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Firstly making an opinion on the damage at this stage based on the videos realeased thus far is a bit silly and this goes for FM3 too.

If however guys you feel whats been shown thus far gives you reason to offer a fair judgement then well so be it and then im wrong.

With both GT5 and FM3 we dont know if factors like driving in assisted/arcade mode alters the level of damage compared to full sim mode? It certainly does the physics and all these gameshows will have the games on trial set to easy/assist mode, FM3 was no different at E3 apart from a few videos.

Personally I would say not just based on the videos but that the damage on GT5 may actually do more things and have more detail than what FM3 will. Why because as even the cars show I havnt seen a single car model in FM3 that betters the GT5P version, not in accuracy, scale and of course the detailed paint finish. Even the very best PC sim mod community cars dont look as good as what GT5P has done (bar the jaggies)
The drawback of this is that only 170 cars will be "Premium" cars with damage however this also includes interior. This isnt a shock to most GT fans as it was announced months ago that "Race Cars" would have damage.

Damage to me will wear off quickly, particulary on a visual aspect once youve see it a few times it will have lost its appeal. I also dont understand the idea with FM3 talking so much of its damage but then offering rewind. Again after a while playing the game a couple of weeks/some days and you crash, are you going to get enjoyment watching that crash, curse yourself for overdoing the last corner and learn to hone your skill for the next time?
Or are you just going to rewind the second the car hits the wall and continue on with the game.

As for online races, trust me the majority wont even use damage as it ruins a race, particulary more in a race with 8 cars and not 16. Get the stats yourself but "amar" once commented that the FM2 majority of sim races actually had ghost cars, as people wanted to compete but only go off because of their own mistakes not get rammed out. The reason for that is the damage in FM2 didnt work as well as it could have in close racing.

Being able to race with touring car style rubbing is whats needed more than big eye catching roll overs where the car can continue on as if nothings happened, or the glass hasnt even smashed etc. Its getting the balance right on what the game tolerates but understands particulary braking into corners a culprit cant learn a tactic that enables them to push a car off and him get away with it.
If damage doesnt enchance the racing in the long term then its not much benifit is it?
Shift may have damage as good if not better than both of these, in a sense of atmosphere enchancement to the game.
Also people forget how good damage has been done by Codemasters with CMC and even Grid.


I do agree that its a bit of ball talk when Kaz says manufacturers wont allow damage, and then other games have, it is true that some car manufacturers allow more damage than others though.

For me if i can connect an eye toy and get 3D cockpit with triple screen its going to be more impressive as a race feature than not having damage on the standard cars.
The other way to look at it as a FM3 Vs GT5 comparison is out of the approx 400 cars in FM3 could you pick/expect approx 40% or 170 of them to be excting fast racing cars?


Thats one way to look at it
 
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In car does look nice,i have just sold my PS3 but it sits in the bed room m8 not picked it up so far mm might just keep the ******. :)
 
Firstly making an opinion on the damage at this stage based on the videos realeased thus far is a bit silly and this goes for FM3 too.

If however guys you feel whats been shown thus far gives you reason to offer a fair judgement then well so be it and then im wrong.

With both GT5 and FM3 we dont know if factors like driving in assisted/arcade mode alters the level of damage compared to full sim mode? It certainly does the physics and all these gameshows will have the games on trial set to easy/assist mode, FM3 was no different at E3 apart from a few videos.

Personally I would say not just based on the videos but that the damage on GT5 may actually do more things and have more detail than what FM3 will. Why because as even the cars show I havnt seen a single car model in FM3 that betters the GT5P version, not in accuracy, scale and of course the detailed paint finish. Even the very best PC sim mod community cars dont look as good as what GT5P has done (bar the jaggies)
The drawback of this is that only 170 cars will be "Premium" cars with damage however this also includes interior. This isnt a shock to most GT fans as it was announced months ago that "Race Cars" would have damage.

Damage to me will wear off quickly, particulary on a visual aspect once youve see it a few times it will have lost its appeal. I also dont understand the idea with FM3 talking so much of its damage but then offering rewind. Again after a while playing the game a couple of weeks/some days and you crash, are you going to get enjoyment watching that crash, curse yourself for overdoing the last corner and learn to hone your skill for the next time?
Or are you just going to rewind the second the car hits the wall and continue on with the game.

