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Is 8GB of Vram enough for the 3070

Well I think nvidia were so ballsy and greedy regarding the VRAM because they know 100% that people will still choose them over AMD anyway. Why add more vram when you`ll destroy the competition in sales anyway? The nvidia brand has so much mindshare that even a 6Gb 3070 would still have outsold AMD.
The less VRAM they use then the sooner you need to upgrade.
 
The less VRAM they use then the sooner you need to upgrade.

Nvidia are very good at extracting money from people, one can't blame them for that they are a business, but it feels like they are taking me for an idiot and i don't want to prove them right.

8GB in 2020 with the level of the performance the 3070 has, it is a problem, and it will get worse, its baked in obsolescence to the most cynical degree, these things are not cheap.

Its about time people stopped white knighting it and made some noise about this crap.
 
Nvidia are very good at extracting money from people, one can't blame them for that they are a business, but it feels like they are taking me for an idiot and i don't want to prove them right.

8GB in 2020 with the level of the performance the 3070 has, it is a problem, and it will get worse, its baked in obsolescence to the most cynical degree, these things are not cheap.

Its about time people stopped white knighting it and made some noise about this crap.
The best noise to make is not to buy it as the sound of money dropping is the only thing that will make nvidia listen.
 
8 GB is not always enough, even in Full HD

  • Halo Infinite addresses a maximum of 11 to 12 GB of graphics card memory when playing, and it can possibly get more with a longer game time. However, these amounts are not required, because even with only 10 GB of VRAM there were no problems at all when playing games up to Ultra HD with maximum texture details.
  • If the graphics card only has 8 GB, you have to differentiate. On a GeForce, this memory configuration is still absolutely sufficient for Full HD, but this no longer applies on a Radeon. This shows again that Nvidia has the better VRAM management in borderline situations - AMD should definitely make improvements here. Even a Radeon with 8 GB in 1,920 × 1,080 still has a good and absolutely playable performance. However, the benchmarks show that the graphics cards cannot then develop their full performance. On top of that, the Radeon RX 6600 (XT) has a harder time with the PCIe 4.0 bandwidth reduced to 8 lanes than the Radeon RX 5700 XT with the full 16 lanes. Halving the bus bandwidth was not a good idea by AMD.
  • In WQHD there are also problems on a GeForce. The Nvidia models do clearly better than the Radeon products, but they can no longer fully show their full performance themselves. However, the gap between the GeForce RTX 3070 and the GeForce RTX 3080 suddenly increases and the GeForce RTX 3060 with 12 GB comes close to the GeForce RTX 2070 Super in WQHD, which is clearly faster in Full HD.

6 GB is consistently too little for full textures
  • If, on the other hand, the graphics card is only equipped with 6 GB, there are problems even in Full HD - regardless of whether a GeForce or Radeon is in the computer. At 6 GB, the texture details must necessarily be reduced for good performance.
  • Halo Infinite does not show a general hunger for memory, 10 GB is enough in all situations. But apparently there is a high basic consumption that must be given. And that is definitely justified, because the textures of the game show a lot of details and still remain sharp even from a short distance.

https://www.computerbase.de/2021-12/halo-infinite-benchmark-test/2/#diagramm-halo-infinite-3840-2160
 
Icarus says no! topped out at nearly 12gb vram usage on the default setting yesterday on my 3090. I'm guessing for a 3070 if the if it ran out it would start to use the system memory instead or just lower the texture pool size?
 


Translation:

The 8GB is only using 8GB in the same game where the AMD card uses 11GB, there fore the game only needs 8GB and AMD are just bad at memory management.

This is clearly written to fool the most laymen of laymen, its only using 8GB on the 8GB card because it only has 8GB, the AMD cards are using more because they have more, in other words the game has more capacity to cache more shaders on a higher VRam capacity card.

This is better because its caching those shaders in VRam instead of the first victim level, that being your System RAM and because VRam is a lot faster than System RAM you get faster shader streaming, the result is not necessarily higher performance, altho that can happen, its quite often than not more consistent performance as the transfer to render is a lower latency from VRam than it is from system RAM.

What doesn't fit in VRam goes to System RAM and the former is faster, its as simple as that.
 
I've seen 15 off gig in of duty coldwar scary .
Wow what Res
That game just caches video memory if its available. It's better to have more so more assets are cached, but it is not essential.

The game also has an option to decide how much video memory capacity is used by percentage. Default is 80%, max is 90%.

You never want to be using more than 90% ideally, as the OS and background apps need a slice of video memory too.
 
Translation:



This is clearly written to fool the most laymen of laymen, its only using 8GB on the 8GB card because it only has 8GB, the AMD cards are using more because they have more, in other words the game has more capacity to cache more shaders on a higher VRam capacity card.

This is better because its caching those shaders in VRam instead of the first victim level, that being your System RAM and because VRam is a lot faster than System RAM you get faster shader streaming, the result is not necessarily higher performance, altho that can happen, its quite often than not more consistent performance as the transfer to render is a lower latency from VRam than it is from system RAM.

What doesn't fit in VRam goes to System RAM and the former is faster, its as simple as that.


Oh... forgot to add, the graphics card does not decide the size of your shaders, there is no "management" of that, it is what it is and that is determined by the game. Your cards only job is to render them
 
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