Soldato
Thanks for the input folks.
What about upgrades to buildings, any immediate priorities?
What about upgrades to buildings, any immediate priorities?
Some one remind me how to arrange geo satellites. I member it had some calculation to di witth semi major axis.
basically want 4 1/4 orbit apart with one directly above ksc.
2720k altitude or something. Been a while.
2868.4 is the final altitude, but I can't member how to target a certain location within that orbit,
It has been a while I haven't played in probably 6 months.
Anyone playing about in KSP 1.1? Some nice fixes but also some horrific bugs at the moment. Take off and landing in planes is anywhere from painful to impossible at the moment without wheels exploding, even with stock crafts.
I've got a relatively small Jet with 3x small wheels and can only take off by pulling the wheels in and pulling up before it hits the ground, landing is actually impossible without it bouncing in the air and exploding immediately or acting like a pogostick down the run way before exploding. Doesn't matter what I do with settings on the wheels. Good thing I can land in water easily now
Was flying one of the stock planes, came in for a landing doing just under 100m/s, came down a little hard but not to a point where I'd have expected issues in previous builds. Only for the entire runway to explode into flames. rofl.
Performance is much improved in 64bit though. So it shows promise
Having played this since the start of this thread, its almost disapointing i dont play the "finished" project after testing all those alphas back then. Great game but the whole contracts thing ruins it for me, but if you turn it to sandbox mode theres almost no point