Is my Internet fast enough for online games?

downloads are more important. You will struggle with P2P gaming (most console games). But if you game on dedicated servers, it'll be fine. Upload bandwidth usage while gaming on dedicated servers is very small (sending player inputs). Upload bandwidth usage on P2P or hosting (sending game states or game entity updates) is much higher.

You will need around 200kbps for P2P, and disabling voice comms helps a lot as well (takes anything between 30kbps to 300kbps depending on topology and number of players).
 
Last edited:
I used to game perfect on my xbox with 110kbps with voice coms. In fact I have seen people say they use 512k and game just fine on the sexbox, just dont host servers.
 
I used to game perfect on my xbox with 110kbps with voice coms. In fact I have seen people say they use 512k and game just fine on the sexbox, just dont host servers.

It really depends on the game, and how many players you are directly connected with. True peer-to-peer means in an ideal world, load balancing is almost even across all clients in the games. participating in that kind of game will penalise low bandwidth players.

Some games use server-client topology, hosted by users, so obviously being the game host will be painful, but being a client should be fine. I should have said 'being a pure client' rather than 'dedicated servers'. I think COD games use server-client style game networking, with P2P voice comms.
 
desktop2012060119125181.png


desktop2012060114185359.png


Its not bad.
I can watch 1080p youtube clips or whatever quite happily without buffering issues, so I’m pretty happy with the connection..
could have course be better :D

.
 
56k dialup was fine for me on EverQuest in 1999, the only problem was (Diamond Cable i.e. NTL >> Virgin Media) the game was costing me around £120 a month to play! :eek:

Thank goodness for £25/month fixed rate 512k broadband in 2001 :D
 
I dont get why some are saying it should be ok. Itll be perfect for online gaming... you dont need much to online game aslong as your ping is decent. Im on 4mb currently cuz (should be 7) and no issues atall.
 
Is it right we have the slowest connections in Europe? or even the world?

A friend of mine who is currently working in Japan told me the company hes working for has 50GB connections, yes that's not a typo and my friend isn't a liar.
He said its to do with their infrastructure or something, I was quite tired when he rang me at 3am lol.
Even my brother who lives in Berlin can download games through steam at 30+MB/Sec, seeing this for my own eyes made me sad with my lowly 1.2MB/Sec :(
England's tech needs to be upgraded but it will be a long slow process and sadly this being rip off britain it will cost a lot.
 
I don't really play online games very much, mainly because the few I've tried on PS3 don't work very well, and because I generally get bored of games before I get good at them. But seeing as I've recently got a PC, I'm tempted to try out BF3 etc. Problem is my internet isn't exactly amazing, but is it fast enough to play without glitches?

1723540789.png


Download speed seems to vary randomly between 4-7Mbps, upload and ping are pretty stable.

You're joking right? I have 1.6Mb dl and 220k upload, BF3 works perfectly although I don't have loads of servers to choose from and games set up like CoD always give me 80 ping minimum which is too high for me. I can notice it after 50-60.
 
It's strange because I'm ultra-sensitive to frame rate changes and any graphical anomalies etc. but I can game with a ping of 150 and not notice any lag.

If I'm on a good EU server I usually get 30-50 but I honestly can't tell a difference between that and the American ones where I get 130-150.

This is based on recent observations playing Red Orchestra 2 (cracking game by the way!).
 
Last edited:
It really depends on the game, and how many players you are directly connected with. True peer-to-peer means in an ideal world, load balancing is almost even across all clients in the games. participating in that kind of game will penalise low bandwidth players.

Some games use server-client topology, hosted by users, so obviously being the game host will be painful, but being a client should be fine. I should have said 'being a pure client' rather than 'dedicated servers'. I think COD games use server-client style game networking, with P2P voice comms.

In my experience with CoD on consoles my mate had 50mb broadband and was constantly host and it gave him a big enough advantage over other users rather than being a burden on him.


It's strange because I'm ultra-sensitive to frame rate changes and any graphical anomalies etc. but I can game with a ping of 150 and not notice any lag.

If I'm on a good EU server I usually get 30-50 but I honestly can't tell a difference between that and the American ones where I get 130-150.

This is based on recent observations playing Red Orchestra 2 (cracking game by the way!).

I can notice the difference between 100 and 120 FPS when scanning left to right quickly in an FPS but what kills me is a bad ping, it wrecks my buzz above anything. I can feel the delay in when I do something and when it get's processed like firing bullets and that extra bit of a second until you hear rounds and such. There's no way I could play an American server.
 
Last edited:
It's strange because I'm ultra-sensitive to frame rate changes and any graphical anomalies etc. but I can game with a ping of 150 and not notice any lag.

If I'm on a good EU server I usually get 30-50 but I honestly can't tell a difference between that and the American ones where I get 130-150.

This is based on recent observations playing Red Orchestra 2 (cracking game by the way!).

It is other people who will see you lag all over the screen.
 
Back
Top Bottom