Lords of the Fallen

Ive played a few hours and while this games visual design is great i am not enjoying it. Take the first boss pieta as an example, she has a very limited moveset thats easy to read however her animations feel very rigid and awkward. The attacks feel like they have no weight to them, the lack of impact with weak visual feedback and lacklustre audio queues doesnt help, I also feel locked into the attack animations a lot and the time which i dont in other souls games. The launching 4 metres forward on a light attack is definately an annoyance especially near ledges and the dark sousl 1 jump mechanic is infuriating when theres platforming sections.

Ive played a lot of all of the souls games/sekiro and something about this game just feels off.
I can live with all of that, its the target locking on which is the thing that might ultimately stop me playing. Its like constantly having to fight with the game to make it simply target the thing I want to target. I know that "locking on" is a staple of the genre but its got to be done right and the locking on in this is seemingly completely random at times. Dont know if thats something which can be patched but when there is a stationery object right in front of you that you need to lock on to use and instead of locking on to it , it just locks on to every mob within 40m instead of the thing thats 1m in front of your face, then theres something knackered about it :D

(And dont even get me started on being stood right in front of a boss or elite mob and having it lock on to random mobs in the background instead - the cause of so many deaths)
 
Map/ Level design, this is one thing well sort of missing. Having been building my own L4D2 Map one thing you learn is that there should be a clear path for the player to know where to go but enough checkpoints so the player is not tired out, but not too much to constraint them. Dark Souls 3 does this perfectly unfortunately in lords of fallen you go back to area's you have been confused what to do, the journal is as good as chocolate teapot. For example i had to find the bell tower area i spent hours teleporting to different area's and the door was pretty much hidden by the checkpoint. Level detail is amazing but ruined by trying to be like elden ring, the difference with elden ring is that the Map was amazing you can see where you have been, area's undiscovered and checkpoints where a many and not limited by seeds.

This one for sure I'd agree with, I had to look at a guide for a couple of points to work out where to go next, the map/journal is really useless!
 
Completed my first run, not sure I want to NG+ this though, there are some changes in NG+ that I think will make it less fun than when I did NG+ in Lies of P. Will think on it though, and I could always start a new character instead if I want a different game/ending etc and don't want the scaling of NG+.

I did this run starting as condemned which was a lot of fun, and I didn't use any of the summons at all in the boss fights. Though later on I learnt that if you don't use the summons some of the quests don't progress!

Some tips for people in case they want any:
  • Throwing items are generally very useful, I was overlooking them for a while, but if you get good ones they can put out quite a bit of damage, and let you pick off some ranged enemies or even some of the tougher ones. I was Strength spec and wound up using the enhanced lump hammer a lot, this thing dealt a ton of damage, was really good against those annoying moth enemies as well as the skeleton mages/sword guys. Throwing items made some of the areas much more manageable.
  • Don't be afraid to leg it past enemies sometimes, my general plan was to kill stuff and explore, but once I knew rough layouts, sometimes just running to get to the next part was useful. Especially good if you have no vigor to lose.
  • You can suck up all nearby vigor with your lamp by doing the same move you do to kill the parasites.
  • You can kill the mimic moths by soulflaying the general area where you see one.
  • One of the umbral eyes you can add to your lamp gives you immunity to all damage for 8 seconds when you go to the umbral realm, this thing got me out of a few tight jams, and allows you to spam damage for a few seconds if you die in real.
  • Blacksmith that can upgrade weapons is missable if you don't find them, don't want to add spoilers but if you find yourself in the swamp/fens and you haven't found the blacksmith yet, you may want to look up where to unlock them.
  • You can buy vestige seeds from that Morhul guy in the main hub place, need to be in Umbral to see him, but it's the same guy you can get boss items from with the remembrances.
 
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So how is the performance? I'm seeing the game has gone from overwhelmingly negative on steam to mixed.

Really looking for a new souls game after demon souls and elden ring
 
So how is the performance? I'm seeing the game has gone from overwhelmingly negative on steam to mixed.

Really looking for a new souls game after demon souls and elden ring
I haven't started LOTF yet, but have it installed and ready to go - I'm currently going through Lies of P which I have enjoyed as a newb to souls games (Elden ring took my V's) it's on games pass so maybe check that out?
 
Performance wise Lies of P definitely wins, but it's graphically not going to be as good, though I still thought the aesthetics worked well.

LOTF seemed OK but I am brute forcing some of this with a 4090. People on lower-end cards may have seen issues I didn't have.

You could Lies of P on Game Pass whilst you let them patch up LOTF some more, I think LOTF could really have done with another month or two minimum of updates/improvements before GA, would probably have changed that mixed into a more positive review stance.
 
Performance wise Lies of P definitely wins, but it's graphically not going to be as good, though I still thought the aesthetics worked well.
I haven't played Lies of P but Lords looks very bad to my eyes. Extremely washed out with a weird fog effect going on even after calibrating it.

