LOTROL or WOW?

Velocity219e said:
Call me crazy but I like having the option of being mullered by idiot 12 year olds who don't go to school

My first 2 level 60 characters were on a PvP server, but I never really got it. If you know where to go and what to do, you can avoid a lot of the ganking but for a first time player on a server with a high population, where's the fun in taking the risk that you can be ganked and camped for an entire evening by someone who just fancies doing it? I don't care how good at PvP you are, a level 25 in Hillsbrad is going to get murdered all night by high level characters and in WoW there's NOTHING you can do about it - you either put up with it, or you log out. What's the fun in allowing some spotty oik that level of control over you? It doesn't matter how skilled you are, low level players don't beat high level players.

A bit more on topic, I'd say that WoW is very rewarding and very polished at the moment if you're a new player. Try and get on a high population server so that you have people to group with when levelling. If you fancy the idea of a PvP server, play on the faction that has the highest population (usually Alliance outnumber Horde significantly).
 
mulpsmebeauty said:

I feel like an idiot, thats supposed to say "I don't like " not I like :P

Editted accordingly

I'd be careful personally about joining an established server unless you know there are people on there that'll support you initially because the economy gets shifted towards twinks and higher level items after a while and you can't easily afford the lower level stuff unless you have a good source of income.

and yes its VERY good for new players, I'm from the old school of MMO's where everything was ridiculously hard and demanded months of your time to accomplish anything (Evercamp and Anarchy Online spring to mind)

Revolution6000 said:
To be honest the PvP in WoW was pretty much a joke, sure in the old days, before even the EU release it was great. You could exploit guards and take over towns, but they pretty much took out anything that created any true world PvP, pretty much now PvP is WoW is confined to arenas.

would that be including or excluding the Zone world PVP? Raiding Home cities is still rife as well, not a month ago we caused mebbe 60 alliance players to wipe in Thralls chamber after they fought their way through the entire city :)
 
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Velocity219e said:
I feel like an idiot, thats supposed to say "I don't like " not I like :P

Ooops - the reason I didn't spot your typo was because I know people who *do* like the "excitement" of being at the mercy of anything in PvP.
 
mulpsmebeauty said:
Ooops - the reason I didn't spot your typo was because I know people who *do* like the "excitement" of being at the mercy of anything in PvP.

no its stupid IMO, as I say I have a high level Feral (pvp geared) on a PVP server with a few mates and we occasional log our trio of feral druids to just cause a bit of mayhem, but its not that great really, I'm in it for the questing and the grouping not the kiddies
 
Tbh I still get urges to reactivate my wow account, if only to level a new character on a pvp server again, but..I'm resisting. The PvP system in wow is ****, it really is, and Arena's made it even worse. Blizzard redefined grinding with wow.
 
It is amusing seeing posts that suggest games such as LOTRO are basically taking all their ideas from WoW.

Let's face it, WoW is hardly the most original game, it doesn't do a great deal that hasn't been done before by games such as Ultima Online and Everquest for example.

The problem I have with WoW is that it has a high proportion of immature, text speak annoying little nobheads who completely ruin the game and lessen my enjoyment, hence the reason I stopped playing it.

I have played many MMORPGs and WoW certainly has this problem more than others, maybe unsurprsing due to the sheer volume of people playing it.

I can't really put my finger on why WoW is so successful. It looks pretty in a cartoonish sort of way, but I prefer the more realistic look of Everquest 2.

I have also been playing LOTRO since beta. I am thoroughly enjoying it and let's face it, you could argue that most fantasy MMORPGs take their ideas and are influenced by Tolkien's universe. It really adds to it that the main story of the books is unravelling in the main epic quests of the game, and you get to meet Strider, Gandalf etc especially if you're a fan.

The only problem I have had up until now is that the login servers have been a major pain and have often not allowed players to access the game which has caused a lot of consternation and frustration.

But for me, I'd go for LOTRO for a more mature player base (well, it may change of course....) and hey, be different, WoW is so yesterday!
 
PhilsterUK said:
I can't really put my finger on why WoW is so successful.
Take a popular game series with a large, worldwide player base, and make an on-line version which is the easiest game in the world in which to excel because all it takes is time, complete idiot-friendly, and sell millions of copies.

Lets face it, its not a true mmo is it? Its so completely restrictive.
 
It makes me laugh when people say WoW is all about "running the same instance over and over", especially when they use it as an argument for the superiority of LoTRO. The endless instance crap in WoW is purely endgame, and completely optional, to imply the game only has that element to it is completely ridiculous. We also have no idea what the "endgame" for LoTRO will be like moving forward, it might be even more tedious than it was for level 60 WoW people.

