Kerbal Space Program

Isnt Asparagus Staging effectively cheating? given that its abusing the games physics and not a build placed in the grounds of reality? Didn't they even say they are getting rid out it in a future version...

Not sure if trolling. It's not cheating at all - asparagus rockets would work the same way in real life. They're just mechanically complex enough to have dissuaded anyone from building them so far. The Falcon Heavy will be a start. It feels like cheating because it's so effective compared to other configurations.

And no, Squad cannot stop people doing asparagus staging without removing fuel pumps or radial decouplers. The one thing they might do is fix the aerodynamic model, which might make asparagus rockets less efficient at low altitudes.
 
Not sure if trolling. It's not cheating at all - asparagus rockets would work the same way in real life. They're just mechanically complex enough to have dissuaded anyone from building them so far. The Falcon Heavy will be a start. It feels like cheating because it's so effective compared to other configurations.

And no, Squad cannot stop people doing asparagus staging without removing fuel pumps or radial decouplers. The one thing they might do is fix the aerodynamic model, which might make asparagus rockets less efficient at low altitudes.

Not sure if trolling? Give me a break....

The devs have even said they are going to change the dynamics to stop building so much outwards via the system , so heck they must be trolling too right?

there's a big difference between doing it in reasonable amounts (ie akin to real life) and then strapping 20 rockets in the rig and clearly abusing the physics models...
 
Not sure if trolling? Give me a break....

The devs have even said they are going to change the dynamics to stop building so much outwards via the system , so heck they must be trolling too right?

there's a big difference between doing it in reasonable amounts (ie akin to real life) and then strapping 20 rockets in the rig and clearly abusing the physics models...

They're going to work on improved aerodynamics which you can go some way to adding yourself using the Ferrum mod. This will make massively wide designs produce more drag than they do at the moment and would make them less stable.

This has nothing to do with the concept behind asparagus rockets. You can have realistic looking rockets that use asparagus staging. I am looking forward to realistic aerodynamics enforcing more thought being put into rocket design and getting large components into space, soon a lot of the current heavy lifter designs will be redundant.
 
I seem to struggle enough with launches wobbling and starting to spin violently, god knows how it's gonna be with the new aerodynamics included. :D

They haven't even started coding it, let alone intend to implement it any time soon. So dont worry yourself... YET. :D

But I am really looking forward to the new aerodynamic system, will make the planes much more realistic (which I love) an make rocket construction more realistic. :)
 
I think I'm mostly looking forward to the career mode once they finally get it sorted. Having specific goals and having to source funding and research new parts / technologies would be amazing. Also making it more realistic like you can't send up manned missions 'till you have a network of communication satellites. :cool:
 
Better aerodynamics will be awesome to have. The current drag/lift dynamics are a right bodge that just about manage to work in game! Amazing that the plane physics work at all with how lift is calculated!
 
I think I'm mostly looking forward to the career mode once they finally get it sorted. Having specific goals and having to source funding and research new parts / technologies would be amazing. Also making it more realistic like you can't send up manned missions 'till you have a network of communication satellites. :cool:

For sure, sandbox is great but a light career mode would be better, achieving the mun on a limited budget would be a serious achievement.
 
I had a bit of a bad time last night..

Planned a to the mun and back mission..Got myself with 10-20km of the surface then relised my landing legs had gone missing..

I must have attached them to the decoupler on the engine... Ahhhh!!..

I had so much fuel too. :)
 
I bought this Sunday and find myself looking online at rocket designs and dying to get home and play it!!

Such a great game, I'm tired of super competitive FPS games that just tire me out. This is so relaxing and actually makes you think.

Ive nailed orbiting earth and staging etc but I'm totally lost with getting out of orbit to get to the mun. Lots of guides I think...
 
Is there a parking brake with the rover wheels? Finally managed to land on the mun with it, dropped my rover, thrusted up again to put the lander down next to it and the bloody thing rolls away! Tried the same thing again on flatter area and even the slightest incline/decline it starts to roll and builds too much momentum to catch before I can land.
 
Is there a parking brake with the rover wheels? Finally managed to land on the mun with it, dropped my rover, thrusted up again to put the lander down next to it and the bloody thing rolls away! Tried the same thing again on flatter area and even the slightest incline/decline it starts to roll and builds too much momentum to catch before I can land.

Yup, just click the brake button up at the top middle of the screen where the light button is. You can use B for temporary brakes and I'm sure there must be a keyboard shortcut to toggle them on but I don't know it offhand.
 
Ive nailed orbiting earth and staging etc but I'm totally lost with getting out of orbit to get to the mun. Lots of guides I think...

this is what im trying tonight.
I got 2 satellites in orbit at the moment and I did a manned orbit (which was 100 times easier than satellite orbit!) and set my re-entry for land but fell just short into the sea.
Think that was because I blew a stage after the correction and the push sent me off target (doh) so trying again tonight and if I can get that right gonna try to get into a Mun orbit and back.

the wiki is really helpful
 
I've been looking through the wiki all afternoon and I'm still baffled.

I think im going to start again lol. I'm hopeless with maths in a big way :(
 
Have you got satellites into orbit successfully?
I found I learnt a lot by doing a few of those as there so fiddly to correct in orbit.
I dont think a Mun orbit is too different, ie maintain a Kerbin orbit as standard, and then set the markers for mun on the whip around. In theory it sounds ok, just fuel heavy.
 
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Once you've been to the Mun once, you'll wonder why it was so difficult the first time. The secret is knowing when to burn, and what to look for on your map view to know that you're swapping from Kerbin's SOI to Mun's SOI. It takes a little bit of practise but when you've done it once you'll manage it every time.

Now landing on the Mun, that's another story altogether! :D
 
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