Kerbal Space Program

Oh the other things is, it doesn't matter what throttle you have as the air intake resource value changes, rather than the engine. So the flame out value doesn't change. Again just look at resources for the air intake value.

If that makes sense.
 
Always found lowering throttle helps avoid flame out. I agree that it would be nice to have a visual warning. You can sometimes hear them spin down a bit before a flame out but it varies from difficult to impossible to hear when flying an ssto!
 
Always found lowering throttle helps avoid flame out. I agree that it would be nice to have a visual warning. You can sometimes hear them spin down a bit before a flame out but it varies from difficult to impossible to hear when flying an ssto!

You can just expand the resource bar.
And now when flame out occurs 0.12' for turbo jet.
Throttling back will say take you from 0.14 on the resource tab, to say 0.20 on the resource tab. Sounds like a better way is coming in 0.23, but its pretty simple in 0.22 and before anyway. You just need to expand the resource tab and watch intake air.
 
I've just been having a little play with jets this evening and I'm even more confused thanbefore. On my latest single engine plane sometimes I can go as low as 0.01 or even 0.00, which presumably is something between 0 and 0.005, in the resource tab and the single jet will fly just fine. Other times I can have what seems like plenty of air and the jet flames out

I'm glad to hear that they are doing something about this because its slightly irritating. Well, to be honest I'm quite happy with the anti-flameout on mechjeb, but people will go "herp derp you're a noob' if I use it, which is the only annoying thing
 
I haven't really looked into it yet, but i believe there are some great mods for space stations on the ksp forums. this would be a good lace to start looking: http://forum.kerbalspaceprogram.com/threads/55401-Community-Mods-and-Plugins-Library

also, if you want moving parts on your space station then install magic smoke industries. I've been having great fun making rockets with moving parts but it is really meant for space stations
 
Just got back into this. Completely forgot about the v0.22 release. Loving the career mode and trying to do a realistic space program. Actually quite challenging using life support, deadly reentry and remote tech. So much harder and more interesting. Spent the last couple of days just putting up comm satellites around Kerbin and the Mun.
 
:( fed up, i dont know whats changed, but it started behaving funny, fuel not flowing how it should, tanks just randomly falling off. Tried a total reinstall and its still doing it. But i have no idea why.
 
Anyone managed to return from the surface of Eve? I'm struggling to build a lander with enough dv to get back to orbit. I'm maxing out at around 10000m/s, but the kerbal wiki says you need about 11500m/s. Anyone got any tips?
 
Anyone managed to return from the surface of Eve? I'm struggling to build a lander with enough dv to get back to orbit. I'm maxing out at around 10000m/s, but the kerbal wiki says you need about 11500m/s. Anyone got any tips?

I remember the same thing, I eventually got bored and didn't try it.

Few things though:

  • 11.5 KdV is for ascent from sea level as far as I know, but there's a mountain somewhere which lets you get away with as little as 7.5 KdV. Check the KSP forums for the exact figures and location, but if you just want boots on soil and then back again you don't need the full 11.5.
  • Don't take a capsule. Under Eve conditions even small amounts of weight will make it a lot more difficult to do. The common way of getting around this is a small probe core with one of the control seats perched on top.
  • Try setting your ship up so that *everything* which isn't needed for the ascent is dumped on takeoff. Try attaching all landing legs, parachutes, ladders etc. to radial decouplers which you drop on launch. Getting that stuff down is just a matter of parachutes, getting it back into orbit can take a lot of fuel.


I should maybe go back and try this sometime, I had a theoretically ascent capable lander built but just didn't get around to designing the launch and transfer stages for it.
 
Thanks, that certainly gives me some stuff to think about. I'll try and locate a bit of high terrain and see if my 10km/s lander will suffice. The thought of using just a control seat had crossed my mind, but it's ever so slightly unrealistic (very kerbal-y though). Maybe I'll give that a go as well.
 
Thanks to the motors in magic smoke industries I made a helicopter :D
The first thing I discovered when I took it out for a spin is that KSP was not designed for helicopters. You don't really 'fly' it as such, rather you advise it that going in a particular direction might be a good idea and hope that it will listen to you. landing is also quite tricky because you have no throttle control, and because it is woefully underpowered

Its not the easiest thing to show with pictures, but here it is:
uCGv9b6.jpg
 
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Landed a probe on Minmus for the first time. Ran out of fuel just as the landing pads hit the surface. The KSP way. ;)

In Career mode I'm now ready for my first manned landing on the Mun, and somehow I have to get my Kerbal back too. Never even tried that before, in fact I've only ever successfully landed there twice. :D
 
I really need to get better at this, took a break from it over GTA V release etc.. but I've still never landed anywhere, made a space station or really managed to get safely into orbit without luck or burning up most of my fuel, closest I've been was getting near Minimus and running out of fuel so I was just stuck orbitting :(

Just waiting for something to mentally "click" :)
 
Try using mechjeb just to help you build your ships. It can tell you how much delta-v each stage of your ship has and the total delta-v, so with that you can work out what the ship is capable of. Mechjeb has millions of other functions, but i really recommend you don't use them because they take the fun out of the game.

There are many diagrams around the interweb that tell you how much delta-v you need for various stages of your journey, but I prefer alex moon's launch window planner for telling me how much delta-v i need to get from one orbit to another, and the KSP wiki for the delta-v for takeoff and landing at planets
 
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