G-MAN2004 said:
It won't let me buy any more soldiers

I have 45.
I have 33.
Did you get cash from the guy?
Important info on trading and what you get from it
There are 21 resources available in the game. In most cases the resources can be combined for combined benefits:
(Posted Image) Aluminum – Increases soldier count +20%, lowers inital infrastructure cost -7%, and lowers initial cost of aircraft -8%.
(Posted Image) Cattle – Increases number of citizens +5% and lowers initial land cost -10%.
(Posted Image) Coal – Increases the purchased land area of a nation by 15%, increases soldier count +8%, and decreases infrastructure purchase cost -4%.
(Posted Image) Fish - Increases number of citizens +8% and lowers initial land cost -5%.
(Posted Image) Furs – Increases citizen’s daily income +$3.50 and increases the natural growth of a nation by 10%.
(Posted Image) Gold – Increases citizen’s daily income +$3.00 and lowers technology cost by 5%.
(Posted Image) Gems – Increases citizen’s daily income +$1.50 and increases population happiness +2.5.
(Posted Image) Iron – Lowers initial soldier cost -$3.00, lowers infrastructure upkeep costs -10%, lowers initial infrastructure costs -5%, lowers tank cost and upkeep costs -5%.
(Posted Image) Lead – Lowers inital cruise missile and nuclear weapon cost and upkeep cost -20%, lowers aircraft upkeep cost -20%, lowers tank cost and upkeep costs -8%, lowers soldier upkeep cost -$0.50.
(Posted Image) Lumber – Lowers inital infrastructure cost -6% and lowers infrastructure upkeep costs -8%.
(Posted Image) Marble – Lower inital infrastructure cost -10%.
(Posted Image) Oil - Lowers initial soldier cost -$3.00, increases population happiness +1.5, increases solder count +10%, and lowers initial cost of aircraft -4%.
(Posted Image) Pigs – Lowers soldier upkeep cost -$0.50, increases solder count +15%, and increases population +3.5%.
(Posted Image) Rubber - Increases purchased land area of a nation by 20%, lowers initial land cost -10%, triples the value of land when selling (from $100 to $300), decreases infrastructure purchase cost -3%, and lowers initial cost of aircraft -4%.
(Posted Image) Silver – Increases citizen’s daily income +$2.00 and increases population happiness +2.
(Posted Image) Spices – Increases the purchased land area of a nation by 8% and increases population happiness +2.
(Posted Image) Sugar – Increases the purchased land area of a nation by 5%, increases number of citizens +3%, and increases population happiness +1.
(Posted Image) Uranium – Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
(Posted Image) Water – Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nations environment by 10%.
(Posted Image) Wheat – Increases the purchased land area of a nation by 5% and increases number of citizens +8%.
(Posted Image) Wine – Increases population happiness +3.
Here is the list of bonus resources:
(Posted Image) Affluent Population - Increases population happiness +2. Requires Fine Jewelry, Fish, Furs, and Wine.
(Posted Image) Asphalt - Decreases infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber.
(Posted Image) Automobiles - Increases population happiness +3. Requires Asphalt and Steel.
(Posted Image) Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum.
(Posted Image) Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5.
(Posted Image) Fast Food - Increases population happiness + 2. Requires Cattle, Sugar, Spices, and Pigs.
(Posted Image) Fine Jewelry - Increases population happiness + 1.5. Requires Gold, Silver, Gems, and Coal.
(Posted Image) Microchips - Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10.
(Posted Image) Radiation Cleanup - Removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT. Improves a nations environment by 10% in CN standard. Requires Construction, Microchips, Steel, and a technology level greater than 15.
(Posted Image) Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90%, Lumber, and Lead.
(Posted Image) Steel - Reduces infrastructure cost -2%. Requires Coal and Iron.
http://z15.invisionfree.com/Cyber_Nations/index.php?showtopic=31