I like WoW, played it a lot, but never got involved in the end game stuff. I got my character(s) to 60, played a bit more then moved on to another class. There's plenty to see and do without grinding instances all day long. I'm playing LoTR now and enjoying it, but I have no idea if and when that enjoyment will wear off.

I think the main difference with WoW, and LoTR to an extent is their relative simplicity and ease of play. MMPORGS that went before WoW were generally a bit 'geeky' and more involved, WoW is very easy to pick up and play for the first time and doesn't look like a geeky RPG. It also has a pretty good amount of quests, stories and variety which a lot of people forget when they've played it to death for months :) Back when I used to play Galaxies I loved it. Player cities and the like were excellent, and far more complex than WoW, but it really lacked any decent missions as the vast majority were pointless flag kicking from day one.
 
Mark47 said:
MMO with no PVP = crap. Play WoW.

IMO obviously but many agree.

WoW has a good PvP system? Since when?

LOTRO has monster play PvP system which I haven't played to judge to be honest. I just find in these types of games PvP is pretty pointless as you can't dodge, side-step, etc. which makes it pointless.


M.
 
Velocity219e said:
Sorry :P

its really good, its made me play from since it came out until now...

If you want a bit of a guided tour I know quite a few new players on my server, and I'm more than happy to give you a guided tour and stuff ..


calculate your Thac0 against an armour class of 6, meanwhile the ogre magi is casting a spell ...

That is extremely kind of you sir :cool:

I'll be waiting until the long summer days go into decline before I delve like a dwarf into an MMO. Perhaps I'll take you up on your offer then :)
 
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bfar said:
That is extremely kind of you sir :cool:

I'll be waiting until the long summer days go into decline before I delve like a dwarf into an MMO. Perhaps I'll take you up on your offer then :)


No problem, I'll probably still be playing :P
 
WoW looks like a teletubies game graphically and has a really immature community but has a massive user base

Lotro is pretty much the same gameplay but its a lot more mature, cheaper monthly subs and its story is 2nd to none

what many seem oblivious too is the fact that WoW didnt start the MMo genre is came quite late and stole its ideas from many other games , imo SWG > *
 
Beepcake said:
It makes me laugh when people say WoW is all about "running the same instance over and over", especially when they use it as an argument for the superiority of LoTRO. The endless instance crap in WoW is purely endgame, and completely optional, to imply the game only has that element to it is completely ridiculous. We also have no idea what the "endgame" for LoTRO will be like moving forward, it might be even more tedious than it was for level 60 WoW people.

I like WoW, played it a lot, but never got involved in the end game stuff. I got my character(s) to 60, played a bit more then moved on to another class. There's plenty to see and do without grinding instances all day long. I'm playing LoTR now and enjoying it, but I have no idea if and when that enjoyment will wear off.

I think the main difference with WoW, and LoTR to an extent is their relative simplicity and ease of play. MMPORGS that went before WoW were generally a bit 'geeky' and more involved, WoW is very easy to pick up and play for the first time and doesn't look like a geeky RPG. It also has a pretty good amount of quests, stories and variety which a lot of people forget when they've played it to death for months :) Back when I used to play Galaxies I loved it. Player cities and the like were excellent, and far more complex than WoW, but it really lacked any decent missions as the vast majority were pointless flag kicking from day one.

Your post contradicts itself a little tbh. You say that it makes you laugh when people say WoW is about instance running endgame, but you've never done it. What do you do at the so-called endgame? Being in a raiding Guild, when we weren't running high-end instances, there was a lot to do but the fun soon dies out. Sure, it's fun doing a few BG's, but waiting for 15 - 20 minutes in a queue only to have a game run for 5 mins or less is a bit crap. Then there's the reputation gathering. If you actually want to get anything significant in the game out of instances, you need to grind rep and that gets old very quickly. Then there are PvP raids, which just end up being the same old gank fests over and over. Repetitive and very boring very fast. Or you could roll yet another character to add to your list. Not happy with that Rogue? Cool, roll a Warrior. Mages need nerfing in PvP? Roll one. Priests needed? Go for it. You're still playing the same game, and you're still going to have to do the same old crap when that character reaches 70. I don't see why grinding new characters in a game you pay for should be a source of fun.

Finally, there's Guild chat. This is probably the final part of your enjoyment in WoW before you might actually wake up and realise that you've just spent the last 2 years playing a game that gets you nowhere. Sure, sometimes it can be fun but scratch away the social surface and you'll soon realise that it isn't as great as you originally thought.

