Kerbal Space Program

The way I did it previously would be to burn horizontally so that you had very little speed, turn the lander vertical and lock it like that with the ASAS.
Then just line your camera up with it so using IJKL with the RCS corresponds nicely and just come down slowly judging in relation to the ground beneath you as you come down.

More recently I've been landing without really using RCS, I'm playing with a gamepad so I can be quite controlled in ship yaw/pitch on the dstick and just come down slowly keeping myself lined up with the retrograde marker - so constantly cancelling out my horizontal speed.
By the time I'm nearly at the ground I'm cruising down with maybe 10-20m/s vertical speed and at most 2m/s horizontally - by that point its easy to land with a quick burst.
 
Chris [BEANS];22540403 said:
Sounds like you're ready to go play with the new plantes that are coming soon! :D


I'm having a nightmare if anyone's able to offer some advise?
I can now get to the Mun no problem, can get into orbit no problem (With too much fuel that I end up sacking off to get down to my 'lander' stage), and I can ensure my craft should touch down on the light side.
I can even control my descent speed quite nicely, but I absolutely can't sort out my lateral speed.
I thought I was doing OK, but it appears that 14.something M/S is far too fast, and that's by far the slowest I've ever managed :(

Please advise me before more valiant Kerbals give their lives in vain.......

As said, are you using the attitude controls with the RCS? You should be able to very finely adjust.

I tend to burn towards the green marker until its very near the centre then lock it off with asas. Then use the attitude controls to fine tune it when it drifts a bit.
 
Out of curiousity, how do players build there craft, an categorise them?
1. One Flight only (New Ship Design Every Flight)
2. Mission Specific (Ship Design's For Specific Purposes)
3. One Ship does EVERY Thing.

I ask; As I Design my Ship's by method 2.
Better Still, lets list our craft designs + Pictures:
Giving some design tips too the newest members.


My Fleet - Mission Specific (Named After Star Trek Ship Class's)
1. NOVA
(MK1 Command Module - Orbiting Satelite - Kerbin, Mun, Minimus)
Launch Pad: Ready for Liftoff.
screenshot31eo.png


In Atmo: Roughly 7+ G-Force of Accerlation. :D
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Low Orbit: Demonstraiting appearance.
PS: This Craft is landable on Moon's if it had fuel to get there.
screenshot4gsl.png

2. TRIDENT
(MK1 Command Module - Small Lander - Mun, Minimus)
Lauch Pad:
screenshot5il.png

screenshot6qk.png


Perfectly Landable, if a little lazy on the stick.
screenshot11o.png

3. GALILEO
(MK1 Command Module - Rover - Kerbin, Mun, Minimus)
Mun Capture, ready for Retro-Burn.
screenshot49s.png


Seperating Lifter stages; Now looks like a cruise missle. :D
screenshot52f.png


Succesful Landing: GALILEO Ready to explore.
screenshot55p.png

4. CONSTITUTION
(MK1 Command Module - Large Landers Stages (2) - Mun, Minimus)
Main Lifter Stage + SRB's.
screenshot25e.png


Primary Large Lander: Lazy on the stick with RCS Help.
screenshot30v.png


Secoundary Lander + Return Stage: Easy an pleasure to fly.
screenshot33n.png

5. GALAXY
(MK2 Command Module - Large Lander Stages (2) - Mun, Minimus)
On the Launch Pad:
screenshot34o.png


Slightly off course: Craft tries ripping its self apart at this stage. (5+ G-Force Limit)
screenshot37z.png


Complete Craft in Orbit: Lazy on the Stick.
screenshot38g.png


Primary Lander Stage:
screenshot40z.png


RCS Lander/Return Stage:
screenshot41c.png

6. AMBASSADOR (In Active Development)
(MK2 Command Module - Very Large Lander - Mun - Minimus)
Design was very big, ample power when using lower stages, the higher stages where useless.
screenshot11g.png

7. PROTO
(Designation Towards ALL Prototype vessels.)
Intended for controlled flyable re-entry! Was a spectacular spinning uncontrolable failure, looked cool however. :cool:
screenshot65m.png



Jeb, was personally over see'ing Engine Test's. An wanted to see how efficently they could cook chickhen! :eek:
screenshot10wi.png
 
Out of curiousity, how do players build there craft, an categorise them?
1. One Flight only (New Ship Design Every Flight)
2. Mission Specific (Ship Design's For Specific Purposes)
3. One Ship does EVERY Thing.

I ask; As I Design my Ship's by method 2.
Better Still, lets list our craft designs + Pictures:
Giving some design tips too the newest members.

3. GALILEO
(MK1 Command Module - Rover - Kerbin, Mun, Minimus)
Mun Capture, ready for Retro-Burn.
screenshot49s.png


Seperating Lifter stages; Now looks like a cruise missle. :D
screenshot52f.png


Succesful Landing: GALILEO Ready to explore.
screenshot55p.png

Never thought of doing a lander like that. :) Do you still land conventionally then drop the top section for moving around on the surface? Can you take off with it?
 
Out of curiousity, how do players build there craft, an categorise them?
1. One Flight only (New Ship Design Every Flight)
2. Mission Specific (Ship Design's For Specific Purposes)
3. One Ship does EVERY Thing.

