Legend of Grimrock - Dungeon Master Fan's !

Swoards are definitely the best weapons and the biggest choice. Not so many tasty Maces or Axes about and the best weapon in the game is a sword.
 
There is a special weapon towards the end of the game called the icefall hammer, which has a chance of freezing the target (much like the dismantlers chance of shock), and requires a mace skill of 14.

Its still not as good as the dismantler but perhaps better than the ancient axe which I didn't use, does that have any special ability? (Fire? / Earth?)
 
There is a special weapon towards the end of the game called the icefall hammer, which has a chance of freezing the target (much like the dismantlers chance of shock), and requires a mace skill of 14.

Its still not as good as the dismantler but perhaps better than the ancient axe which I didn't use, does that have any special ability? (Fire? / Earth?)

If it's the Axe with the nordic sounding name, it doesn't have anything special attached with it.
 
My unarmed fighter punched for 300 :) who needs a sword :p

The axe is Norja i think, threw it away today.
 
Yeah, the ancient axe has a better attack power, but a speed rating one lower.

I specialised my second fighter in axes, but having finished it's clear now it would have been better to have two in swords.

Axes hit far too slow. It's painful waiting for the cool-down on an axe. My sword warrior hits three times for every two my axe-wielder can manage (at least).

And maces... just slower or even slower but with an accuracy penalty as well!

(Oh, and Norja isn't really the equivalent of Nex because although it has a somewhat higher attack power this is more than offset by Nex's superior speed and its accuracy bonus).

So no - two sword specialists, one wielding Nex (+10 accuracy!) and one the dismantler would be by far the best imo if you have two fighters.

Of course, given how my damage/survivability played out overall I wonder if you'd just be better off with an extra rogue (or two) instead...
 
With the group I have atm, my sword fighter is the least used.

Will see how it plays out on the last few levels (just about to start the last 3).
 
With the group I have atm, my sword fighter is the least used.

Will see how it plays out on the last few levels (just about to start the last 3).

TBH, I'd say my two fighters were both less used than my mage (air/ice) and rogue (daggers from the back-row).

However, the difference in experience told its own story when comparing my sword and axe fighter one to the other: my swordmaster was about 5000 ahead, just because my axe-wielder missed much more frequently - and with the long cool-down the mobs were often dead without him getting a hit.
 
TBH, I'd say my two fighters were both less used than my mage (air/ice) and rogue (daggers from the back-row).

However, the difference in experience told its own story when comparing my sword and axe fighter one to the other: my swordmaster was about 5000 ahead, just because my axe-wielder missed much more frequently - and with the long cool-down the mobs were often dead without him getting a hit.

My unarmed fighter is on 117k xp, sword fighter 110k xp
Back row is higher 140k xp, 120k xp for my two xbow/bow rogues although first has that +20% xp neck.
 
Which puzzle was this?

Iron Door on level 7 or the switches on multiple columns on level 6/7?

This was the annoying one. Secret 9 onGamebanshee guide

And the other one (can't remember level) was three gargoyles heads with a sequence of projectiles you had to block. Not as frustrating as the above time sensitive puzzle, and reminded me of Rock Band style game
 
My unarmed fighter is on 117k xp, sword fighter 110k xp
Back row is higher 140k xp, 120k xp for my two xbow/bow rogues although first has that +20% xp neck.

Ahhh, unarmed? Ok, that's different. I was comparing swords to axes, but tbh I have no experience of unarmed.

On a basic level, of course, exp distribution is a reflection merely of the combination speed and accuracy (whether you hit mobs before they die) - but not damage per hit or dps.

My axe fighter hit less often (much less often due to lower accuracy and longer cool-down), but she also didn't do that much more damage when she did hit to offset this penalty.

So, basically axes aren't worth speccing IME. Not compared to swords anyway (or a dagger rogue, to compare another melee option).

I can't really comment on unarmed. Your xp suggests it's hitting more often (but I guess I'd expect that given its speed) - but how is it for damage?

I'd be curious to know if it outperforms swords on average in terms of dps (my highest dps was my dagger rogue easily I reckon).
 
Hard mode finished, didn't really notice the difference between hard and normal. Only part that was tricky was the fighters challenge.

Hopefully there will be some awesome mods for this game, but on the whole it was well worth the purchase price. :)
 
Ahhh, unarmed? Ok, that's different. I was comparing swords to axes, but tbh I have no experience of unarmed.

On a basic level, of course, exp distribution is a reflection merely of the combination speed and accuracy (whether you hit mobs before they die) - but not damage per hit or dps.

My axe fighter hit less often (much less often due to lower accuracy and longer cool-down), but she also didn't do that much more damage when she did hit to offset this penalty.

So, basically axes aren't worth speccing IME. Not compared to swords anyway (or a dagger rogue, to compare another melee option).

I can't really comment on unarmed. Your xp suggests it's hitting more often (but I guess I'd expect that given its speed) - but how is it for damage?

I'd be curious to know if it outperforms swords on average in terms of dps (my highest dps was my dagger rogue easily I reckon).

I've not really compared damage, but with unarmed I was hitting pretty fast and it would occasionally crit for over 300dmg. Stat wise finished on 63 attack power / 59 accuracy. Although that was a minotaur with 5 skulls (+15 attack power).

My two xbow / bow chars at the back where annihilating everything, I actually had to limit their use in order to get some hits in with the front chars lol
 
I've not really compared damage, but with unarmed I was hitting pretty fast and it would occasionally crit for over 300dmg. Stat wise finished on 63 attack power / 59 accuracy. Although that was a minotaur with 5 skulls (+15 attack power).

My two xbow / bow chars at the back where annihilating everything, I actually had to limit their use in order to get some hits in with the front chars lol

Wow, that's some punching power. As you say, perhaps not directly comparable as that's a mino with 5 skulls whilst I had humans specced for a balance between armour skill, evasion bonuses and power.

But still, that's a far higher dmg output that I would have imagined you'd get with unarmed.

If I run through again, or try any expansions/mods, it looks like I'm going to have to give unarmed a go too.

I had heard from others that ranged could become overpowered, but again I never used it.

I guess it shows how flexible the game is that I had a completely different party set-up and felt they were plenty powerful and now I'm thinking of what else I could have done...

(Though my first two party creation attempts were, it has to be said, pretty pretty pretty poor...)
 
...
Also - is it that quick to finish? I don't pretend to be quick at puzzles but if people are finishing it this fast it can't be long.

Nate

Takes about 18 hours on first playthrough, obviously that depends a lot on how you play the game. Then you have replays, which I've already done and will likely do again in the future, plus I'm guessing there will be a large number of mods for it.

If you want it to take even longer, you could start the game on oldschool and map your own way.
 
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This was the annoying one. Secret 9 onGamebanshee guide

And the other one (can't remember level) was three gargoyles heads with a sequence of projectiles you had to block. Not as frustrating as the above time sensitive puzzle, and reminded me of Rock Band style game

Had to reload about 30 times until I discovered where that last switch was. Fell in one of the pits sooooooo many times trying to crack that one.
 
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