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Coming out of beta should be the next stage for mantle.![]()
So for example traditional CPU Physics (Nividia CPU PhysX / Bullet / Havoc) can be can be done on the GPU instead.
And within Time it will... I believe this year is when the public can get a hold of the code.
heterogeneous Uniform Memory Access (hUMA) is the next stage for Mantle.
Mantle still will be the better option for PC gamers.
I cant see mantle dying out as mantle 2 is already planed and due to the fact its for GCN GPU's it should be more efficient than DX 12 for AMD cards.
Did mantle spark DX12 and is basicaly the same? who knows for sure tbh, the same question could well be asked is mantle quite like sonds PS to the metal api and end of the day i dont think it really matters as long as we all gain right?
The Compute Shader Pipeline in DirectX 11 already does this (to an extent). During scenes where the GPU has relatively little work to do, traditional CPU calculated computations such as physics and AI are moved over to the GPU for calculating.
I fully expect an expansion of the CS Pipeline in functionality and efficiency in DirectX 12.
When is all of this HSA/HUMA stuff coming to our PCs?
The Compute Shader Pipeline in DirectX 11 already does this (to an extent). During scenes where the GPU has relatively little work to do, traditional CPU calculated computations such as physics and AI are moved over to the GPU for calculating.
I fully expect an expansion of the CS Pipeline in functionality and efficiency in DirectX 12.
News from the European gaming convention Gamescom implies another PR win for Sony. According to AMD’s senior product marketing manager, Marc Diana, the PS4 is the only console that will support the company’s next-generation heterogeneous unified memory architecture (hUMA). When AMD announced hUMA earlier this year, it emphasized that it views the technology as essential to the future of high performance computing — and now it seems that the capability will debut on just one console.
All DX12 has to do is close the gap sufficiently whilst offering all that it already does above mantle - at which point you'd be mad to not just go DX12 since it's not tied to one vendor.
You know what you were saying about being naive earlier?
Well you'd be swinging that way if you thought AMD took on a project like this which currently only has support for GCN if they were doing it to 'pile on pressure'![]()
Well unfortunately that won't happen if the statement that Nvidia released last week is anything to go on, but that is in no way surprising.
Nvidia are not going for DX12 compatibility? since when?
Lol, No. Are you still philosophising that Mantle is DX12? If so I'm out.
+1, The industry cannot move forward if advanced technology is monopolised by one vendor.
The question was once asked if Mantle was to be available to all vendors who has control?
It has to be Microsoft, willing or by necessity upon themselves