*** League of Legends ***

Yes 3vs3 is very different and isn't really my thing. Certain champs become near useless due to the speed of the games whilst others could be considered OP. It's still fun but just depends on what you prefer, I prefer the longer drawn out matches which end in whoever get's aced first loses. The close games are the best and are where you learn the most in my opinion :)

The game feels balanced around 5vs5 whilst 3vs3 is more of an after thought
 
Anybody got the new champ yet? I have seen him in a few games but never seen him played well enough to get good stats or anything.Just wondering what his abilities are like.
Im still playing Nocturne.Having lots of fun with him.He is great with a frozen mallet early on.The HP helps loads mid game but the slow along with his other abilities make him formidable to escape from with his dusk trail and fear ability :)
 
have not seen a single good monk yet. he seems like a high skill cap champion thats kinda flawed which is probably why most lee sins right now are just ineffective
 
Would say I can play Lee Sin pretty much perfectly, he's just not that great =/ Very item reliant and definatley has a high skill cap which is what sparked my interest in him, he's just simply underpowered and very unrewarding to play
 
Would say I can play Lee Sin pretty much perfectly, he's just not that great =/ Very item reliant and definatley has a high skill cap which is what sparked my interest in him, he's just simply underpowered and very unrewarding to play

And didnt riot keep him back for ages as he was overpowered?
 
Well that one is worth it in my view :) Any is worth it though as they do look at the build for the champ - generally they are all well done. But that one is just for the laughs :)
 
Ergh, just played some awful games with Afran and Xalan. Played so bad throughout most of them. I blame the fact its past 2am but thats not really fair. I need a moral boost tomorrow now.
 
Does the OCUK Chat Channel In Game not work/is not used anymore as per first post?

Tried joining last night and there was only me in.

Also, you guys on mumble, is it all ranked games youre playing or is there any room for a lowbie? (well, lvl 17 atm)
 
The chat channel is not really used. Most of us use mumble as a pseudo msn. Indicate when we maybe on later and then an area to actually setup games. It has quite a small footprint so appears to work well. At least 15 people on every night.

re the level, Level 17 is fine. Would like to play ranked but even I get a bit careful about what team I am happy with for a ranked game so most are normal games.
 
Does the OCUK Chat Channel In Game not work/is not used anymore as per first post?

Tried joining last night and there was only me in.

Also, you guys on mumble, is it all ranked games youre playing or is there any room for a lowbie? (well, lvl 17 atm)

Just jump on Mumble. We really don't mind who we play with :) Park yourself in the 'Ready to Join a Game' channel and someone will ask you to join at some point :)

We don't play many ranked games so almost all the games we play are normal ones, typically as a full team of 5.
 
Hopfully get a few games on mumble at the weekend.Need my new cpu cooler to arrive as my stock cooler sounds like a tornado at the moment if i play a game it is to distracting.
 
New patch notes up but server down for a few hours so no game for me tonight :(

League of Legends will be updated during scheduled maintenance on 4/12 from 1:30AM until 11AM.

New Skins in the Store

* Vandal Brand
* Apocalyptic Brand
* Gragas, Esq.
* Time Machine Zilean

League of Legends v1.0.0.115
Brand, The Burning Vengeance

* Blaze (Passive): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
* Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
* Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
* Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
* Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.

Cassiopeia

* Twin Fang cast animation sped up
* Petrifying Gaze
o Cast animation sped up
o Cast range increased to 850 from 700 (effect now roughly matches the particle)
o Damage increased to 200/325/450 from 150/275/400
o Cooldown reduction with rank is now reflected in the levelup tooltip
o More accurately targets enemies that move in/out of the area during the cast time

Dr. Mundo

* Base health reduced to 522 from 560
* Health per level reduced to 89 from 92
* Sadism cooldown increased to 75 seconds from 60

Ezreal

* Fixed a bug where Mystic Shot was granting 2 charges of Guinsoo's Rageblade/Tear of the Goddess upon cast

Galio

* Resolute Smite
o Damage increased to 80/135/190/245/300 from 60/115/170/225/280
o Ability power ratio increased to 0.8 from 0.75
o Cooldown reduced to 7 from 8
* Righteous Gust
o Movespeed increased to 20/28/36/44/52 from 20/25/30/35/40
o Righteous Gust now applies the movespeed buff to Galio more quickly
o Damage reduced to 60/105/150/195/240 from 65/110/155/200/245

Karma

* Fixed a bug where the visual for Heavenly Wave occasionally wouldn't align with the direction cast
* Mantra Soul Shield now shows an area of effect indicator when your cursor hovers over an ally

Kassadin

* Fixed a bug where the visual for Force Pulse occasionally wouldn't align with the direction cast

Katarina

* Killer Instincts healing reduction on Bouncing Blades duration reduced to 5 from 10

Kog'Maw

* Fixed a bug where Void Ooze counted as individual units and could break things like Mushrooms, block skillshots, etc

