Jurassic World Evolution - Park Building #Thread#

It amuses me how so many PC gamers squabble over the price of games, and yet happily spend £900 on a monitor!

I've seen the same attitude towards VR. People still think £399 is too expensive, even though it offers an incredibly immersive experience, all the while trying to justify their triple monitor setup!
 
It amuses me how so many PC gamers squabble over the price of games, and yet happily spend £900 on a monitor!

I've seen the same attitude towards VR. People still think £399 is too expensive, even though it offers an incredibly immersive experience, all the while trying to justify their triple monitor setup!

Need to save on the games to afford the hardware :)
 
It amuses me how so many PC gamers squabble over the price of games, and yet happily spend £900 on a monitor!

I've seen the same attitude towards VR. People still think £399 is too expensive, even though it offers an incredibly immersive experience, all the while trying to justify their triple monitor setup!

It's irrelevant what's spent on hardware. If a game lacks so many features it's not worth the £45 price tag.

As with all their games they're about arms deep as a puddle.

It's simply using the franchise to sell instead of being a quality in-depth product.
 
Okay so I've been playing this solidly for a few hours now and while I lament paying £45 for a game; I have to admit I'm having fun. Which I guess is what it's really all about.

I can see where people get their gripes about the game though, you don't really care about the guests as much as in say the Roller coaster Tycoon games and the whole competing factions thing seems a bit silly in the way its currently implemented.

All in all I'll likely get my moneys worth, I've spent more on meals out that don't last as long.
 
I have played it now for a few days, guess about 15 hours in total and have yet to do the final 2 islands. For me it is more than worth the money.

It isn't as in depth as some would like but for me the game is really good.
 
It absolutely baffles me how some on here seem to be criticising others for going out and sourcing a variety of opinions from different sources and forming their own conclusion, and are being told to buy it to play it for TWO hours and then get a refund, as if that is enough to form a solid opinion on whether the game is shallow and devoid of meaningful gaming content.


The biggest disappointment to me is that they already had Planet Coast as the perfect foundation to modify and improve upon.
- Keep the creative aspect, just tighten it up. Let people put down individual rocks, trees/plants, props, and so on, just strip out the modular building pieces in order to ensure the results stick to how the licensee created them.
- Keep the visitor AI, their wants & needs, their budget, their feedback on everything they like & dislike etc. At least make it seem like they're relevant.
- Improve the park management so its still accessible but isnt shallow. Hire janitors, 'zoo keepers', maintenance folks etc.

About the only feature i feel they've spent a decent amount of time on are some of the research/upgrade type aspects, everything else seems a real let-down from a title they released over 18 months ago.

If you actually look at everything, it has the complexity and interaction you'd expect of a mobile title, and im not being hyperbolic. The management aspects require 2 clicks to do anything. 1 to select them, then 2 send them to do a specific task (fix object/resupply item/heal dino). Everything is built to be extremely simplistic and accessible as if it was a mobile title. Its dumbed down as if its a touch-screen game where it cant do complex interaction.

Frontier have created a [genre] builder game which frankly isnt built to appeal to a significant proportion of that audience. Its an entry into builders, for Jurassic Park fans.
To appeal to most actual [genre] builder communities, there's a couple of specific aspects that need to be done reasonably strongly - simulation/authenticity, AI, management and creativity. You can be weak on 1, but thats about it. Ignore a bunch, and its either a junk game or you were never their target audience.

None of this is to say the game cannot be enjoyed, its just that theres so many alternatives sold at a better price with better features if you're looking for a proper 'builder' (im guessing most of us have them already, which is why this is doubly disappointing). It looks fantastic though, and i'd love to play it for what it is, but it needed to be a better game or a price to reflect its simplicity.

As it is, its still enjoyable enough to watching specific youtubers playing it and enjoy it that way, but i doubt i'll play it unless an library-sharing mate buys it.
 
Decided i'm not touching this at all, not with the devs releasing a 'Deluxe Dinosaur Pack' for £10 (TEN!!). For 5 damn dinos. In a game of dinosaur theme park management, the fact that they sat there and decided to strip out content and charge EVEN MORE for it is insane. Disgusting.
 
Decided i'm not touching this at all, not with the devs releasing a 'Deluxe Dinosaur Pack' for £10 (TEN!!). For 5 damn dinos. In a game of dinosaur theme park management, the fact that they sat there and decided to strip out content and charge EVEN MORE for it is insane. Disgusting.

Cool.

Any tips for getting guest satisfaction up on the 2nd island?

I smashed it on the first, getting 4.5 but now can't seem to get it to climb.

Have a look at the management view, you might need some more food/fun places.
 
Decided i'm not touching this at all, not with the devs releasing a 'Deluxe Dinosaur Pack' for £10 (TEN!!). For 5 damn dinos. In a game of dinosaur theme park management, the fact that they sat there and decided to strip out content and charge EVEN MORE for it is insane. Disgusting.

its not stripped out you can still get them via the digs / research
 
This game looks quite good, but as above I'll wait until its cheaper.

I watched a video on Youtube where the player releases 5 T-Rex's and they go around eating the visitors :)

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