Kerbal Space Program

screenshot29.png

I bet he needs to change his space suit :D
 
Hope I can at least get it before the weekend!
Is there a patchlist around anywhere?

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(I'm terrible at ASCII art :P)

Thank you for downloading the Kerbal Space Program!

Version 0.17.0

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Installation:

* Unzip the contents of this package onto a directory of your choice (ex. C:/Program Files/KSP)
* If you plan to overwrite a previous version of KSP with this one, please delete the contents of the folder before unzipping.

IMPORTANT NOTE FOR MAC USERS:
* The Update Tool requires version 2.8 of the Mono Framework to run. The Mono 2.10.9 Runtime installer is included in the .zip file. Please install it if you are running a version earlier than 2.8, before running the game or patcher. (If you're unsure about your version of Mono, just run the installer).
You can check for the latest version of the Mono Framework Runtime here: http://www.go-mono.com/mono-downloads/download.html

WARNING: It's very likely that parts and/or ships created on previous versions will be incompatible with the latest release. At this point in development it is quite impossible to ensure backward-compatibility at each step, so please keep this in mind. If you encounter something that could be a bug, try again on a fresh installation and no addon parts. It may just be an incompatibility issue.


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Disclaimer:
THIS SOFTWARE IS CONSIDERED TO BE IN ALPHA STATE, AND MAY CONTAIN BUGS. SQUAD AND SQUAD STAFF TAKE NO
RESPONSIBILITY FOR ANY DAMAGE OR LOSS OF DATA THAT MAY OCCUR AS A DIRECT OR INDIRECT RESULT OF USING
THIS SOFTWARE. USE AT YOUR OWN RISK.

(not that any of the above should happen anyway, but it's good to be on the safe side)

====================================================================================================
Credits:

Lead Game Developer:
Felipe Falanghe (a.k.a HarvesteR)

Programming & WebMaster:
Alejandro Mora

Programming:
Mike Geelan
Mario Maqueo
Rob Nelson
Marco Salcedo

Technical Artist:
Chad Jenkins (a.k.a. C7)

Content Design:
Jeff C. (a.k.a. NovaSilisko)
Jacobo Rosas

3D Artist:
Daniel Rosas

Additional Art:
Juan Carlos Demeneghi
Iván Vázquez

Executive Producers:
Ezequiel Ayarza
Adrián Goya

Special Thanks to:
The KSP Community
The KSP Community Moderation Team
Riess, of Our Intrepid Crew
The Orbiter Community - Hail Probe!



ChangeLog:

==================================== v0.17.0 ======================================================

* Official Release

Bug Fixes and Tweaks:
* Improved the input detection for the LandingGear brakes and toggle keys
* The parking brakes will only set if the vessel is stopped.

==================================== v0.17.0 x9====================================================

Bug Fixes and Tweaks:
* Added compatibility checking for game saves before loading.


==================================== v0.17.0 x8====================================================

Bug Fixes and Tweaks:
* Fixed an issue with PartModules not being initialized correctly if on a suborbital or hyperbolic trajectory.
* Rewrote the LandingGear part as a PartModule, for a much more robust and stable implementation.
* Tweaked the friction values for the landing gear wheels
* Fixed an issue in Vessel that could cause a stream of nullref errors
* Fixed an issue with Vessels not properly updating the positions of physicsless parts.

New:
* Double-tapping the wheel brakes key will now set parking brakes.

==================================== v0.17.0 x7====================================================

Bug Fixes and Tweaks:
* Fixed an issue with celestial bodies updating in the wrong order, causing odd placement of planets at high warps.

==================================== v0.17.0 x6====================================================

* Fuel tank parts no longer look into parent parts for fuel, unless connected to them by a fuel line.
* Fixed an issue with the radar altimeter that could cause sunken parts to explode.
* Set Duna's orbital inclination to 0.06°


==================================== v0.17.0 x5====================================================

Bug Fixes and Tweaks:

* Found and worked around a unity bug which caused several issues with parts colliding within the same vessel, and getting twitched out of place.
* Fixed issues with the landing gear (will still need a rewrite, but should be better now)
* Fix for advanced canard inversion of movement.
* The Map Camera no longer rotates when in a rotating reference frame.
* Disabled the Delete button when Stock craft files are selected.
* The ship cache is now properly cleared when starting a new game.
* The Simulate In Background setting no longer requires a game restart to take effect.
* The orbit trajectory reframing maths are all done with double-precision now, to remove jitter from the orbit splines.

New:
* Added Nuclear-Thermal Engine part
* Added focusable areas for internal views
* Added Settings for Music and Voice Volume

==================================== v0.17.0 x4====================================================

Bug Fixes and Tweaks:
* Added smoothing to altimeter.
* Fixed an issue with part initialization order which could cause a lot of trouble with physics and joints.
* Fixed a bug with crossing SOIs at 1x warp.

