the story a few months laters and it was f2p. any game that goes f2p is just crap. they skimp on content so they can milk us for cash.

so as of now i kind of tend to jump from game to game. Archeage, WoW, ESO etc.

my biggest gripe with all these other awesome single player games is you can pause them. i load the game and play for 30minutes and then end up pausing it over and over while i go and browse the internet or watch some TV. i end up getting knowhere. in an MMO you cant do this lol.

EDIT - what about survival games like rust, h1z1, ark survival evolved? i have only played Ark. it is a great game but it does require a lot of effort and time. servers are 70 man. but they are not the size of WoW so you will bump into people on a busy server.
 
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I was a huge WoW fan during vanilla and TBC and a bit during WOTLK

My guild was the top raiding guild on the server, cleared to 4HM in Naxx, cleared all content on TBC pre nerf etc etc

I have recently returned to play vanilla on a private server and i am absolutely loving it, i raid once per week (sunday night), we are currently farming BWL in prep for AQ release in the coming 2months. will prob raid twice per week once its released

The commitment to retail vanilla is not nearly the same, i raided 5 timers per wk back then, no way could i do that now

even if u dont want to raid id still recommend it, the server has a pop of up too 9k at any given time, meaning lvling characters is extremely fun as there r always groups for anything u want to do

Ohh yes and i play is @ 1440p on a 34 inch super-wide screen, great for immersion :D

in my time since retail vanilla i have yet to find anygame that can hold my attention for long (apart from Med total war 2) so i bit the bullet and rerolled my tank once i heard this server was being released... i like urself have always looked for something similar but nothing has ever come close

and they have recently released a 2nd server (pve) approx 1 month ago

If u enjoyed it back then ull enjoy it again now

I can't see private servers being the answer for one simple reason. Content.

Without new content, running the same dungeons/raids will get old fast.

It would certainly provide some short term enjoyment but that's it.
 
I think MMO's are slowly reverting back to a niche market after the early-mid 2000's where everyone was playing them.

...

TLDR, I think the genre will largely die out and become a sidebar like it used to, could be a good thing, could be bad.

I think it's far from dying out as a genre. I think the devs of these games are doing just enough to provide new incentives to play.

The reason subs are falling for games such as WoW and why you might think the genre is dying is that there's so much more choice now than there was 10 years ago. The population of MMO players is being split into smaller pieces.

Look at the list of MMOs that have healthy populations now:
World of Warcraft
Guild Wars 2
Final Fantasy XIV
EVE Online
Elder Scrolls Online
Star Wars: The Old Republic
RuneScape
ArcheAge
Tera

... there's a good few more I can think of too.

It boils down to too much choice I think. I spend more time deciding what game to play these days than I do actually playing them. It was so much easier when there were only 2 or 3 big games.

I also don't think they're becoming a niche, if anything it's the opposite, but not in a good way. MMOs now seem to try and cater for everyone to the point where it's overwhelming. They try to appeal to all play styles and interests. The problem with this is that although you're gaining new players you're also losing old players.

What it boils down to is the genre has evolved. Just look how many different types of MMO there are now compared to 2 or 3 Dungeons & Dragons games 10 years ago.
 
I can't see private servers being the answer for one simple reason. Content.

Without new content, running the same dungeons/raids will get old fast.

It would certainly provide some short term enjoyment but that's it.

I think the main point thing with private servers to get in at the release....

yes there is a period when all currently released content is on farm status (no diff to the very top guilds situation back around 2005/06/07) but that means ur only logging in and raiding once per week or lvling alts for clearing farm content

my guild has been farming bwl now for approx 2 months and in 2 months time when aq hits i dont think the whole guild will be geared as each individual would like, (i suspect ill not have full Wrath for example by then)

Nos has ensured a steady release of content, i think the server will be approx 15 months old when Naxx hits which will be perfect time frame to have worked through the content in prep for the nightmares :D

I have heard of other servers for example taking 2 years to release AQ and even longer, that would not be acceptable

From a person who exp retail wow and its glory days first hand i really cannot fault Nos
 
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