At the end of the day, at endgame, WoW is all about the instances and grind-fest related to these instances. Nothing else.

And yes, the above is all me. I played WoW for over two years. I made a lot of good friends, and the majority of them are on my Skype list and MSN. We still chat a lot, I just don't have the little UI with a character to move around with whilst talking. Suits me just fine, I have a lot of spare time now :)

SWG was a whole different ballgame. The nature of the game meant that players could create their own fun with things like player cities, shops, PvP outposts, imp vs rebel fests in towns, etc. All the "fun" in WoW is driven by Blizzard, and this is the games biggest downfall.
 
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CHokKA said:
and realise that you've just spent the last 2 years playing a game that gets you nowhere.

What? are you the Mayor of Mos Eisley or something? cause from where I'm sitting playing SWG just got most people annoyed.

CHokKA said:
What do you do at the so-called endgame? Being in a raiding Guild, when we weren't running high-end instances, there was a lot to do but the fun soon dies out. Sure, it's fun doing a few BG's, but waiting for 15 - 20 minutes in a queue only to have a game run for 5 mins or less is a bit crap.

Endgame? World PVP, Raiding, Five man / 10 man instances ALL of the quests you didn't do while you were desperately levelling to 70 like all the other kids?
I suspect you like so many have missed out on the secret bits and bobs that are lying around for the end sections of all the zones ... have you looked into all of the story along the way? I have done mebbe three of the Zones now and I still have five? to go, plus raiding, plus a lot of the Heroic dungeons and the new raid content.

PVP there is a simple solution to your peeve with PVP, don't roll alliance. the reason you wait 15 - 20 minutes is because the server populations are always chock full of alliance (usually about 25% horde 75% alliance, so you get into one in three BG games, and I get into every ... single... one ...

Last night I did Five games of warsong gulch in under an hour, first game lasted about 15 minutes while the Cross server population got sorted out, then the same group won five times in a row because Horde can join a queue and get into the same group next round.


CHokKA said:
SWG was a whole different ballgame. The nature of the game meant that players could create their own fun with things like player cities, shops, PvP outposts, imp vs rebel fests in towns, etc. All the "fun" in WoW is driven by Blizzard, and this is the games biggest downfall.

I make my own fun quite often, there is lots to do that doesn't involve being able to build bloody player cities, which to some people isn't that great to begin with, what you can do is jump into whatever you fancy doing (for the most part) quickly and easily. If I fancy doing some quests I do some quests, if I fancy an instance I do an instance, I have set raiding dates, which I can pick from, I can do PVP as much or as little as I like.

Then there are the player events, we have a pretty wierd selection of people where I play and we've had christmas stories acted out by three orcs and a tauren, level one races through zones, sing songs, and people just sitting around talking. it just depends how much imagination you put into it really

What I feel you are saying is that because SWG had one type of play and let people run riot ... (and how well did that work out?) World of warcraft is somehow wrong... (and Curiously still exists)

oh and you mentioned being ganked repeatedly ... Bounty hunters versus Jedi? ;)
 
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Velocity219e said:
What I feel you are saying is that because SWG had one type of play and let people run riot ... (and how well did that work out?) World of warcraft is somehow wrong... (and Curiously still exists)

oh and you mentioned being ganked repeatedly ... Bounty hunters versus Jedi? ;)

I think the point is SWG was good before they nerfed it, now it's died a horrible, and probably unnecessary, death :)

I remember seeing my first Jedi - he wandered into Mos Eisley (I think) and was immediately surrounded by loads of curious people, he then got absolutely battered by all the bounty hunters, respawned and did the same thing again - each time as soon as he got his lightsaber out all hell broke loose :D
 
Oh gosh - people aren't really pimping SWG in this thread are they? :confused: That game was one of the most inane experiences of my life, simply awful. Raph Koster has some pretty "out-there" ideas about what gaming is about - he should never have been left in charge of a major franchise like Star Wars.
 
Velocity219e said:
What? are you the Mayor of Mos Eisley or something? cause from where I'm sitting playing SWG just got most people annoyed.

How would being the Mayor of Mos Eisley put me in a position to criticise a game like WoW in favour of SWG? Seriously, whatever man.

Velocity219e said:
Endgame? World PVP, Raiding, Five man / 10 man instances ALL of the quests you didn't do while you were desperately levelling to 70 like all the other kids?
I suspect you like so many have missed out on the secret bits and bobs that are lying around for the end sections of all the zones ... have you looked into all of the story along the way? I have done mebbe three of the Zones now and I still have five? to go, plus raiding, plus a lot of the Heroic dungeons and the new raid content.

