Join me in taking over the world!!!

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lol my nation adores me despite not having the right religion or gov, the 4 star env rating and 10% tax might be a factor though rofl
 
can only have 70% of your pop i think, and you have to have the cash etc haha, im biding my time under the disguise of a peace loving hippy freak nation for now, until i have the funds to go nuts...time will tell how well that works, will prob just stay a low tax under militant nation indefinately
 
G-MAN2004 said:
It won't let me buy any more soldiers :( I have 45.


:eek:

I have 33.

Did you get cash from the guy? :D

Important info on trading and what you get from it

There are 21 resources available in the game. In most cases the resources can be combined for combined benefits:

(Posted Image) Aluminum – Increases soldier count +20%, lowers inital infrastructure cost -7%, and lowers initial cost of aircraft -8%.
(Posted Image) Cattle – Increases number of citizens +5% and lowers initial land cost -10%.
(Posted Image) Coal – Increases the purchased land area of a nation by 15%, increases soldier count +8%, and decreases infrastructure purchase cost -4%.
(Posted Image) Fish - Increases number of citizens +8% and lowers initial land cost -5%.
(Posted Image) Furs – Increases citizen’s daily income +$3.50 and increases the natural growth of a nation by 10%.
(Posted Image) Gold – Increases citizen’s daily income +$3.00 and lowers technology cost by 5%.
(Posted Image) Gems – Increases citizen’s daily income +$1.50 and increases population happiness +2.5.
(Posted Image) Iron – Lowers initial soldier cost -$3.00, lowers infrastructure upkeep costs -10%, lowers initial infrastructure costs -5%, lowers tank cost and upkeep costs -5%.
(Posted Image) Lead – Lowers inital cruise missile and nuclear weapon cost and upkeep cost -20%, lowers aircraft upkeep cost -20%, lowers tank cost and upkeep costs -8%, lowers soldier upkeep cost -$0.50.
(Posted Image) Lumber – Lowers inital infrastructure cost -6% and lowers infrastructure upkeep costs -8%.
(Posted Image) Marble – Lower inital infrastructure cost -10%.
(Posted Image) Oil - Lowers initial soldier cost -$3.00, increases population happiness +1.5, increases solder count +10%, and lowers initial cost of aircraft -4%.
(Posted Image) Pigs – Lowers soldier upkeep cost -$0.50, increases solder count +15%, and increases population +3.5%.
(Posted Image) Rubber - Increases purchased land area of a nation by 20%, lowers initial land cost -10%, triples the value of land when selling (from $100 to $300), decreases infrastructure purchase cost -3%, and lowers initial cost of aircraft -4%.
(Posted Image) Silver – Increases citizen’s daily income +$2.00 and increases population happiness +2.
(Posted Image) Spices – Increases the purchased land area of a nation by 8% and increases population happiness +2.
(Posted Image) Sugar – Increases the purchased land area of a nation by 5%, increases number of citizens +3%, and increases population happiness +1.
(Posted Image) Uranium – Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
(Posted Image) Water – Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nations environment by 10%.
(Posted Image) Wheat – Increases the purchased land area of a nation by 5% and increases number of citizens +8%.
(Posted Image) Wine – Increases population happiness +3.


Here is the list of bonus resources:

(Posted Image) Affluent Population - Increases population happiness +2. Requires Fine Jewelry, Fish, Furs, and Wine.
(Posted Image) Asphalt - Decreases infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber.
(Posted Image) Automobiles - Increases population happiness +3. Requires Asphalt and Steel.
(Posted Image) Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum.
(Posted Image) Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5.
(Posted Image) Fast Food - Increases population happiness + 2. Requires Cattle, Sugar, Spices, and Pigs.
(Posted Image) Fine Jewelry - Increases population happiness + 1.5. Requires Gold, Silver, Gems, and Coal.
(Posted Image) Microchips - Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10.
(Posted Image) Radiation Cleanup - Removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT. Improves a nations environment by 10% in CN standard. Requires Construction, Microchips, Steel, and a technology level greater than 15.
(Posted Image) Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90%, Lumber, and Lead.
(Posted Image) Steel - Reduces infrastructure cost -2%. Requires Coal and Iron.
http://z15.invisionfree.com/Cyber_Nations/index.php?showtopic=31
 
how do you raise taxes after you set the original %?

Cant seem to find it anywhere!
 
how do i get money apart from taxes? I've started trading with people but not sure what to do with my trade stuff?
 
Searching nations for inactivity is a good way to wage war and win.

Just look for the last time they logged in, their account is deleted after a month or so, so its worth taking their land

only prob is, I can't wage any wars until Saturday :D
 
trading induces benefits like reduced costs or increased land etc, taxes seem to be the only form of income...and donations from others from what ive seen
 
MNuTz said:
how do you raise taxes after you set the original %?

Cant seem to find it anywhere!



On theleft hand side of the screen there is a box titled "Nation Menu" Then once you find that right at the bottem of that box there is something that says "Edit My Nation"
It will be in there :)

Gaygle said:
how do i get money apart from taxes? I've started trading with people but not sure what to do with my trade stuff?

Just through time and grwoing population and Aids i guess :)
From looking at other peoples nation ages and the strength of them it doesnt seem to take all that long to have a nice powerfull nation up and running :D

Also to know what the trades are for have a look at a post i made just before :)
 
Daveyboy said:
Searching nations for inactivity is a good way to wage war and win.

Just look for the last time they logged in, their account is deleted after a month or so, so its worth taking their land

only prob is, I can't wage any wars until Saturday :D

I think its after 20 days of being inactive :)
 
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