I can live with all of that, its the target locking on which is the thing that might ultimately stop me playing. Its like constantly having to fight with the game to make it simply target the thing I want to target. I know that "locking on" is a staple of the genre but its got to be done right and the locking on in this is seemingly completely random at times. Dont know if thats something which can be patched but when there is a stationery object right in front of you that you need to lock on to use and instead of locking on to it , it just locks on to every mob within 40m instead of the thing thats 1m in front of your face, then theres something knackered about itIve played a few hours and while this games visual design is great i am not enjoying it. Take the first boss pieta as an example, she has a very limited moveset thats easy to read however her animations feel very rigid and awkward. The attacks feel like they have no weight to them, the lack of impact with weak visual feedback and lacklustre audio queues doesnt help, I also feel locked into the attack animations a lot and the time which i dont in other souls games. The launching 4 metres forward on a light attack is definately an annoyance especially near ledges and the dark sousl 1 jump mechanic is infuriating when theres platforming sections.
Ive played a lot of all of the souls games/sekiro and something about this game just feels off.
I'm fine with it on K&M , then again I did 100% Elden Ring and defeated every boss , using K&M , despite people vehemently telling me that the game had to be played with controller or you couldnt do it.It's a right pain with keyboard and mouse
Map/ Level design, this is one thing well sort of missing. Having been building my own L4D2 Map one thing you learn is that there should be a clear path for the player to know where to go but enough checkpoints so the player is not tired out, but not too much to constraint them. Dark Souls 3 does this perfectly unfortunately in lords of fallen you go back to area's you have been confused what to do, the journal is as good as chocolate teapot. For example i had to find the bell tower area i spent hours teleporting to different area's and the door was pretty much hidden by the checkpoint. Level detail is amazing but ruined by trying to be like elden ring, the difference with elden ring is that the Map was amazing you can see where you have been, area's undiscovered and checkpoints where a many and not limited by seeds.
I haven't started LOTF yet, but have it installed and ready to go - I'm currently going through Lies of P which I have enjoyed as a newb to souls games (Elden ring took my V's) it's on games pass so maybe check that out?So how is the performance? I'm seeing the game has gone from overwhelmingly negative on steam to mixed.
Really looking for a new souls game after demon souls and elden ring
I haven't played Lies of P but Lords looks very bad to my eyes. Extremely washed out with a weird fog effect going on even after calibrating it.Performance wise Lies of P definitely wins, but it's graphically not going to be as good, though I still thought the aesthetics worked well.
To be honest the performance has been fine for me from day 1 , I've only got a 3060TI and I'm running it with a mix of High and Ultra settings, in 1440, with DLSS on quality and am getting , depending upon the area, between 60 and 90fps. Which is more than acceptable in my eyes. Plus it looks greatSo how is the performance? I'm seeing the game has gone from overwhelmingly negative on steam to mixed.
Really looking for a new souls game after demon souls and elden ring
I haven't played Lies of P but Lords looks very bad to my eyes. Extremely washed out with a weird fog effect going on even after calibrating it.
ok this sounds promising. I've a 3080 so I imagine I should get similar performanceTo be honest the performance has been fine for me from day 1 , I've only got a 3060TI and I'm running it with a mix of High and Ultra settings, in 1440, with DLSS on quality and am getting , depending upon the area, between 60 and 90fps. Which is more than acceptable in my eyes. Plus it looks great
Should do, I do see that lots of people have had performance issues, why that is I dont know. Its always been fine on my system and it even runs at around 50fps on high, on my other halves GTX1080. Maybe we've just set up our PCs in a godlike wayok this sounds promising. I've a 3080 so I imagine I should get similar performance
what CPU are you running?Should do, I do see that lots of people have had performance issues, why that is I dont know. Its always been fine on my system and it even runs at around 50fps on high, on my other halves GTX1080. Maybe we've just set up our PCs in a godlike way
AMD Ryzen 7 5800xwhat CPU are you running?
The game is chugging like mad when I'm even just trying to load into the character creator!
Of course it's the shaders!AMD Ryzen 7 5800x
Theres a chugg the first time, with the little white bar, which is where its doing the shaders but only happens the first time (and sometimes first time after a patch)
Trying out lies of P and already it's a lot more enjoyable, whilst you do get NPC's throwing stuff from above it's not on the scale of LOTF, checkpoints are very souls like and the only gripe is not being able to level up on the checkpoints.Performance wise Lies of P definitely wins, but it's graphically not going to be as good, though I still thought the aesthetics worked well.
LOTF seemed OK but I am brute forcing some of this with a 4090. People on lower-end cards may have seen issues I didn't have.
You could Lies of P on Game Pass whilst you let them patch up LOTF some more, I think LOTF could really have done with another month or two minimum of updates/improvements before GA, would probably have changed that mixed into a more positive review stance.
checkpoints are very souls like and the only gripe is not being able to level up on the checkpoints.
I played Lies of P when it first came out, didnt like it. I could see the appeal but for me the bosses were too hard and I ended up not liking it. Aesthestics were quite nice but I greatly prefer "standard" fantasy over the Lies of P style of fantasy, so I just didnt find it as enjoyable as LOTFTrying out lies of P and already it's a lot more enjoyable, whilst you do get NPC's throwing stuff from above it's not on the scale of LOTF, checkpoints are very souls like and the only gripe is not being able to level up on the checkpoints.
I think the issue with LOFT graphically it looks amazing, but the game style is just tedious i would compare it to Doom on ultravoilence to much going on with no area's to breathe. Thats one thing that draws you into souls game is being able to admire the detail unfortunately in LOFT it's constant barrage of NPC's with not 1 or 2 it's normally dogs and a tanky one.
i don't think there are many memorable areas apart from the first main boss, after that it's Dark souls meets mario platform jumping. Same with bosses none really memorable compared to something like dark souls 3 / lies of P.
I have to agree that there should have been more Q&A, ironed out checkpoints as really there should be more of them along with the amount of NPC's and a nerf on some of them, spikey head ones are just wayyy OP and are just annoying.
Umbral was a good idea and a different concept but as you get near the end game they make stupid puzzles which is where i had enough and uninstalled.