Remnant 2 with HDR reshade looks way better for example.
 
So how is the performance? I'm seeing the game has gone from overwhelmingly negative on steam to mixed.

Really looking for a new souls game after demon souls and elden ring
To be honest the performance has been fine for me from day 1 , I've only got a 3060TI and I'm running it with a mix of High and Ultra settings, in 1440, with DLSS on quality and am getting , depending upon the area, between 60 and 90fps. Which is more than acceptable in my eyes. Plus it looks great :D

lotf.jpg
 
To be honest the performance has been fine for me from day 1 , I've only got a 3060TI and I'm running it with a mix of High and Ultra settings, in 1440, with DLSS on quality and am getting , depending upon the area, between 60 and 90fps. Which is more than acceptable in my eyes. Plus it looks great :D

lotf.jpg
ok this sounds promising. I've a 3080 so I imagine I should get similar performance
 
ok this sounds promising. I've a 3080 so I imagine I should get similar performance
Should do, I do see that lots of people have had performance issues, why that is I dont know. Its always been fine on my system and it even runs at around 50fps on high, on my other halves GTX1080. Maybe we've just set up our PCs in a godlike way :D
 
Should do, I do see that lots of people have had performance issues, why that is I dont know. Its always been fine on my system and it even runs at around 50fps on high, on my other halves GTX1080. Maybe we've just set up our PCs in a godlike way :D
what CPU are you running?

The game is chugging like mad when I'm even just trying to load into the character creator!
 
what CPU are you running?

The game is chugging like mad when I'm even just trying to load into the character creator!
AMD Ryzen 7 5800x

Theres a chugg the first time, with the little white bar, which is where its doing the shaders but only happens the first time (and sometimes first time after a patch)
 
Performance wise Lies of P definitely wins, but it's graphically not going to be as good, though I still thought the aesthetics worked well.

LOTF seemed OK but I am brute forcing some of this with a 4090. People on lower-end cards may have seen issues I didn't have.

You could Lies of P on Game Pass whilst you let them patch up LOTF some more, I think LOTF could really have done with another month or two minimum of updates/improvements before GA, would probably have changed that mixed into a more positive review stance.
Trying out lies of P and already it's a lot more enjoyable, whilst you do get NPC's throwing stuff from above it's not on the scale of LOTF, checkpoints are very souls like and the only gripe is not being able to level up on the checkpoints.

I think the issue with LOFT graphically it looks amazing, but the game style is just tedious i would compare it to Doom on ultravoilence to much going on with no area's to breathe. Thats one thing that draws you into souls game is being able to admire the detail unfortunately in LOFT it's constant barrage of NPC's with not 1 or 2 it's normally dogs and a tanky one.

i don't think there are many memorable areas apart from the first main boss, after that it's Dark souls meets mario platform jumping. Same with bosses none really memorable compared to something like dark souls 3 / lies of P.

I have to agree that there should have been more Q&A, ironed out checkpoints as really there should be more of them along with the amount of NPC's and a nerf on some of them, spikey head ones are just wayyy OP and are just annoying.

Umbral was a good idea and a different concept but as you get near the end game they make stupid puzzles which is where i had enough and uninstalled.
 
Trying out lies of P and already it's a lot more enjoyable, whilst you do get NPC's throwing stuff from above it's not on the scale of LOTF, checkpoints are very souls like and the only gripe is not being able to level up on the checkpoints.

I think the issue with LOFT graphically it looks amazing, but the game style is just tedious i would compare it to Doom on ultravoilence to much going on with no area's to breathe. Thats one thing that draws you into souls game is being able to admire the detail unfortunately in LOFT it's constant barrage of NPC's with not 1 or 2 it's normally dogs and a tanky one.

i don't think there are many memorable areas apart from the first main boss, after that it's Dark souls meets mario platform jumping. Same with bosses none really memorable compared to something like dark souls 3 / lies of P.

I have to agree that there should have been more Q&A, ironed out checkpoints as really there should be more of them along with the amount of NPC's and a nerf on some of them, spikey head ones are just wayyy OP and are just annoying.

Umbral was a good idea and a different concept but as you get near the end game they make stupid puzzles which is where i had enough and uninstalled.
I played Lies of P when it first came out, didnt like it. I could see the appeal but for me the bosses were too hard and I ended up not liking it. Aesthestics were quite nice but I greatly prefer "standard" fantasy over the Lies of P style of fantasy, so I just didnt find it as enjoyable as LOTF
 
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I preferred LoP over LotF but I liked both games, LoP was just a better adjusted product out of the gate with less issues.

LotF I think with some tweaks could be even better, one of my biggest complaints about it beyond the target lock being kind of junk, is enemy density, especially if you're in Umbral.

You just get trash respawning basically on top of you whilst you are also dealing with enemies from the real world bits.

Clever use of throwing hammers made some of this a bit easier, without those I think I would have had less of a fun time, as it allowed me to knock out one or two tougher enemies without taking any damage sometimes.
 
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