Kerbal Space Program

Getting annoyed with v18. Really like the fact I can dock but not built anything properly yet because in the VAB arranging the stages appears to be different. I can't seem to highlight individual components and drag them into my chosen stage. They all highlight.

Really doing my head in :confused:

I am pretty sure that's a reported bug. :(
In testing, almost 200 Bugs where found, an sadly the Developers only got round to solving roughly 100 of them, in 2-3 weeks of testing.

Work around's for that bug are:
1. Build the craft with 2x Symmetry, an place the 2/3/4 Symmetrical Sets of Parts you will to control.
That way in the Action Groups Tab, you can set action keys to control the 2x Symmetrical groups.

2. Alternatively you can individually control parts by right clicking them.
(Much more hassle)
 
How do you save? Just went back on and all my stuff has gone.

It autosaves, one thing which often catches people out is that when you want to exit hit escape but then do not click on End Flight! That does exactly what it says, it ends the flight and the vessel magically disappears. Hit Space Centre or Tracking Station and it'll take you back out to the menus without getting rid of the vessel.

If you're looking for a quicksave F5 does that, hold F9 to load.
 
With grabbing parts in the build view - it seems to work much better in the group view rather than the build view (ie where you set the action groups)
 
It autosaves, one thing which often catches people out is that when you want to exit hit escape but then do not click on End Flight! That does exactly what it says, it ends the flight and the vessel magically disappears. Hit Space Centre or Tracking Station and it'll take you back out to the menus without getting rid of the vessel.

If you're looking for a quicksave F5 does that, hold F9 to load.

Ah yes...seems as though I wasted a bit of time then! ah well lol, less clutter in my orbit

cheers.

What's the best fuel/boosters to use
 
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Building a large ship for a mission to Duna, just need to dock a few probes to it that are going to be dropped to the surface and a couple of satellites to leave in orbit & a lander then i'll be able to see if the beast I built can make it without breaking apart or running out of fuel :D

I've fitted extra docking ports so that external tanks can be mounted too as I intend to re-use it if it makes it in one piece.

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It has 4 nuclear drives for getting there, 12 ion drives for course corrections & one of the large rockomax drives to slow me down quickly when I get there if needed. If it all goes belly up the front section detaches & has 2 nuclear drives of it's own to get it either back to kerbin or somewhere I can rescue my Kerbonauts.
 
Man, does that thing not lag like hell? You'll not run out of electricity anyway!

I've kinda lost my interest in KSP, after building a munbase, visiting most planets with probes and getting frustrated trying to build a SSTO plane I'm short of new, fun things to do. Hopefully whenever the new patch is out it'll bring some fun stuff.
 
I just did a mission to eeloo with a ship powered by an ion drive. It had a docked lander with a poodle engine, but a single ion drive for the main section. Oh dear oh dear oh dear, that took bloody ages. At least there was never any danger of running out of xenon fuel.
 
I've done my first landing on Duna with a safe return. That was brilliant fun. My rocket was launched in two parts. First, a big orange fuel tank with a rocket engine at one end and a docking port at the other. Next, a small lander craft. They docked with each other ~100km above Kerbin:

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Those two orange tanks at the side are actually left over from the asparagus launcher. They have a decent amount of fuel in them and they have fuel lines leading into the central tank, so I kept them attached for what is essentially free delta-vee.

Our heroes arrived at Duna 123 days later:

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I transferred as much fuel and mono-propellant into the lander as it could take, and took it down to the surface.

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Of course, Jebediah Kerman gets to be the first to walk on the surface of Duna. The command pod has 4 radial parachutes attached to it, and I used two of those to assist in aerobraking and keeping the lander oriented correctly. The remaining two will be used to land back on Kerbin. After doing whatever science stuff they came to do, Jeb, Bill, and Bob hopped back in the lander and launched to return to the fuel tanker.

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That was a bit scary if I'm honest. The lander barely made it back into orbit, and by the time it got there, its fuel had run so low that I didn't have enough left to correct for orbital inclination or raise my orbit to the tanker. Well, if the mountain will not come to Mohammed... I had to switch over to the fuel tanker and park it ~80m away from the lander module, then switched back to the lander module to perform the docking manoeuvre.

