Kerbal Space Program

woop landed on the moon finally.

screenshot14.png


Now just to work out if i can right the lander.
 
i crashed a lander on the moon the other day after like 7 successful missions. So i thought id send another craft up and let them hold on to the ladder untill i get back to kerbal orbit, then return them safely with another capsule.

Great idea, but i crashed the rescue craft and ended up with 6 stranded on the Mun :(
 
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Fold gear in, Fold gear back out :)
Unless your lander is really tall (can't tell from the pic) it'll probably right it :)

Damn shouldve done that instead of my overly complicated lander break dance. which just involved spinning it in every direction possible.

Breaking dancing lander.
screenshot17.png



It worked..Although Slightly destroyed engine.

screenshot18.png
 
Lost the chute :(

Mount a rescue instead ;) :cool:

I screwed my lander with my first Mun landing too and rather than be stranded I ended the flight.
Then a few different people suggested I mount a rescue mission, which would have been awesome fun, but it was too late :(
 
i just tested a method of landing on water then taking off again... Looks like my trip to the ocean moon may be on target!
 
i just tested a method of landing on water then taking off again... Looks like my trip to the ocean moon may be on target!

I am interested!
Any pictures, or guides to construct that craft.
It certainly would be interesting, knowing how too build a rocket to land on the ocean, while been re-usable.


In other Top Secret News:
Jeb, Bill, Bob has have stopped numours times, over the KSC testing a new Rocket Design, with full landing (Vertical/Horizontal capacity) an still maintaining full control while in atmosphere.
All in preperation for, entering an exploring the Green Gas Giant. :cool:
- More spy shots to follow soon.
 
This dutch project inspired me:
http://www.brainresidue.com/wp-content/uploads/2010/08/rocket-3.jpg

http://www.copenhagensuborbitals.com/

its basically a ring of structural tanks around the bottom. Parachutes attached to the "boat" as well as two attached to the top of the craft (or it will tip over). Rocket assist will also help slow its decent down.

Dont want to put pics up though, because as i took off from my sea launching station, i noticed the way id organised the 4 way symmetry that they looked like swastika's! :eek:
 
well after seeing scott manleys videos, decided to follow him and do rcs probes. man these things are great. Detached in orbit of kerbin, transferred to the moon and landed. still got fuel left. Despite slowing down well to early for landing.

screenshot17x.png
 
well after seeing scott manleys videos, decided to follow him and do rcs probes. man these things are great. Detached in orbit of kerbin, transferred to the moon and landed. still got fuel left. Despite slowing down well to early for landing.

I find his voice strangely soothing!
 
hes just brilliant.

managed to crash it on kerbin at 70m/s
i recon its doable to land it. next time i need to attempt over land.

I can't wait for new planets.
 
how do you make RCS probes? i watch his videos all the time, as Narj says his voice is so smoothing lol. Didnt get how he made them though. Mechjeb?
 
anyone know/have/find a list of delta vs needed to do different stuff.
like delta v need to get into a stable orbit. transfer to mun/minnimus, land etc.
 
anyone know/have/find a list of delta vs needed to do different stuff.
like delta v need to get into a stable orbit. transfer to mun/minnimus, land etc.

My understanding of orbiting physics, was Delta-V is a variable.
Always changing, depending on craft mass, engine thrust, vector + required distance.
But dont quote me on that.
I have always flown missions, an used past experiances to guide my judgement, or Delta-V requirements.

Still when .17 is released Most/All parts are been apparently been rebalanced, some new ones added + Fuel flow bugs fixxed, so should be harder in the future to complete missions.
 
My understanding of orbiting physics, was Delta-V is a variable.
Always changing, depending on craft mass, engine thrust, vector + required distance.
But dont quote me on that.
I have always flown missions, an used past experiances to guide my judgement, or Delta-V requirements.

Still when .17 is released Most/All parts are been apparently been rebalanced, some new ones added + Fuel flow bugs fixxed, so should be harder in the future to complete missions.
A little bit, but not a huge amount.
Delta v takes mass/thrust into consideration. In a total vaccume it should take the same delta-v give or take a couple.
In atmosphere you have drag, but even that should be same ball park.

Got the plugin, which tells you what TWR and Delta V you have in each stage in the VAB, basic but good plugin.

Something like this
scaled.php
 
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