Infernal

thefish said:
im stuck at the place were theres 4 handles to turn and they seem to lower and raise water below me and a remote locked gate i cant get past

WARNING SPOILER -

Fill up all 4 valves to drain the water completely below you. The gate will unlock afterwards which leads you down.
 
lol i wish i could get to the monk


this teleport thing is doing serious things to my head now how the damn do u do it


im standing just before the blue laser sees me there is a control panel on the left


i press q focus on the control panel press mouse buttons and my image like appears there just but i cant move him or anything my norma image moves and then it all goes back to square friggin one
 
Which monk?

Use Mana shot. If it's the first one by the cable car entrance you will have to shoot out all three light then use Mana shot.

Right a quid for a tip from now on :D
 
bigjonnyauk said:
lol i wish i could get to the monk


this teleport thing is doing serious things to my head now how the damn do u do it


im standing just before the blue laser sees me there is a control panel on the left


i press q focus on the control panel press mouse buttons and my image like appears there just but i cant move him or anything my norma image moves and then it all goes back to square friggin one

As said you need to use your image to switch the laser off using the control panel before the teleportation loses its effects.
 
The monk where you have to shoot the lights out was easy (surprisingly for me) its the second monk with his minions shooting laser type weapons at you. I have hit him with mana shots with *** submachine gun about 5 times and he is still going. The lord is strong in that one... :D
 
steve258 said:
As said you need to use your image to switch the laser off using the control panel before the teleportation loses its effects.


but how do i get the mimage to do anything lol


i can only just see it through all the haze


do u have to hold q or press it just once then u get a circle come up aim it at control panel


then press attack button on mouse i can get this far but i cant seem to control anything then lol is it like a mirror effect i have to move my man and the image moves aswell
 
bigjonnyauk said:
but how do i get the mimage to do anything lol


i can only just see it through all the haze


do u have to hold q or press it just once then u get a circle come up aim it at control panel


then press attack button on mouse i can get this far but i cant seem to control anything then lol is it like a mirror effect i have to move my man and the image moves aswell

Hmm... when in teleporation you control only your image and no, you don't need to hold Q just press it once, aim next to the control panel then hit LMB once.

ubern00b said:
The monk where you have to shoot the lights out was easy (surprisingly for me) its the second monk with his minions shooting laser type weapons at you. I have hit him with mana shots with *** submachine gun about 5 times and he is still going. The lord is strong in that one... :D

LOL I don't remember which is the second monk but all of them took me quite a few mana shots before they die. I'm on medium difficulty setting.
 
I just went through the entire "standard_game.feel" file (has lots of config options so use notepad) and found some strange things.

Such as,

Code:
Enable_PPU 1

Well, I don't have a PPU so I set that to 0. No idea why it was enabled?!

Also, under the game_options section,

Code:
igPerfOpts.State.ResourcePreloading="ultrahigh";
igPerfOpts.State.PixelShaders="high";
igPerfOpts.State.SceneDetails="high";
igPerfOpts.State.SkyQuality="high";
igPerfOpts.State.Reflection="high";
igPerfOpts.State.SetTextureQuality="high";
igPerfOpts.State.Decals="high";igPerfOpts.State.DOF="ultrahigh";
igPerfOpts.State.DynamicLighting="high";
igPerfOpts.State.TerrainShaders="high";
igPerfOpts.State.FSE="high";
igPerfOpts.State.SetAnimationQuality="high";
igPerfOpts.State.DetailTextures="high";
igPerfOpts.State.Particles="high";
igPerfOpts.State.SetFiltering="high";
igPerfOpts.State.ShadowQuality="ultrahigh";
igPerfOpts.State.WaterDetail="high";
igPerfOpts.State.Set16Bpp="medium";
igPerfOpts.GlobalState="custom";

Most of the "high" entries I have added as they were set to "medium" even though in the game menu, I had set these to the max available. :confused: May be worth checking.

I haven't had a chance to paly the demo again and see if it's any different.

Oh also,

Code:
Enable_HDR 0

was set in that file. So I have changed that to 1. :D There are two options for,

Code:
GPU_Lightmaps 0
GPU_Obscurances 0

but I don't know what these do? Should I set them to 1?

Cheers!
 
Ok, just tried it out.

Lol something has not went right. :D I just get lovely coloured dots all over the screen. hahah. Hmmm back to fiddling!

If someone else wouldn't mind just trying and seeing if they get the same?

EDIT: Ok, it looks like it's the ENABLE_HDR option it doesn't like. :( werid!
 
