I've never seen a CPU get such a beating since the Sandybridge days. WOW! First time I've even been slightly tempted to upgrade mine, I have to say, and that's saying something because my 6800K is no slouch!
And more importantly, when I see real scenes being benchmarked in games I know really do put a stress on it & where the CPU difference really is apparent in gameplay (stutters etc).
Absolutely none. Na-da. Zero. Zilch. CPU-level performance is very deeply rooted in the game's code base and you will not see it perform much better on consoles than on PC purely due to API (when we also have DX12 & Vulkan).
Furthermore, it's irrelevant how many cores consoles have because the simple fact is there's real-world limitations of how well you can program for them for a game, so it's still 1-2 cores that are most important and will dictate the baseline, with the rest doing cleaning up work. So 6 vs 8 is going to not matter at all.
And more importantly, when I see real scenes being benchmarked in games I know really do put a stress on it & where the CPU difference really is apparent in gameplay (stutters etc).
Is there any truth to the arguement that the new consoles having 8 cores will mean game Devs are much more likely to utilise that leaving the 6 core 5600x dead in the water very soon...
Absolutely none. Na-da. Zero. Zilch. CPU-level performance is very deeply rooted in the game's code base and you will not see it perform much better on consoles than on PC purely due to API (when we also have DX12 & Vulkan).
Furthermore, it's irrelevant how many cores consoles have because the simple fact is there's real-world limitations of how well you can program for them for a game, so it's still 1-2 cores that are most important and will dictate the baseline, with the rest doing cleaning up work. So 6 vs 8 is going to not matter at all.