Isp's Routing me out of London to Shefield, and they cant do nothing about it!!

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I dont think many people realize the difference, but many can tell the difference. and these guys that think its all in your head sound like doctors that misdiagnose things (like I said its not just about ping there is more to it but people just join in to get the 1 pence in )
 
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I think in your case the difference was interleaving rather than ping because it messes up what the game is expecting to be receiving. The netcode would have been able to compensate for 33ms of latency because it has to create a level playing field for everybody. This is also two decade old technology if we are talking about games you were playing on ADSL. If you were on a LAN and someone artificially created 10ms of latency and 30ms of latency without any packet loss and did a double blind test in a modern game you wouldn't be able to tell which was which.
 
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Sorry but you are talking absolute rubbish.

Keep stacking those armchairs, how high do they go now?

If you were on a LAN and someone artificially created 10ms of latency and 30ms of latency without any packet loss and did a double blind test in a modern game you wouldn't be able to tell which was which.

We did extensive testing, on a competitive shooter (when we were making it), (involving some of the worlds best CS players) we found that 40ms was the cut off point, anything lower than 40ms - nobody could tell any difference between that or a LAN, it was indistinguishable.
 
I think in your case the difference was interleaving rather than ping because it messes up what the game is expecting to be receiving. The netcode would have been able to compensate for 33ms of latency because it has to create a level playing field for everybody. This is also two decade old technology if we are talking about games you were playing on ADSL. If you were on a LAN and someone artificially created 10ms of latency and 30ms of latency without any packet loss and did a double blind test in a modern game you wouldn't be able to tell which was which.

ADSL with interleaving was just an example but it also demonstrates that not all on paper latency numbers are equal.

I worked on early latency compensation mods for quake series games - I've spent plenty of time playing on LAN with various artificial latencies (Quake 3 you can timenudge, etc.) I know from many many years of experience my personal threshold all things being equal is around 20ms. I wouldn't class myself as a pro gamer - but I did play top level CTF in the US, etc. and good enough to hold my own against players like Fata1ty.

EDIT: I'd also caveat that as similar to below - on paper latency public internet vs LAN isn't necessarily the same quality, and can require lower figures to replicate what you might see on a LAN or artificial testing.
 
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t in a modern game you w

Keep stacking those armchairs, how high do they go now?



We did extensive testing, on a competitive shooter (when we were making it), (involving some of the worlds best CS players) we found that 40ms was the cut off point, anything lower than 40ms - nobody could tell any difference between that or a LAN, it was indistinguishable.
so you just tested one game !!! I understand its one of the most played but that's testing over Lan and not the internet !!(lan test lol
)
 
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Keep stacking those armchairs, how high do they go now?

One day you maybe hopefully will realise I'm actually right in what I'm talking about and apologise. My posts come from experience far more extensive than you are close to comprehending.
 
so you just tested one game !!! I understand its one of the most played but that's testing over Lan and not the internet !!

To be fair, we tested entirely over the internet - nobody could notice a difference under 40ms, until it got past 50ms - once it got past 50ms and higher, almost everybody noticed right away.

It's something players tend to focus on - when they see that number change by a few ms, it gets in their heads - and because very few of them understand how the internet works, or how these things really function, it becomes something they like to focus on, when it really makes practically no difference.

My posts come from experience far more extensive than you are close to comprehending.

Whatever man.
 
Whatever man.

I'd find it amusing but it is also kind of frustrating, I'm not sure your age or experience but you seem to be missing a chunk of formative experience from the early days like Quake 1 and the heydays of the original CS, DOD, Quake 2/3, Tribes 1/2, etc. etc. none of what I've been posting which you take exception to is at all surprising to those of us who grew up through those experiences playing at at least mid level competitive or above.

EDIT: If a game supports some kind of latency compensation then it generally tries to equalise the experience around 100 or 150ms (IIRC Battlefield 4 for instance aims at 60ms) and it is very difficult to tell under around 50ms or so and many players won't but some will still notice well below that. I've spent a hell of a lot of time playing games with no or rudimentary latency compensation and honed my perception over literally decades of playing.

Also more complicated that games will send updates to players at fixed intervals, older games 10 or even 20ms between updates wasn't unusual, but will receive updates from players at a much higher rate - typically older games would use a "double-pumped" approach, so how your latency interacted with that could make a difference - if your ping was just low enough or just high enough to miss the update boundary it could significantly change the feel of the game, even within latency numbers people "shouldn't" be able to perceive and that gets vastly more complicated with newer games.
 
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I'd find it amusing but it is also kind of frustrating, I'm not sure your age or experience but you seem to be missing a chunk of formative experience from the early days like Quake 1 and the heydays of the original CS, DOD, Quake 2/3, Tribes 1/2, etc. etc. none of what I've been posting which you take exception to is at all surprising to those of us who grew up through those experiences playing at at least mid level competitive or above.

I don't care what you think.
 
I don't care what you think.

I know.

Anyhow I'll go back up a bit - if you have a flawless 30ms latency, a game updating at 60+Hz, etc. then yeah pretty much no one would notice the difference with any lower latency, but that isn't the experience most people have online especially if the game is updating at a slower rate you can need a lower ping to make sure you are on the right side of update boundaries and getting the best experience, etc. etc. (Battlefield 4 for example launched with 20Hz on a lot of servers and 40Hz being more usual than 60).
 
Well after all that I am still no closer to choosing an ISP that don't mess around with routing, and If I cancel by tomorrow i ll have make do with out internet for 2 weeks as that's how long all the companies take to connect you!
 
Well after all that I am still no closer to choosing an ISP that don't mess around with routing, and If I cancel by tomorrow i ll have make do with out internet for 2 weeks as that's how long all the companies take to connect you!

What actual game are you playing? Apex? Battlefield? CS?

Also - as mentioned, do a traceroute to the server and post it in here.
 
Apex Battlefield CS COD Valiront etc!! I ll try to tracert the servers later as the ping is getting higher but when I reset the router it goes lower to the mentioned level before, probably stabilizing to a higher ping, as its only been one day with plusnet!
 
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Apex Battlefield CS COD Valiront etc!! I ll try to tracert the servers later as the ping is getting higher but when I reset the router it goes lower to the mentioned level before, probably stabilizing to a higher ping, as its only been one day with plusnet!
Why would you keep resetting the router? If it's a new connection it's possibly within a DLM training period and latency amongst other things will be affected until it finds the best profile.
This seems far more likely to make a difference than whatever routing issue you think there is.
 
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