Soldato
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- 22 Dec 2006
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That's not how it works Neil, in the case of stereoscopic 3D films like Avatar
The 'full' 3D image you see (at 24fps, the same as the 2D version) through the glasses is composed of two distinct sets of images, both of which are projected (and synchronised) at full rate (24fps) - so if you close one eye, you're simply seeing one of the two images projected at you at full rate![]()
If you look over your glasses during the presentation you can see the two separate images
I'm not quite sure how DLP projectors work these days - with old film projectors each frame would be exposed twice to give 48fps, which is fast enough to give a flicker-free image, but with DLP projectors there is no flicker, so presumably 24fps is enough to display smooth motion. Few things are actually filmed, and displayed, at 48fps - and it requires specific hardware to do so.
I don't know about the lag aspect - but I guess it depends on what you see it on. Some hardware could be doing some up or downscaling, or working hard, that creates the effect you see - I'm not sure. Can't say I noticed myself!
Edit: As stated, this is how RealD does it, and they're the most commonplace in cinemas...
It's not done this way any more.
These days, only one projector is used at a framerate of 144fps. The projector alternates between displaying left and right eye images, and does so three times, so that infact each frame is displayed 6 times (3 times for each eye).
A special filter is placed infront of the lens, in sync with the projector. This flicks between clockwise and counter-clockwise circular polarisation, and polarises each frame accordingly. I think this filter used to be similar to shutter glasses but now it's some sort of chemical element which reacts according to light changes, and flips its polarisation accordingly.
Each eye on the glasses is designed so that each eye can only see one type (Clockwise or counter-clockwise polarised light).
So in essense, if you were to close one eye, you would still be seeing 24 fps, but each frame would be shown three times for a total of 72fps.
Edit: As stated, this is how RealD does it, and they're the most commonplace in cinemas...
Slight issue there, FPS and refresh could be confusing.
You could refresh an image 144 times a second, but may only show 1FPS.
So the refreshes really are not important, what I'm getting at is, maybe, just maybe you're still only getting 1/2 the amount of FPS (per eye) with 3D.
So if you close an eye, with a 2D film you might get 24FPS, but possible with a 2D film, you're olnly getting 12 FPS.
I doubt this is the case, but you never know...
I guess the question is, if you close an eye at a 3D show, in 1 second, how many distinct different frames (not refreshes) are you getting. And likewise at a 2D showing.
*I believe* you still get 24 frames in a second.
For a single frame, there is two versions of it. One for the left eye, one for the right. The projector uses a "left, right, left, right, left, right" sequence for each frame.
I think some older systems use the technique you're thinking of, which in a 24 fps video, they will alternate frames and polarisation together. So frame 1 would be a left eye image, frame 2 would be for the right eye, frame 3 for the left eye, and so on. The newer RealD system has two seperate images for each frame.
Still recon the 3D looked a little jolty with fast moving stuff... Any, probably just my imagination!
I must admit, I don't really know much about Dolby3D as I've never played around with it...![]()
Ah! That sort of makes sense. So same number of FPS, just he 3D one has two versions of each frame and flicks/refreshes between each one 2-3 times.
Still recon the 3D looked a little jolty with fast moving stuff... Any, probably just my imagination!
A little news update.
Viewers are reporting feelings of depression and despondency some are even contemplating suicide:
http://www.timesonline.co.uk/tol/life_and_style/health/mental_health/article6992862.ece
Anyone else had this type of reaction?