Lee Sin

* Sonic Wave
o Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180
o Improved the general missile usability
* Resonating Strike base damage reducedto 50/80/110/140/170 from 60/90/120/150/180
* Safeguard range increased by 50
* Iron Will lifesteal and spell vamp percent reduced to 5/10/15/20/25 from 10/15/20/25/30
* Changes deployed in the April 5th hotfix
o Sonic Wave bonus attack damage scaling increased to 1.0 from 0.8
o Resonating Strike bonus attack damage scaling inceased to 1.0 from 0.8
o Tempest bonus attack damage scaling inceased to 1.0 from 0.6
o Dragon's Rage bonus attack damage scaling inceased to 2.0 from 1.5
o Flurry passive energy gain increased to 15 from 10 per hit

Maokai

* Base movespeed increased to 310 from 305
* Base health per level increased to 90 from 82
* Base armor per level increased to 4.0 from 3.5

Miss Fortune

* Impure Shots healing reduction debuff duration reduced to 3 from 8

Nocturne

* Duskbringer attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60
* Unspeakable Horror
o Cast range reduced to 475 from 500 and leash range reduced to 550 from 600
o Fixed a bug where breaking the leash near the end would still trigger the fear
o Fixed a bug where adding a spell shield like Banshee's Veil while Unspeakable Horror was on you would block the fear effect
* Paranoia range reduced to 2000/2750/3500 from 2500/3250/4000

Olaf

* Fixed a bug where Ragnarok was reducing true damage

Pantheon

* Aegis Protection now shows an alternate run animation for Pantheon while active

Renekton

* Cull the Meek
o Heal reduced to 5% from 7.5%
o Fury heal reduced to 10% from 15%
* Slice and Dice
o Damage reduced to 30/60/90/120/150 from 45/75/105/135/165
o Attack damage ratio increased to .9 from .6
o Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12
* Dominus damage reduced to 40/70/100 from 50/75/100

Shen

* Stand United shield strength reduced to 200/475/750 from 300/525/750

Singed

* Insanity Potion
o Fixed a bug where the particle lasted longer than the buff
o No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction(10%/20%/30%)

Sion

* Cryptic Gaze stun duration reduced to 1.5 from 2 at all levels

Sona

* Hymn of Valor mana cost reduced to 65 from 75
* **** of Perseverance mana cost reduced to 65 from 75
* Song of Celerity mana cost reduced to 65 from 75
* Fixed a bug where Power Chord: Diminuendo was reducing true damage

Soraka

* Infuse now grants assist credit on ally cast.

Teemo

* Noxious Trap
o Mushroom reload time increased to 35/31/27 from 30/26/22
o Damage reduced to 200/400/600 from 250/475/700
o Fixed a bug that calculated the AP coefficient lower than intended
* Move Quick cooldown increased to 22 seconds from 13

Tristana

* Explosive Shot
o Damage now applies over 5 seconds instead of 4 to 8
o Total damage increased to 110/140/170/200/230 up from 100/125/150/175/200
o Healing reduction duration is now a static 5 from 3 to 8

Twisted Fate

* Pick a Card
o Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
o Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
o Fixed a bug where Red and Gold card damage did not match the tooltip
o Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
o Blue Card now restores mana equal to 50% of the damage dealt
o Updated the 'Lock Card' tooltip with more detailed damage information
* Destiny
o Fixed a bug where Destiny would show allies it was always ready to cast, even if it wasn't
o Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
o Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6/8/10 seconds)
o Destiny now shows a buff so Twisted Fate knows how long he has to teleport
* Tango Twisted Fate skin run animation has been fixed to look more natural

Xin'Zhao

* Battle Cry duration reduced to 5 from 7
* Crescent Sweep duration reduced to 6 from 8
* Audacious Charge cooldown adjusted to 16/15/14/13/12 from 18/16/14/12/10

Items

* Fixed a bug where a capped Leviathan was reducing true damage
* Wriggle's Lantern
o Combine cost increased to 150 from 75
o Life Steal increased to 18% from 14%
o Changed proc to magic damage from physical damage
* Heart of Gold
o Recipe Changed: Ruby Crystal + 350 Gold
o Now gives: +250 Health +5 Gold per 5
* Randuin's Omen armor reduced to 53 from 80
* B.F. Sword
o Attack damage reduced to 45 from 50
o Gold Cost decreased by 200
* Cloak Of Agility gold cost decreased by 50
* Infinity Edge
o Attack Damage increased to 80 from 75
o Critical Strike increased to 25% from 20%
* Hextech Revolver spell vamp increased to 20% from 15%
* Hextech Gunblade Spellvamp increased to 25% from 20%
* Will of the Ancients spellvamp increased to 25% from 20%

General

* Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty
* Fixed a bug where Miasma, Nevermove, and CH1 Concussion Grenade would inconsistently reveal their champion from brush

Nocturne nerfs :( i knew they would come
 
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