I try to do a bit of two and three, where i have one basic design with slight variations in boosters/fuel tanks/engines that make it suitable for different missions. Although what i tend to do is end up with so many ships that i forget which is which so just design new ones... i should probably clean up my save file :p
 
Never thought of doing a lander like that. :) Do you still land conventionally then drop the top section for moving around on the surface? Can you take off with it?

Yes, on all accounts.
It may be possible to land it with the Rover section only, but I didn't want too. The Rover may have crashed + with the conventional lander acts as marker point.
Ohh yes, the RCS is just powerful enough to move the rover, an lift the rovers nose into space, an with the small rocket engine, its ample power to escape all orbiting bodies, so capable to return to Kerbin.
 
The Bitter Sweet Tale of Elbald Kermin

The dream was to put a Kerbal on the Mun.

Audacious I know, but through hard work, dedication and sheer will to succeed the Kerbal race was ready to slip the surly bonds of Kerth and make their mark on the universe around them.

The 'Mun Machine' was commissioned, designed and built at the KPL (Kerbal Propulsion Laboratory) at KASA (Kerbal Aeronautics Space Administration).

The best, brightest and bravest applied to be the heroic pilot on this mission, but one was big green head and slender shoulders above the rest.

The mission was set, calculations made and on that fateful morning the countdown came.....

5, 4, 3, 2, 1, LIFT OFF!!

Up they went, man and machine in heroic union.

Once in space Elbald wasted no time in stabilising his orbit before burning his thrusters hard and heading off towards the unfamiliar territory of the Mun.

Eventually his beloved home planet was eclipsed by the looming figure of the Mun, now tantalisingly close and pulling unsympathetically down on the 'Mun Machine', dragging it ever closer to its barren and eerie surface.

screenshot9.png

Now was the time for a controlled descent. Cmdr Elbald Kermin had trained for many months to tame the great grey beast tugging at his craft.

screenshot12.png

Elbald battled, he used all his training, exceeded his abilities and his dexterity bordered upon being superkerbal as he seperated the cumbersome boosters and manouvered the nimble lander towards the now inviting, exciting, dusty playground below.

Descent speed minimal, orientation, perfect, lateral speed.... 4.4 M/S.

"4.5 M/S, a little faster than I'd hoped, but still negligable, and with a couple of meters to go do I rise again and try once more, or do I grab destiny with both hands and claim my place in history? I choose history!!", Elbald thought to himself.

Five meters, two meters, one meter.... Touchdown!! Woo Hoo!!

But wait!! "I'm toppling, too late to abort, too late to correct!!"

The ship toppled, ever so gently, ever so slowly, a credit to Elbalds superior descent control. But the softness of the topple was almost hurtfully sarcastic, as it counted for nothing.
Before the capsule itself hit the surface, Cmdr Elbald had already come to terms with the fact that he would end his days, now numbered, on this desolate and lonely rock.

The capsule thudded down and a small cloud of dust was disturbed.

Cmdr Elbald steadied his nerves, took to the radio and gave the grave news to the control centre, now a lifetime away.
He gave his full situation report, said his goodbyes and then declared that this great tragedy that has befallen the entire Kerbal race would not be in vain.

Kerbals shall walk on the Mun!!

screenshot13.png

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R.I.P Cmdr, you will be remembered always.

Yep, I have FAR too much time on may hands. Between the Olympics and this game, glandular fever has been a right result!! :p
 
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Urgh, I think it's time for me to stop playing this until the next update :(

Got to the Mun finally but as I was burning to slow down for orbit the game glitched, and froze :( :mad:
 
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Chris [BEANS];22546489 said:
Ah man!! That's the coolest idea!! Shame I decided to nob about and used his backpack to get him as high as possible, I think he's a goner :(

On that note though, if you could mount a rescue mission, is it even possible to bring back an additional crew member??

That would be awesome!! :cool:

Well, you could EVA on the pad and give one of the crew the prestigious honour of sacrificing his seat for a lost comrade.

Or this mod might be handy:

http://kerbalspaceprogram.com/forum/showthread.php/15016-0-16-Crew-able-empty-pods-0-3

:)
 
Urgh, I think it's time for me to stop playing this until the next update :(

Got to the Mun finally but as I was burning to slow down for orbit the game glitched, and froze :( :mad:

Man up, an get back into the game! :D
Its an Alpha Stage game, so has bugs. But typically it's very stable, an rarely crash's.
I think its crashed on me 2-3 times in the last year!


Congrats Chris!
Very well documented Mun landing, with a great story!
Its a great achievement, the First time so enjoy it. :cool:
 
Man up, an get back into the game! :D
Its an Alpha Stage game, so has bugs. But typically it's very stable, an rarely crash's.
I think its crashed on me 2-3 times in the last year!

Yeah I know it's gonna have bugs but for some reason I seem to be having more than my fair share (seeing as it's nearly unplayable now :()
 
The game is stable so issue is almost certainly your end. Do a clean install with only the large mods.
Failing that check hardware for overheating, broken ram and the usual.
But probably a mod if you have tons installed
 
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