Lords of the Fallen

Hi. PC:
13900K stock
2x16 GB DDR5 GSKILL 6800
Rtx 4090 Gigabyte Gaming
Aorus Elite Z790 AX
SSD KINGSTON 2TB
Seasonic 1300W PX ATX 3.0 PCIE 5.
win 11

I tested many games without issues. Today i downloaded new Lords of The Fallen. And during first loading after intro it freezed and pc restarted.
I found in event log. BUGCHECK 1001 error. So it was BSOD yes?
And how check what part of hardware is failing.
I tested cinebench ,karhuram test no issues. Thx.
It happened today first time when loading this game.


screen from event log:
bb.jpg






It was like that. I downloaded game. Launched,and when main menu was loading ( progress bar ) it crashed with that error to desktop: OUT OF VIDEO MEMORY.
Then ok, i launched game second time. And on second time it freezed and pc crashed and rebooted. And now its fine,no issues when trying to run game.
But i am worried about that reboot. Why that happened? What pc part should i check? thx

First load was slower than usual for me, think it has to do stuff with the textures.

You probably got unlucky, if the game carries on working I wouldn't worry too much.
 
How's the story for the game, is it well presented or similar to Souls games where they don't really tell you what's going on and you get snippets from items you recover?
There are a few cutscenes which tell you whats happening , some items continue the lore and the NPCs tell you quite a bit
 
Alright this is annoying and seems like a silly thought out solution, but the new patch disables Frame Gen, which I have been using fine for 5-6 hours before now.


Going to tank performance a bit without that on. Should default to off but let me run the risk of crashing by turning it on if I want to.
It only just occurred to me to replace the 3.1 DLSS that the game installs, with 3.5 DLSS, so I've just done that and will give it a go now and see if/how that affects performance/visuals. Though I'm happy with the performance still anyway, so its more out of curiosity
 
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I worked out what I was doing wrong with the umbral parasites by the way, I was using L2 to use the lamp, but then R2 trigger to try to get it, needed to use L2 + R1 instead.
Make sense, I thought maybe you were doing the soul suck thing rather than the blister suck thing, but didnt know what the controllers use for that, in my world its left mouse button while holding the lamp rather than right mouse button :)
 
Gained 10fps by switching out the 3.1 DLSS for 3.5 DLSS

EDIT: actually, no scrap that, putting on 3.5 actually broke the DLSS, so I was simply running at a lower res. Will put the original 3.1 DLSS back on
 
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Trying to enjoy it but the fps tanks from 100 all the way down to 30 when killing an enemy making taking on mobs a challenge.
 
Trying to enjoy it but the fps tanks from 100 all the way down to 30 when killing an enemy making taking on mobs a challenge.
Whats your specs? I dont drop below 60, whats more surprising though is that my other half, playing with a GTX1080 @ 1080, gets a reasonably steady 50fps on mostly High. That surprised me a lot.
 
Whats your specs? I dont drop below 60, whats more surprising though is that my other half, playing with a GTX1080 @ 1080, gets a reasonably steady 50fps on mostly High. That surprised me a lot.

7800xt
5800x3d
32gig ram
Temps all fine running 100 FPS ish at 2560 but whenever I kill anything the FPS tanks to 30ish for 2-3 sec.
 
Just went to play and have been vac banned, must be related to the anti lag + amd driver.

Can't say I'm happy, first amd GPU I have had in years and I get banned due to a driver issue.
 
Just went to play and have been vac banned, must be related to the anti lag + amd driver.

Can't say I'm happy, first amd GPU I have had in years and I get banned due to a driver issue.
Well if all AMDs are getting banned, thats bad news for millions of people
 
Weird, wonder if its an AMD issue, all the people I know of who are getting decent performance are on Nvidias.

Verified files in steam and it seems to have fixed it.

As for the game itself enjoying it so far, combat is not as tight as fromsofts offering and can feel floaty at times but im loving the atmosphere.

Was struggling with parrying on the left back button so have swapped it to the left trigger, so much more comfortable and parrying is now a breeze.
 
Still liking this so far but if I have a few non-performance related issues, it's that:

1. Those temp vestiges don't feel well balanced, they seem rare to get/expensive to buy, and often I'll use one only to find a normal vestige just around the corner.
2. The level design is simply not as tight as say Lies of P was, which frequently gave me shortcuts and ways to bypass annoying areas once I'd cleared them. In this game I often find myself going back through areas and there aren't a lot of shortcuts opening up.
3. Attacking enemies can sometimes find me zooming off the edge after them, even with a standard attack. Have to be real careful around edges.
 
Still liking this so far but if I have a few non-performance related issues, it's that:

1. Those temp vestiges don't feel well balanced, they seem rare to get/expensive to buy, and often I'll use one only to find a normal vestige just around the corner.
2. The level design is simply not as tight as say Lies of P was, which frequently gave me shortcuts and ways to bypass annoying areas once I'd cleared them. In this game I often find myself going back through areas and there aren't a lot of shortcuts opening up.
3. Attacking enemies can sometimes find me zooming off the edge after them, even with a standard attack. Have to be real careful around edges.
I think the only issue I have with the game so far is the same issue I have with almost all souls and souls like games, the lock on target. How damned hard is it for these games to simply lock onto the mob that I'm looking at or is the closest to me, when I press lock on. Its the one thing which drives me nuts about the genre. The number of times I press lock on target and it locks on a mob 40m behind the one directly in front of me, or worse still, spins my camera 100 degrees and locks me onto god knows what in a completely different direction.
 
Yep target lock on is indeed odd, it kind of works most of the time but would make sense if it locked onto nearby targets first.

Ranged enemies also seem to have weirdly long range, was the worst in the cultist cliff bit when they could also target you through surfaces at times.
 
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