There's a career mode now?Oooh I like it PinkFloyd - much neater than anything I've so far manufactured.
Loving this game at the moment - the career mode adds a real sense of "I must get Jebediah back to Kerbinl!" that didn't used to exist. I've chickened out so far on the outer planets and just sent satellites - going to have a grow a pair soon and pack Jebediah's trunk for a long mission.
There's a career mode now?![]()
If so, i need to play this again.![]()
Might have to make a return to this. I lost interest after getting to Mun and building a ISS replica.
Q: Does mech jeb work with the carrer(lite) mode? or should I try it solo for a better experience?
I've just installed a bunch of mods (listed below), but I'm getting a problem. Whenever i try to install Kethane or DeadlyReentry i'm getting the error "PQS - Graphics shader in fallback mode" on bootup, just as it is trying to switch to the start menu. has anyone got any idea how to fix the problem?
mod list (all are 0.22 compatible):
- B9 Aerospace
- ion engine sounds
- KW Rocketry
- Magic Smoke Industries
- Mechjeb
- Novapunch
- Procedural wings
- Procedural Fairings
- Protractor
- Radial Experiment storage container
- Vettech
Mods that it doesn't:
- Kethane
- Deadly Re-entry
*edit*
with the installation listed above it crashes when I enter the VAB (this was on sandbox mode), so if anyone knows of conflicting mods that would be great
Had to use the steam repair as t wouldnt boot up. But it still keeps crahsing every now and then.
Where's are all the saved game files, now we have research.
Or is it just in th normal file?
The hard work was getting the damned thing off the ground without exploding. I normally go without prevent overheat but I had deadly re entry on which drastically reduces everythings max temperature. I believe the sabres are supposed to be OK up to 3400C, but deadly reentry drops that to 1700C, which means that when I switch over to rocket fuel rather than jet fuel (as I have to do frequently for a speed boost) I have ~4 seconds to reduce the throttle otherwise it will explode. Since I had finally got the damned thing off the ground I didn't want to lose it due to deadly re-entry nerfing the engines. If I fly that craft again I probably wont use it though, now that I've got it in orbit once.lol - "prevent jet flameout" and "prevent overheat" on the utilities!
That takes the hard work out of an SSTO!
all engines pool air its around 0.12 air needed for turbo jets. 0.14 is close, 0.20 is safe.