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bah, its fairly enjoyable but being on vista x64, and the game needing an unsigned driver for the speech but not music. i either play with no storyline, or i reboot in f8 mode to play just this game. i've tried a bunch of the "bcgedit" options from command line to boot up in this mode as normal but just won't work. also i've just started the lvl post doc chair lvl where you can first get the AK47 and every time i play that part within a few minutes of playing that lvl nvidia driver keeps resetting, game blacks out then comes back every few seconds and completely unplayable, when i kill the process nvidia thing pops up saying "sorry sir but your game is ******. "

anyone had the same issue? its a pain, and reloading the game causes the exact same thing instantly and any other game also. so if Infernal causes driver to reset then i have to reboot to play that or any other game, and if i forget to hit F8, do'h, i'm screwed again :p
 
***SPOILER***

Anyone know how to beat the good doctor? I have him flying around in his shielded gizmo but neither mana shots or regular shots can pierce the bubble!
 
Reefa said:
***SPOILER***

Anyone know how to beat the good doctor? I have him flying around in his shielded gizmo but neither mana shots or regular shots can pierce the bubble!
***SPOILER***

Teleport behind him and shoot the things on the back of his floating chair, if it's the one I am thinking of.
 
I really don't mean to seem like a flamer/killjoy, however i have got to the point where you face the second "boss" and i really feel like this is a very shallow and generic 3rd person shooter with tacked on demon powers. Is the game going to improve significantly, or shall i just give up as all hope is lost for me with this game?

I do admit however, the engine is extremely efficient and polished, looks good and runs with very little system resources.
 
Streeteh said:
i really feel like this is a very shallow and generic 3rd person shooter with tacked on demon powers
It mainly is just that, but it's probably the best generic 3rd person shooter I have ever played aside from Tomb Raider back in the day. :p

Streeteh said:
I do admit however, the engine is extremely efficient and polished, looks good and runs with very little system resources.
This is what makes the game as good as I think it is. ;)
 
Streeteh said:
I really don't mean to seem like a flamer/killjoy, however i have got to the point where you face the second "boss" and i really feel like this is a very shallow and generic 3rd person shooter with tacked on demon powers. Is the game going to improve significantly, or shall i just give up as all hope is lost for me with this game?

Just finished it and it was great - but yeah it's pretty much like that for the rest of the game, the story was ok but the ending was kinda underwhelming.

This is one of those games that only worth playing through once - I removed it right after completion.
 
Just completed this, thoughts below:

+Visually very impressive for a game that's over 5 years old; I can't think of many pre-Crysis games that look this good. In particular the Steelworks level has a nice gritty feel to it, foilage looks good, and flames are handled well.
+Excellent framerate throughout, constant 120fps maxed out with 16xAF and FXAA even on a GTX280
+Some very big missions, I think the refinery and steelworks levels must have taken me around 2hrs each
+A few boss fights which are reasonably varied
+I quite like the game mechanic of recovering health from dead bodies, it makes you weigh up risking it during combat
+Combat is satisfying for the most part, which is pretty key in a game like this.
+Some nice set pieces throughout where enemies flood into a big room and you have to make use of cover, manoveur to get a good angle on a hostile turrent, choose how to use your powers etc

-Voice acting is very wooden and cliched
-Plot isn't that convincing i.e. you start the game getting attacking by your former employers for no apparent reason, and then literally make a deal with the devil with very little convincing!
-Autosaves are far too infrequent; if a level takes about 2hrs to play through it needs more than 3-4 autosave points.
-Most of the powers are a bit contrived, for example the 'teleport' (which isn't actually a teleport, more astral projection) to hit switches you can't access
-Felt like it could have used fewer, shorter missions - in general if a level in a shooter game takes me longer than about 45mins I start getting restless. 5 missions isn't very many.
-AI teammates are underused (basically only the final mission) and generally a bit useless
-Confusing ammo counter, it shows ammo in current clip and total ammo, rather than ammo in current clip and ammo NOT in current clip like 99% of games do (so if you see "12 24" that means you have only 24 bullets, not 36). Compounded by the fact that reloading discards any ammo in current clip!
-Could do with a bit more guidance in places e.g. hints on how to fight bosses, I had to resort to a walkthrough guide a couple of times. As mentioned above the "teleportation" power needs more explanation, I didn't get it at first either...
-Possible to get stuck when jumping around near non-uniform edges such as crate piles (if you've forgotten to quicksave recently this can be VERY frustrating!)

Overall I'm fairly impressed, can't think of a third person shooter I've enjoyed more, and certainly better than the likes of Rogue Trooper, Lost Planet, Just Cause etc.
 
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