iRacing

I've just had my G27 delivered an hour ago and I can't believe how much different the game feels after the cheapo Thrustmaster wheel I was using. The feedback is immense and H shift with clutch is so much more controlled than the sequential.

I also spent a few laps off the circuit but I think I've got the hang of it now. Will have to try a few fun races tonight and see how I get on.
 
To be fair to pCARS it's a long way off finished and iRacing has had many years head start. I just hope the pCARS devs produce a better game than Shift, learn from their mistakes and other sims and are only guided by the community, rather than producing a game created by committee. That could be a disaster. Plus I'm in for a hundred euros, so it better be great.

All I really want is a decent sim with online racing that's not full of wreckers and rammers.

Just tried the Racer V8-RS around Sakkito GP (Which I'm led to believe is the Radical SR8 and Suzuka?), I think I've found out why the lap times are quicker, the pCARS version has a good 10-15mph straight line advantage...

The balance is completely different though, seemed to be almost impossible to spin, really bad understeer. The iRacing one can understeer depending on setup but it's always more twitch than that.

hundred euros, you're a braver man than I :p I went for the cheapest 10 euro package (so this is build 189 I tried).

I also found the track kinda awful, pop-up on the straights was nasty and some of the elevation changes seemed very odd coming from iRacing, so I'm gonna assume pCARS is wrong based on both laser scanning and just how right Brands and Oulton are from personal experience :)

I've actually driven a Radical around Outlon so tried it in game, found the sim version very twitchy and a bit loose at the rear. I know the recent update has changed this so need to re-test it. Quite different to the real car which really stuck once slicks were up to temp, in fact it would push in to slight under not oversteer which felt the opposite of iRacing.

Have you tried the pCARS version? As above it's balance is massively different, be interesting to see how it compared to real life as well as the latest update to iRacing...
 
I was also impressed at how true to real life Brands and Oulton were. I wasn't expecting them to have it down to the bumps and ripples in the tarmac! :)
 
when practicing and u make a mess and trash the car and have to goto the pits , is there a way to restart the lap timer again,, or do u have to drive right around the lap again untill you cross the start / finish again
 
Just tried out my new Clubsport pedals, within the first 20 laps I'm already 2 tenths up on my fastest time around Okayam in the MX5 with a broken steering wheel...

I'm now going to move the brake pedal a notch up to reduce the throw which should help some more.
 
Have you tried the pCARS version? As above it's balance is massively different, be interesting to see how it compared to real life as well as the latest update to iRacing...

Yeah and to be honest I don't think much to CARS as it is, I'm sure it'll come good in time but I can't see it beating iRacing for all out realism. However CARS is more accessible and easier to drive, it's a bit like the RACE series in that it's 'forgiving'.
 
Cheers guys sorted now :D time wise :)

can you change the camera view that you see while driving or is it always the cockpit view as its a simulator ?

has to be cockpit in a official race mate, so you may aswell get used to it...

i always played racing games in chase cam, but now i wonder how i ever did...
 
yeah i find it easier with lower ffb i use 6 in game and in the profiler i use them setting in the link.. works great fro me...

http://members.iracing.com/jforum/posts/list/1500238.page

yer cheers read that guide before and as soon as my wheel came i used it as much as i understood it :D sort of got lost at this part :


FFB in sim.

The value needs not to go up a maximal value that you can find using this method following :
http://members.iracing.com/jforum/posts/list/1488137.page
So you can adjust the slider between 0 and this found maximal value in order to match the different torques from the different wheels.
This maximal value is not dependent on the wheel ! It's dependent on the car, the setup and the track.





Also has anyone got any links on how to set up a car ,,as in what each setting actually changes ,, rather than just changing something for the sake of changing it :)
 
Back
Top Bottom