Firstly making an opinion on the damage at this stage based on the videos realeased thus far is a bit silly and this goes for FM3 too.
If however guys you feel whats been shown thus far gives you reason to offer a fair judgement then well so be it and then im wrong.
With both GT5 and FM3 we dont know if factors like driving in assisted/arcade mode alters the level of damage compared to full sim mode? It certainly does the physics and all these gameshows will have the games on trial set to easy/assist mode, FM3 was no different at E3 apart from a few videos.
Personally I would say not just based on the videos but that the damage on GT5 may actually do more things and have more detail than what FM3 will. Why because as even the cars show I havnt seen a single car model in FM3 that betters the GT5P version, not in accuracy, scale and of course the detailed paint finish. Even the very best PC sim mod community cars dont look as good as what GT5P has done (bar the jaggies)
The drawback of this is that only 170 cars will be "Premium" cars with damage however this also includes interior. This isnt a shock to most GT fans as it was announced months ago that "Race Cars" would have damage.
Damage to me will wear off quickly, particulary on a visual aspect once youve see it a few times it will have lost its appeal. I also dont understand the idea with FM3 talking so much of its damage but then offering rewind. Again after a while playing the game a couple of weeks/some days and you crash, are you going to get enjoyment watching that crash, curse yourself for overdoing the last corner and learn to hone your skill for the next time?
Or are you just going to rewind the second the car hits the wall and continue on with the game.
As for online races, trust me the majority wont even use damage as it ruins a race, particulary more in a race with 8 cars and not 16. Get the stats yourself but "amar" once commented that the FM2 majority of sim races actually had ghost cars, as people wanted to compete but only go off because of their own mistakes not get rammed out. The reason for that is the damage in FM2 didnt work as well as it could have in close racing.
Being able to race with touring car style rubbing is whats needed more than big eye catching roll overs where the car can continue on as if nothings happened, or the glass hasnt even smashed etc. Its getting the balance right on what the game tolerates but understands particulary braking into corners a culprit cant learn a tactic that enables them to push a car off and him get away with it.
If damage doesnt enchance the racing in the long term then its not much benifit is it?
Shift may have damage as good if not better than both of these, in a sense of atmosphere enchancement to the game.
Also people forget how good damage has been done by Codemasters with CMC and even Grid.
I do agree that its a bit of ball talk when Kaz says manufacturers wont allow damage, and then other games have, it is true that some car manufacturers allow more damage than others though.
For me if i can connect an eye toy and get 3D cockpit with triple screen its going to be more impressive as a race feature than not having damage on the standard cars.
The other way to look at it as a FM3 Vs GT5 comparison is out of the approx 400 cars in FM3 could you pick/expect approx 40% or 170 of them to be excting fast racing cars?
Thats one way to look at it