As for online races, trust me the majority wont even use damage as it ruins a race, particulary more in a race with 8 cars and not 16. Get the stats yourself but "amar" once commented that the FM2 majority of sim races actually had ghost cars, as people wanted to compete but only go off because of their own mistakes not get rammed out. The reason for that is the damage in FM2 didnt work as well as it could have in close racing.

Being able to race with touring car style rubbing is whats needed more than big eye catching roll overs where the car can continue on as if nothings happened, or the glass hasnt even smashed etc. Its getting the balance right on what the game tolerates but understands particulary braking into corners a culprit cant learn a tactic that enables them to push a car off and him get away with it.
If damage doesnt enchance the racing in the long term then its not much benifit is it?
Shift may have damage as good if not better than both of these, in a sense of atmosphere enchancement to the game.
Also people forget how good damage has been done by Codemasters with CMC and even Grid.


I do agree that its a bit of ball talk when Kaz says manufacturers wont allow damage, and then other games have, it is true that some car manufacturers allow more damage than others though.

For me if i can connect an eye toy and get 3D cockpit with triple screen its going to be more impressive as a race feature than not having damage on the standard cars.
The other way to look at it as a FM3 Vs GT5 comparison is out of the approx 400 cars in FM3 could you pick/expect approx 40% or 170 of them to be excting fast racing cars?


Thats one way to look at it

You are the biggest fanboy going, you write a good point but you just talk FM down. Can you be honestly happy that FM 2 and 3 will have been out before GT 5, touring car style racing is useless when you have a series of cars that are not matched, GT SP is all about tuning and by miles.
 
I hope they don't keep that crappy penalty system where it slows the car down for 5 seconds if you ram stuff. I suppose thats all they can do if there is no damage system in place though.:(

The visual damage may not be for all cars, but they have a damage system where things stop working, ie gearbox faults, punctures etc. These could be kept in even for the production cars as it dont have to show damage to be damaged. I think quite a few GTs had some thing like it when the cars wouldnt turn properly etc. The point system should only be used in online racers TBH, but needs work to refine it as GT5P was unfair some times.
As for driving on the walls in one of the vids he tries that but the car ends up spinning out, never used to do that. Also dont forget this is being played in arcade mode and at a level the average game journo or exec can play without being into racing sims. I expect it to be much like FPS games at shows when you play on easy or even a god mode so you can at least finish the demo.
 
As for driving on the walls in one of the vids he tries that but the car ends up spinning out, never used to do that. Also dont forget this is being played in arcade mode and at a level the average game journo or exec can play without being into racing sims. I expect it to be much like FPS games at shows when you play on easy or even a god mode so you can at least finish the demo.

At 30 seconds in the video, he uses the wall to effectively steer for him :p
 

Oh so if i write a good point hows it such fanboy antics then. If you dont agree fine then express your differing opinion and contest your own views rather than come up with this usual whinging. Ive said it many times FM3 will be a good game but it wont be best at everything just like GT wont be best at everything and its why im getting both and to have both if possible in triplescreens.

Whatever one i prefer is the one i guess i will play more.
I will continue to compare each game either to criticise something or to give credit to each game were due.

Im not a pure biased one sided lover of one or the other, but Turn 10 are a bit **** sure of themselves lately, if anything theve got to prove FM3 will be as great as they say it will. Regardless would i have orderd a Turbo S Wheel & Clubsport Pedals purely for FM3 if i were just as you say a fanboy.

At least i put my money were my mouth is...
 
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I'm guessing that any damage will only be visual, and won't affect a cars actual performance at all ?

I don't think anyone knows yet. Their promotion tactics seem to be not tell them anything, and just let them presume it will have everything.

And to cheets, honestly, give up now..........i beg you.:D
 
TGS will have the date and new official videos, my guess is end November or early December is still likely the release that amar hinted to months ago.

Bit scunnered their was no new official video for this here @ gamescon but granted seeing it their is welcomed.
My concern is with GT PSP / SHIFT FM3 / GT5 all due how the heck will i get the free time to play them all.

Anyone else in the same boat
 
Some info from CVG relating to damage

We did, however, manage to get bumpers hanging off, doors swinging open and even got the bonnet to fly open. Dents covered the car, but again they were way too smooth - there's just not enough paint damage in there. Hopefully there'll be an option to set how sensitive your car is to crashing.

After a few solid shunts our car was struggling to get over 140kph, so we'd clearly caused technical damage too. A Sony rep also told us that crashing too much could result in terminal damage ending our race early, which is great because that'll stop those cheating twits from bouncing off walls to get faster lap times.
 
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