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Interview: AMD on Game Development and DX11

Anyone who has a problem with that doesn't really understand how software development works.
Thats a rather ridiculous statement,
you can understand how it works and still have a problem with it

It could have been left as a toggle (off by default on non-nvidia cards) with a big warning in red 'This feature is not supported on non-nvidia hardware, enable at your own risk'

One has nothing at all to do with the other
 
Which when it came down to it - as RH states in the interview... most of the code was infact using standard functionality and is running on non-nVidia hardware - its just the very last part of the pipeline that was tweaked and tested for nVidia hardware and "locked" out.

Anyone who has a problem with that doesn't really understand how software development works.

No they just locked out the resolve to basically be spiteful, the entire thing is written using standard functionality, hence why changing the vendor ID allows AA to work properly on ATI cards.
 
Changing vendor ID doesn't prove it works properly on ATI cards - it appears to work ok - but that means nothing. A lot of software systems can be semi interchangeable.

What I find ridiculous is that the developer didn't atleast put in a generic path - even if it was flagged as not being optimal.
 
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Yes they can. Also there is the old gambit of saying 'we will happily license this technology to anyone' and then offering licensing terms that you know will be unacceptable to the other side. For instance demanding royalties on every ATi card sold.

At the end of the day this is still he-said-she-said though. I can see why ATi would think that creating their own open standard would be better than almost any deal with Nvidia. After all, physics acceleration isn't really a 'must-have feature' yet so they have the time.


Oh please. His argument wasn't particularly good, yours is just idiotic. ATi are not responsible for the content of the game - it was the devs who messed that up - and a large amount of the bugginess wouldn't be directly related to graphics anyway. I'm sure ATi helped with some aspects of the improvements but games getting less buggy when given patches and more dev time is not exactly unusual is it?
he claimed that ati helped fix bugs and improved stalker series with better dx support but Stalker clear sky had even more bugs and terrible perfomance due to the dx10 implementation which also affected the gameplay of stalker as more resources were required to improve the graphics features ati was pushing instead of gameplay. so yes you are the idiot here along with the drunk guy.
 
Changing vendor ID doesn't prove it works properly on ATI cards - it appears to work ok - but that means nothing. A lot of software systems can be semi interchangeable.
It's rendering graphics - if appears to be working properly it is working properly. :D
 
he claimed that ati helped fix bugs and improved stalker series with better dx support but Stalker clear sky had even more bugs and terrible perfomance due to the dx10 implementation which also affected the gameplay of stalker as more resources were required to improve the graphics features ati was pushing instead of gameplay. so yes you are the idiot here along with the drunk guy.

bit-tech: Is this year’s STALKER better than last year's? We originally gave Clear Sky a 3/10 because it was so buggy, but eventually after four patches it was fixed-

RH: Well, it was an Nvidia 'The Way It's Meant To Be Played' title and when it came over to our program, everything went good.

Haha, nice try, Duran. :D
 
yes the original Stalker was in TWITBP and it was a better game with less bugs. When i boot stalker clear sky the Ati logo comes up.

The original STALKER was trashed for its bugs on release, but you seem to have a case of selective reading.
 
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