New:
* Pressing backspace will now reset the map and internal view.
* Middle mouse modifies the internal camera zoom by an additional 2x.
* Double clicking middle mouse will reset the internal camera zoom.
* Unlit/Transparent shader added to mu reader/writer.

==================================== v0.17.0 x3====================================================

Bug Fixes and Tweaks:
* Fixed a small blunder that disabled auto-saving in X2.
* Planet orbits changed again.
* Fixed an issue with Krakensbane that could cause sub-optimal Kraken-banishment.
* Smoke trails are now properly updated in moving reference frames.
* Fixed the Sun flare effect jittering at high warp rates
* Fixed the orbit lines and skysphere jittering when focusing rotating bodies at high warp rates.
* Fixed the Universal Time being stepped incorrectly while P-warp was engaged.
* Fixed the Kerbal EVA low-G walk system getting stuck at higher than 1x warp rates.
* Added a smoothing pass to the vessel acceleration value, to minimize G force noise.
* Added a warning about the compromised physics accuracy before engaging 3x warp.
* Removed the automatic Time Warp mode switch when under acceleration.
* Fixed an issue with P-warp rates persisting when reloading flight, even though the UI said otherwise.


New:
* Added new tree and boulder meshes for Kerbin (No more paper cutout trees)
* Implemented new version of Laythe, should be less performance intensive as well as nicer looking.


==================================== v0.17.0 x2====================================================

Bug Fixes and Tweaks:

* Fixed an issue with the terrain altitude detection, which could cause vessels (mostly debris) to fall through terrain.
* Fixed the "cannot switch vessels" message appearing for every mouse click on the tutorials.
* Fixed an issue where starting a new game after running a tutorial would not clear some game state values, and result in locked buttons and tutorials starting when they shouldn't
* Fixed an issue with warping time after crashing.
* Fixed an issue where flying through a Mun arch would destroy the vessel.
* Fixed an issue with Launch Clamps at 2x warp and above.
* Fixed an issue with the G force calculation for vessels, which could prevent saving or warping.
* Improved the layout of the Start Game menu.
* Fixed an issue when Kerbals became ragdolls when travelling very fast, and started displaying odd physics behaviour.
* Fixed several issues with the orbit math while on solar escape trajectories.
* Fixed an issue where some Celestial Bodies would lag behind when timewarping in a rotating reference frame.
* Tweaked the orbital parameters of several celestial bodies on the system, to make it more interesting.

==================================== v0.17.0 x1====================================================

New:
* Internal Cockpit Views: The first iteration of the IVAs (Intra-Vehicular Activities) feature set.

* Multiple Player Saves: You can now have multiple ongoing game sessions, as each save is kept in its own folder (instead of all using the saves/default one).

* Quick Flight Scenarios: Start flights from pre-set conditions, without interfering with your persistent sandbox save, and also save your own scenarios from your main game.

* Scenario Logic Modules: Like PartModules, but for scene logic (and defined on an SFS file instead of a part.cfg).

* Training Scenarios: Hands-On tutorials to teach you everything from craft construction to orbital maneuvers.

* Center of mass, thrust, lift and drag visual cues on the construction scenes.

* Prebuilt ships included with the game, as examples and possible starting points.

* Many new planets and moons throughout the Kerbal Solar System.

* Physical Timewarp Modes: An alternate time-warp mode where you can accelerate time to 2x, 3x and 4x without putting the sim on rails.

* Several new parts

Bug Fixes and Tweaks:
* Fixed an issue with numerical inaccuracy at very high velocities (the "Space Kraken" bug).

* Fixed several issues with the fuel flow logic.

* Tweaked the atmosphere rendering for Kerbin, for improved visuals.

* Ships saved by one player are private to that player. Ships on the KSP/Ships folders are common to all players and non-overwritable (from inside the game)

* Added a button on game loading dialog, to delete a saved game and all its contents (prompts for confirmation).

* Added a button on the ship loading dialog to delete saved ships (prompts for confirmation).

* Added a button on the Tracking Station to terminate an ongong flight (prompts for confirmation).

* Implemented dynamic walk cycle blending for EVA Kerbals under G levels between 0.17 and 1G

* Added a floating origin system to the Scaled Space subscene, eliminating the visual jittering when viewing distant objects in the map view.

* Revised part titles and descriptions for the parts added in 0.16
 
Downloaded, once I finally got connected to the update server, speeds where great!
Same cant be said for the Forum, still been hammered.

So who is the first to Murs, an recreate Discover mission.
 
I'd like to say me.... but I'm still struggling to get a stable orbit! lol


Flying with the keyboard controls seems hard to me....
 
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