Tempted to give this a go. Having never played the first one is this much different to L4D/2? Engine and gameplay look quite similar from the footage I've seen.
You confused me..
Why would you see tearing do you use vsync and get 120fps? Then you mention flickering you have me confused if you are using no frame limits and just playing or if you have a proper setup of application controlled vsync and ingame vsync on with 120fps.
apart from cost what's the difference between the standard edition and the deluxe edition?
KILLING FLOOR 2 Digital Deluxe Edition adds the following to the base game:
DJ Scully character, with unique voice pack and set of face/body skins
Additional cosmetic items (each with multiple selectable variants):
“Scullyphones” headphones for DJ Scully, Mr Foster, Hayato Tanaka and Donovan Neal
3D Glasses for Ana Larive and Hayato Tanaka
Bowler Hat for Mr. Foster and Reverend Alberts
Killing Floor 2 Soundtrack
Killing Floor 2 Digital Artbook (over 200+ pages!)
Copy of original Killing Floor 1 game
Read more: http://wccftech.com/killing-floor-2...igital-deluxe-edition-detailed/#ixzz3YJcrVLox
Is there a friendly video guide out there that explains the trading system and perks, weapons etc?
is there a single player mode where you can play with AI's and not players?
wondering as I don't want to jump in to online play and not play well due to never playing the game before
It's very straight forward.
Right now there's 4 perks, each perk generally uses a single type of weapon, so Commando is assault rifles, Support is shotguns, Medics are the medi weapons and berserker are melee weapons, you can use other weapons on other perks, but a commando will have bonus damage etc while using an assault rifle. They also have other benefits, like support can distribute ammo and medic can heal.
There's a certain number of rounds depending on what the server is set up as, 7 rounds is normal, after each round the trader appears, which you can find from the compass at the top of the screen as the wave is occuring, or the arrows which float around your screen after the wave has finished, at the trader you can refill your ammo, buy weapons and buy body armour. You can also pick up weapons around the map to sell them to the trader for extra dosh. With weapons there's a weight limit, so you can only carry a certain amount, so you have to have enough money and weight capacity to get them.
After the last wave there's a boss which you have to kill, so make sure you stock up fully after the final wave has been.
Yes there is.
Haha a big up yours from TWI as they have amended there EULA, how can you not support them. (think new steam pay for mods here)
"Your Mods must be distributed for free, period. Neither you, nor any other person or party, may sell them to anyone, commercially exploit them in any way, or charge anyone for receiving or using them without prior written consent from Tripwire Interactive. You may exchange them at no charge among other end users and distribute them to others over the Internet, on magazine cover disks, or otherwise for free".
Also, ED209. Cracking username, also I added you on Steam. Not playing KF2 massively at the moment, but happy to jump in for a few games if you're around on Steam. I'm still pretty low levels, although loving the support perk - as per my usual favourite in KF! (AA12 is EPIC!)
Is there anyone here who didnlt like KF1 but likes KF2?
Trying to decide...