Soldato
- Joined
- 24 Jun 2021
- Posts
- 4,132
- Location
- Oxon
thx @humbug
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Don't be daft. You words were "Single core performance is NOT important" which is obviously and demonstrably wrong.
As it stands single core performance is key for gaming, that may change in the future, maybe, but it hasn't really done so in the 15 years since multiform CPUs come out and won't be in the immediate future.
We're talking about CPUs that will be released imminently or in the near future not in far off fantasy land where games are beautifully multithreaded and money is free and unicorns prance across the plains.
8 core atom cpu is better than 2 core i3?
It is one of many factors, it is not "Key"
Rocket Lake
No it absolutely is key still even in this day. Very few engines will perform well if single core performance is garbage.
Rocketlake is a garbage CPU with strong SC performance hampered by poor cache latency.
Perhaps Intel will insure it does....
Apparently ADL review NDA lifts on the 27'th, AMD said Microsofts performance issues on Win 11 will also be fixed in this month, i think it will be fixed before reviews go out.
it's already fixed in the latest beta version of w11
So Amd will tell reviewers how and where to bench test their CPUs? Sounds like something nvidia did. Shoes now on other foot.
Due to W11 been broke? Not even vaguely comparable.
I, for one, welcome faster Intel chips. It won't make my 3700X slower but it should make my next one faster...and hopefully cheaper![]()
Its not broke though, was intended to be that way![]()
I, for one, welcome faster Intel chips. It won't make my 3700X slower but it should make my next one faster...and hopefully cheaper![]()
Win 11 is optional though, I certainly won't be switching over until I upgrade the 5800X in another 2 years time.Windows 11 has something else to say about that and will make your 3700x 15% slower.![]()
Using that measure would suggest that core to core latency is more important than IPC and clock speed in games where single core performance matters.
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Those CS:GO players need 600Hz monitors.![]()
Its not broke though, was intended to be that way![]()
Windows 11 has something else to say about that and will make your 3700x 15% slower.![]()
Those phrases roll off the tongue but what do they actually mean... "poor optimisation," "lazy devs," etc. They could mean anything, it's just a baseless accusation a lot of the time.You are wrong. What you describe is poor software optimisations, lazy game developers but things will improve over time and yet again you will be proven wrong.
More cores is always better, no matter what arguments you bring in the discussion..
Those phrases roll off the tongue but what do they actually mean... "poor optimisation," "lazy devs," etc. They could mean anything, it's just a baseless accusation a lot of the time.
From my admittedly very rough understanding, there is a cost to making things parallel. And it's entirely possible that for a certain algorithm or game function, the cost of (the overheads) of parallel processing actually outweigh the benefits.
Collision detection is one I always think about. You can update the position of every game object on its own thread (for the lulz), but the cost of synchronising all the data to do collision detection would probably (maybe) be higher than processing all those moving objects ST-style in sequence.