Kerbal Space Program

Picked this up today. Having a lot of fun so far.

My brother seems more intent on building the worlds greatest firework at the moment lol. Managed to get upto 141000k altitude so far in my short playtime. Which given the other disasters made me fist pump the air lel.
 
Just want to take a moment to show off my latest rocket, inspired by the SpaceX Falcon Heavy.

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The side tanks crossfeed into the centre just like the real-world one will. Can land on the Mun or Minmus and return with huge amounts of fuel remaining. 47 parts total, including the struts that hold it all together.
 
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Have you a picture of that? :)

Would help me get my head round it.. :)



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with a payload like that I add 6 solid boosters, just to get it off the floor.
 
is there any good guides behind the maths in this game?
I got the Full game last night after playing the demo a fair bit in the past and I can get into orbit etc , but wondering if there were decent guides out there explaining obtimal builds/orbiting properly/thrust ratios etc...
 
Picked this up the other day and boy is it addictive! Racked up a fair few hours already!

So far managed to orbit the mun and complete a low orbit docking. Next is to land on the mun.
 
More boosters.

More seriously, look up "asparagus staging" on google. It feels like cheating. :p

Haha, yeh I know that feeling. It works so damn well but whilst I understand how it is more efficient I can't get my head around how it is just *that* much better than connecting all outer stages to the middle. Guess it just works out that as you have max thrust for less time you actually spend less time fighting air resistance?

My current Lander/Launcher combo. It's got me to Duna, need to go to Eve aswell - tried last night but completely missed. I'm not sure whether some of the guides on the kerbal wiki are just plain wrong, or whether I'm just plain bad :D

Lander
Drogue parachutes for landing, they're almost good enough to use on Kerbin, a quick fire of the rockets before landing is enough for a smooth landing. Can repair the wheels if I land so hard it breaks them.
Once landed you can undock the buggy and drive it around, drive back underneath and it attaches :D
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Transfer Stage
The Launcher stage can get into a solid kerbin orbit, 200km+ easily. So this just needs to perform a transfer, easily enough fuel to get to Duna - I only use the centre engine for when I need a fast burn / emergencies.
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Launcher Stage
Didn't bother with Asparagus staging. Might try adding it in at some point. But the hole transfer/launcher stage was never meant to be that sensible on this anyway!
Has a tendency to start spinning as it leaves the atmosphere, not a major problem but I've not figured out why yet!
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It's a real shame that the buggy exerts so much torque. It's undrivable on Duna and the Mun. You touch the movement keys and it just tries to flip. Guess I'll just have to bind them to something well away from the other controls :( Annoying as that means I can't use the gamepad.
 
Picked this up the other day and boy is it addictive! Racked up a fair few hours already!

So far managed to orbit the mun and complete a low orbit docking. Next is to land on the mun.

Being able to do your first docking so soon is pretty impressive. I did missions to Duna and back before I started docking.
 
I picked this up in the Steam sale after seeing plenty of people enjoying it. I've only done the tutorials so far which weren't great, but I want to start the game proper. Is there a decent online guide explaining what to do, how to do it, and why you do it?
 
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Haha, yeh I know that feeling. It works so damn well but whilst I understand how it is more efficient I can't get my head around how it is just *that* much better than connecting all outer stages to the middle. Guess it just works out that as you have max thrust for less time you actually spend less time fighting air resistance?

You get to dump the weight of fuel tanks and engines periodically on the way up, shedding weight you would normally carry much higher.

Imagine having your orange center tank and 2 orange radial tanks full of fuel whilst already being at about 10,000 meters and already traveling at 100m/s. That is asparagus. Dumping weight on the way up as fast as you can allows your rocket to become much more efficient (less mass to accelerate = moar speed per liter of fuel).
 
Haha, yeh I know that feeling. It works so damn well but whilst I understand how it is more efficient I can't get my head around how it is just *that* much better than connecting all outer stages to the middle. Guess it just works out that as you have max thrust for less time you actually spend less time fighting air resistance?

.

It's due too weight, rockets are very sensitive too wright.
All to do with the delta V calculation

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So by dropping fuel tanks and engines which weigh, massively increases your Delta-V

More info:
http://wiki.kerbalspaceprogram.com/wiki/Tutorial:Advanced_Rocket_Design

And download
http://kerbalspaceport.com/0-18-1-kerbal-engineer-redux-v0-5/ o you don't have to do the calculations manually, it's not like nasa or ESA would build a rocket with no idea of TWR or Delta-V
 
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Yeh I realise it is due to the weight loss overall. But as you drop of each stage you are also dropping thrust from losing a rocket each time and doing so at a much earlier point than you would do normally with all outer stages connecting into the middle.

Will try out that engineering tool - looks handy :)
 
You don't need as much thrust.
Go to fast low down in the atmosphere and you get too much drag, the further you climb the less thrust is wasted to friction and gravity loss.

Thrust is far less important than delta-V as long as you at accelerating at a decent rate.
Then thrust has no bearing on delta-v
 
Isnt Asparagus Staging effectively cheating? given that its abusing the games physics and not a build placed in the grounds of reality? Didn't they even say they are getting rid out it in a future version...
 
Congrats, you done well;
Or your just pure evil stranding so many helpless Kerbals on Duna.
I counted 36 in total. :D

My biggest lander only manages 23 Kerbals in one lift.

I'm not sure how you got 36 from that picture. There are seven rows of six kerbals and the captain is standing proudly in front of them. 7 x 6 + 1 = 43 :)
 
Isnt Asparagus Staging effectively cheating? given that its abusing the games physics and not a build placed in the grounds of reality? Didn't they even say they are getting rid out it in a future version...
SpaceX falcon heavy will be using crossfeed, so it is based on reality.
So centre and the two strap ons all fire, when the two booster separate the centre stack is left fully fuelled and shuttle used an external fuel tank that dropped away
 
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