Kerbal Space Program

This vid got me in a stable orbit:


I've been trying to create a lander that can launch, return, land and take off again. I've created one which can take off, land and take off again, only going a few K up, but when I try to add more stages to get it out of the atmosphere the stages always mess up and don't follow the order they are supposed to :(
 
My game is stuck on the loading screen :( tried restarting it several times but no luck. Only happened since I installed the microengine pack so I'm guessing it this but has anyone else had this problem?

EDIT: Don't matter now, fixed it :)
 
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My game is stuck on the loading screen :( tried restarting it several times but no luck. Only happened since I installed the microengine pack so I'm guessing it this but has anyone else had this problem?

I did, closed it a few times and restarted but i left it on another workspace while i watched a video and came back to it on the main menu, so my guess is that it's not 'stuck' so much as taking a long time.
 
New:
* Added copying of parts (and sets of parts) by holding Alt while clicking on them.
* Replaced tricoupler textures and UV mapping (UV map by Dippeggs)
* Parachutes can now deploy automatically if jettisoned along with other parts (allowing for parts to be safely landed)
* Stage decouplers can now share fuel across stages.
* Added Keys to control the camera in the VAB (+/- for zooming, pgup/pgdown for scrolling)
* Added Keys to control the camera in flight (+/- for zooming)
* Added some sound effects for the parachute opening
* Added cfg-definable parameter for parachute autodeployment delay
* Added a debugging console to the game (can be toggled with Ctrl+Alt+Shift+C)
* Right-clicking the Symmetry Button will now step the symmetry mode back.
* It is no longer possible to select a part of the ship while the mouse is over any interface items.
* Added toggle key to switch between precision or instant input modes (Caps Lock)
* Pitch, Yaw and Roll gauges change color to indicate mode (orange for instant, cyan for precision)
* Exposed Kd, Ki and Kp parameters for tuning the SAS and CommandPod modules

Bug Fixes:
* Fixed the staging lock LED not turning purple after launch
* Icons no longer show a transparent border floating around then mousing over disconnected parts.
* Fixed a bug where deleting a symmetrical part would sometimes leave it’s counterparts floating around.
* Fixed a bug where creating a new stage with a decoupler and then removing it would generate errors.
* Fixed most sound volume decay over distance problems.
* Fixed a bug that caused a massive performance drop when fuel tanks emptied (fuel tank switch lag bug)
* The Flight camera will now remain always centered on the ship’s center of mass.
* The Screenshot function will now create a Screenshots directory if one isn’t found.
* The altimeter will now go past 999,999K correctly (it will move up to 1000M, then 1000G, 1000T and so on)
* Fixed a bug that could cause large ships to explode at 5,000m altitude.

http://kerbalspaceprogram.com/download.php

KSP Orbital Calculator - http://kerbalspaceprogram.com/forum/index.php?topic=562
Wobbly rockets (Sunday Punchs parts) - http://kerbalspaceprogram.com/forum/index.php?topic=79.0
Long wings + a Gravity bomb - http://kerbalspaceprogram.com/forum/index.php?topic=416.0
 
Check out the Challenger. :D

challengerp.png


unledii.png


Not sure if I'll ever get them back! They weren't exactly slowing down when I ran out of fuel. I had to turn it off in the end as I was getting bored. :D
 
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