More boosters.
More seriously, look up "asparagus staging" on google. It feels like cheating.
Haha, yeh I know that feeling. It works so damn well but whilst I understand how it is more efficient I can't get my head around how it is just *that* much better than connecting all outer stages to the middle. Guess it just works out that as you have max thrust for less time you actually spend less time fighting air resistance?
My current Lander/Launcher combo. It's got me to Duna, need to go to Eve aswell - tried last night but completely missed. I'm not sure whether some of the guides on the kerbal wiki are just plain wrong, or whether I'm just plain bad
Lander
Drogue parachutes for landing, they're almost good enough to use on Kerbin, a quick fire of the rockets before landing is enough for a smooth landing. Can repair the wheels if I land so hard it breaks them.
Once landed you can undock the buggy and drive it around, drive back underneath and it attaches
Transfer Stage
The Launcher stage can get into a solid kerbin orbit, 200km+ easily. So this just needs to perform a transfer, easily enough fuel to get to Duna - I only use the centre engine for when I need a fast burn / emergencies.
Launcher Stage
Didn't bother with Asparagus staging. Might try adding it in at some point. But the hole transfer/launcher stage was never meant to be that sensible on this anyway!
Has a tendency to start spinning as it leaves the atmosphere, not a major problem but I've not figured out why yet!
It's a real shame that the buggy exerts so much torque. It's undrivable on Duna and the Mun. You touch the movement keys and it just tries to flip. Guess I'll just have to bind them to something well away from the other controls
Annoying as that means I can't use the gamepad.