Now look at how much fuel there is left in this thing. Given that it's a nuclear engine powering this, there's loads left. I had been planning, at this stage, to jettison the lander's fuel tank and engine to save mass, but I changed my mind. It occurs to me at this point that I could be cocky and do a landing on Ike as well.

Getting into a ~45km orbit around Ike:

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Annoyingly, the sunlit side is facing away from Duna, and I want to land on the sunny side (because I need to see the shadow to judge altitude), and with a view of Duna in the sky for photo-taking purposes. So I need to wait while it completes 1/4 to 1/3 of an orbit.

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Jeb once again poses for publicity shots, Duna hanging in the sky behind him. Ike and Duna are tidally locked to one another, so Duna will always stay in that part of the sky. Time accelerating, I notice a small amount of libration, but for all intents and purposes, it's fixed in that direction. Well, there's only so much to see on Ike, so our heroes eventually depart this barren airless rock.

Docked once again with my fuel tanker:

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The fuel levels are somewhat lower now - I used up a fair amount getting down to Ike and back up again. I transfer the remaining fuel and mono-propellant in the lander into the fuel tanker, and jettison the engine and tanks. It's time to go home. Or at least, it will be once the planets align appropriately.

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Alas, I misjudged the return trajectory from Ike, and ended up departing early. Turns out all the maths in the world won't help you if it's practically impossible to accurately measure angles in this game. I had to circularise and let Kerbin catch up with me like with an orbital rendezvous. Such a waste of fuel - good thing I brought plenty with me.

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Now there's a sight for sore eyes. Our three Kerbalnauts clap eyes on their home planet for the first time in 505 days. I'm sure our heroes are keen to once again breathe fresh air after a year and a half in a cramped capsule with each others' farts and no way to open the window.

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Back safely on the ground, our heroes pose for one last photograph. That minuscule capsule is all that remains of the magnificent vehicle that took them to two other worlds.
 
I've just used the same vehicle to land three kerbalnauts on Eeloo. Because I reckon not many people will have done an Eeloo landing yet

A hell of a lot of delta-vee needed for orbital insertion:
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A first look at this moon-sized snowball:
http://i.imgur.com/T59Ecxx.jpg

And successfully landed on the surface, the sun setting in the background:
http://i.imgur.com/0d9txe3.png

The sun does seem appreciably smaller out here than it does on Kerbin.

Next day, when the sun is back in the sky, Jeb plays with his jetpack to get a better view of the area:
http://i.imgur.com/OVdoGK0.png

Alas, there's not a lot to see here. The nearest brown area is miles away - well past the horizon. Even from jetpack height, everything is pure white.
http://i.imgur.com/tiiOkbA.jpg
I start to regret not picking a more interesting place to land.

I'm a little bit worried now that I might not have enough fuel to get home. The orange tank on that fuel tanker is almost empty, leaving only that tiny quarter tank on the bottom still full. Obviously, I'll take whatever remaining fuel there is in the lander, and dump the lander's tank and engine section, but it's going to be close. However, I shall be a big dirty cheater and quick-save before departing Eeloo, because I have a contingency plan if it does fall short. I could send another fuel tanker module out to Eeloo. It won't have a huge amount of fuel in it by the time it arrives, but it should have more than enough to make up the shortfall.

Well, I'll attempt the return voyage later. Wish me luck.
 
I've just bought this and trying to fathom even the basics is tough. Are there any good tutorials out there I can read? I can see myself enjoying this once I get into it.
 
Cheers guys. I've managed to get into orbit and thats as far as it has got. Unfortunately i only had a pod and nothing else. Therefore was stranded in orbit!!
 
Cheers guys. I've managed to get into orbit and thats as far as it has got. Unfortunately i only had a pod and nothing else. Therefore was stranded in orbit!!

You can get out and push.

Seriously, get your kerbalnaut to do an EVA, and use his RCS maneuvering pack to push the pod in the retrograde direction. When your pack fuel gets to about 10%, get back in the pod and come out again and it'll be fully refueled and you can push for a bit more.
 
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