How does this affect calibration? I use DisplayCal so would I still select the normal settings to calibrate it to SRGB? or would I need to calibrate it to the DCI P3 standard? How would that affect games that mainly use SRGB?
i should have clarified this a bit better earlier, but the "Nano IPS" panel (aka "IPS with Nano Color" as LG.Display put it) is basically their answer to competitor equivalents, like Samsung as an example, where Quantum Dot coating is used to increase the colour gamut of their backlight. With these new LG.Display IPS panels a KSF phosphor layer (K2SiF6 doped with Mn4) is applied to the normal W-LED backlight unit to enhance it's colour gamut. They say this can then offer a wider gamut covering 98% DCI-P3 (we measured 97% in fact on the F model) compared to a typical 95% coverage offered by Quantum Dot solutions. There is, as far as i know, no other changes fundamentally to the IPS panel technology.
in terms of how this impacts experience. It means that by default the screen covers about 35% more colours than a typical sRGB screen, including all the other ultrawide IPS models to date. If you're working with any wider gamut content, including anything HDR or mastered for that wider DCI-P3 colour space then you will be able to enjoy that as intended. So it's great for viewing HDR games and movies, as well as working with wider gamut content if you need to for photoshop etc. when viewing normal sRGB content then it would add an artificial boost to the colours making them more vivid and colourful, which actually is quite nice and often preferred for gaming and multimedia anyway, regardless of whether the content is designed for sRGB or not. If you really want to revert to sRGB for whatever reason, including if you need to work with sRGB content for photo editing or something, there is also a decent sRGB emulation mode available from the OSD menu in one of the presets so there's always that option too