This will mean PC ports will be much better.
I'm hopeful that because the performance gap will be so small between consoles and PC's, that developers will just makes games for PC first and port them to consoles second.
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This will mean PC ports will be much better.
I'm hopeful that because the performance gap will be so small between consoles and PC's, that developers will just makes games for PC first and port them to consoles second.
I'm hopeful that because the performance gap will be so small between consoles and PC's, that developers will just makes games for PC first and port them to consoles second.
This is what I was saying before when I said you can optimise games so much better for a closed/static system. A few posters dismissed the fact that developers even do console optimisation, but of course they do. It's one of the main reasons Cyberpunk 2077 has been delayed.
What's going to happen to the GPU market when you've got RTX2080 or even Ti performance in a £500 console, currently the same GPU performance is around £600+ and then you've got CPU, Ram, Mobo, Case, Storage etc...
The Series X is a whole console! Surely a 2080Ti will be around £700 and 2080 around 300?
When this comes out the 2xxx series will be EOL so it wont matter to Nvidia as they will be pushing the 3xxx series no one can predict what will happen other than hope what will happen.
Look at it another way Xbox with 2080ti performance for £500 or a 3080ti with 30% more performance and a big improvement on Ray Tracing than a 2080ti for £1200 ? Then factor in Xbox games at £49.99 a pop (they have to claw back their loss making hardware somehow as for that console at that price they must be losing money)
The notion of getting a "2080ti" in a £500 console makes it sound like a wonder machine whereas it would have set you back £1000+ for just the GPU. I can understand that but its probably not quite true in reality. I would personally spend the cash (£750 whatever) on a 3080 if it gives me a nice boost.
So if you had a PC with a 1060 what would you do buy a Xbox One X or buy a 3060 for say £450 ?
Which ever one you do is still a win win.
As said before you cant really compare a console with a PC as its just a different product, a different consumer mindset, this forum is just made up of people with a different viewpoint from the console consumer of the general public variety as many have experienced both products and it just comes down to personal preference.
The notion of getting a "2080ti" in a £500 console makes it sound like a wonder machine whereas it would have set you back £1000+ for just the GPU. I can understand that but its probably not quite true in reality. I would personally spend the cash (£750 whatever) on a 3080 if it gives me a nice boost. I've bought consoles before and I get bored with them and they just dont get used. My kids have had experience of console's and they much prefer a PC for gaming, plus they like the "advantage" the PC gives them in Fortnite over console owners....
But I was viewing more from someone who has neither and is exploring each avenue, and it just seems hard to justify a PC over a console in that respect.
If you think back though you could say the same for the first Xbox right upto present and same for the PS. Yet the PC is arguably in a better position than when the first Xbox came out gaming wise.
In the same breath consoles outsell the PC by vast numbers so you are also right.
Everytime a new console comes out with wonder specs its the death of the PC. Yet it is not true.
Agreed and the biggest PC games regarding revenue are twitch shooters and MMOs. Phone and tablet games AFAIK make more revenue than PC games - casual gamers are the biggest sources of computer gaming revenue on mobile,console and PC.PC gaming imo was way better back when the first xbox came out. Back then the PC had so many exclusives that were real AAA pc only games. These days PC just doesn't get that kind of attention from big developers. There is probably more people playing on PC now but the standard of games and what is being played has changed.
Very sure that just because we got the standard PC stuff like enhanced resolution and FPS (it would have been even more of a travesty if we didn't) doesn't mean we weren't missing out on LOD distance, volumetric smoke and fog, and complex meshes shown at E3 / Computex but not in the final game. They admitted they "changed the "renderer" midway through production only after the game had released. The motivation? Consoles weren't as powerful as they were hoping, and PC didn't turn out to be lead platform after all.How sure are you about that? And does 120 fps also count as minor differences vs 30 fps.
Also as a normal PC would have not been powerful enough too - the Witcher 3 in its finished form was still very hard to run even with the recently launched Maxwell GPUs. Remember,we should have had a new node by then but TSMC 20NM was a failure,so designs probably had to be backported onto 28NM.Very sure that just because we got the standard PC stuff like enhanced resolution and FPS (it would have been even more of a travesty if we didn't) doesn't mean we weren't missing out on LOD distance, volumetric smoke and fog, and complex meshes shown at E3 / Computex but not in the final game. They admitted they "changed the "renderer" midway through production only after the game had released. The motivation? Consoles weren't as powerful as they were hoping, and PC didn't turn out to be lead platform after all.
The problem is that the spectre of the Xbone is going to linger on for at least a couple more years after the new consoles launch, due to Microsoft's silly mandate that all Series X games have to run on Xbone too for at least the first two years. Meaning that any multi-platform game appearing on XSX is still going to have to be developed with a 1.75GHz Jaguar garbage fire CPU, an underclocked HD 7770 and mechanical storage in mind. So don't expect to see any games pushing new boundaries thanks to SSDs until at least 2023, at least outside of PS5 exclusives (assuming Sony don't go down the same stupid path).But games developers have never been able to assume that 100% of the platforms they are developing for have an SSD. With Xbox Series X and PS5 they can make this assumption
Very sure that just because we got the standard PC stuff like enhanced resolution and FPS (it would have been even more of a travesty if we didn't) doesn't mean we weren't missing out on LOD distance, volumetric smoke and fog, and complex meshes shown at E3 / Computex but not in the final game. They admitted they "changed the "renderer" midway through production only after the game had released. The motivation? Consoles weren't as powerful as they were hoping, and PC didn't turn out to be lead platform after all.
What have you had since 2012?
Agree with @Hedge
Nobody has had 4k/60hz since 2012, don't make me laugh.
In 2015 I had SLI Titan X's and even that struggled to maintain 60fps at 4k at a decent detail level.
2080Ti is about the first GPU that can almost always achieve it.