I played the game to death from 1 - 60 on two characters. I only rolled two and racked up the hours between them, and my second character was only rolled when my Guild required more Priests and I thought it'd be an interesting change. That was when my main was at level 57, so no, I didn't desperately level to 60 (or 70 for that matter) and actually spent ages doing all the quests. I was an avid fan of all the Warcraft games, I've read a few of the books and enjoy the lore a lot. Something I was really looking forward to in Burning Crusade was the Caverns of Time instances and story line within that quest line, but Blizzard in all their genius had to go ahead and turn the majority of it all into a massive grindfest. I had high hopes for the story development of BC but sadly it just didn't grip me. The questing in TBC was the same again, go here, kill 15 of (X), bring (Y) to me, go see (so and so) etc etc. How is that involving? And tell us exactly what you have to do to get access to the Heroic instances please? I stuck around long enough to read that it was the same old rep grind and massive pre-quest grind crap as it was at 60 and made a decision not to bother there.

Velocity219e said:
PVP there is a simple solution to your peeve with PVP, don't roll alliance. the reason you wait 15 - 20 minutes is because the server populations are always chock full of alliance (usually about 25% horde 75% alliance, so you get into one in three BG games, and I get into every ... single... one ...

Telling someone to roll Horde after they've put a lot of time and effort into the only two characters at 60 is pretty stupid imo. Long queues and unbalanced ratios are not my bloody problem to fix, they're Blizzards. They should have thought the entire system through instead of haphazardly applying the battleground update. As it is now it's already undergone 3 face lifts and it's still just as shocking as it was before. And what about the PvP content that was supposedly going to make zone PvP abundant? Again, I had high hopes for this but it just fizzled out just as fast as it was patched in. Wreckless and pointless if you ask me.

Velocity219e said:
Last night I did Five games of warsong gulch in under an hour, first game lasted about 15 minutes while the Cross server population got sorted out, then the same group won five times in a row because Horde can join a queue and get into the same group next round.

Great stuff if you're in the favourable ratio in your battlegroup, but sadly I wasn't and as already mentioned, I wasn't going to start the whole game all over again just so that I could get a shorter queue. There's only so many times that I want to do the 1 - 70 grind. As it stands, I didn't get a character above level 64 anyway, because I opened my eyes and realised that the game didn't actually get any better with TBC. It was the same stale crap with a slightly different topping.

Velocity219e said:
I make my own fun quite often, there is lots to do that doesn't involve being able to build bloody player cities, which to some people isn't that great to begin with, what you can do is jump into whatever you fancy doing (for the most part) quickly and easily. If I fancy doing some quests I do some quests, if I fancy an instance I do an instance, I have set raiding dates, which I can pick from, I can do PVP as much or as little as I like.

Velocity219e said:
Then there are the player events, we have a pretty wierd selection of people where I play and we've had christmas stories acted out by three orcs and a tauren, level one races through zones, sing songs, and people just sitting around talking. it just depends how much imagination you put into it really

Player events are all very well and good, but when half the population has a mature age lower than my shoe size, it's kinda hard to get something interesting going without the usual barrage of l33t kiddy speak. Guild events are cool but when you play at end-game and all your Guild does is raid and prepare for raids, it leaves little space and time for anything else. In WoW it's either one thing or the other, not everything and this is my whole point. There are hours and hours attached to attaining a simple goal, regardless of what goal it is.

Velocity219e said:
What I feel you are saying is that because SWG had one type of play and let people run riot ... (and how well did that work out?) World of warcraft is somehow wrong... (and Curiously still exists)

I mentioned SWG in my post merely because it had been referenced already in this thread. I don't use SWG as a comparison against WoW. They're totally different games with totally different objectives. SWG was never seen as an endgame game. In fact, it was difficult to describe an endgame because the nature of SWG was that of a completely changeable game for everyone. You could switch professions as and when you wanted to, you could switch faction, one day you could be a Doctor in Coronet at the hospital, the next you could be making harvesters to sell on your vendor. This was the beaty of SWG and it took a lot of it's ideas from the forefather of MMO's, UO. UO was the most original MMO and of course the original. Many new MMO's could do no worse than drawing from it's foundations and building their games to the same standard. As it stands, WoW was never designed with longevity in mind, and it never will be until Blizzard have a long hard think of the direction they want to take it.

Velocity219e said:
oh and you mentioned being ganked repeatedly ... Bounty hunters versus Jedi? ;)

I never rolled Jedi in SWG, and I never had the urge to either so I really couldn't care about the lame Jedi whines about BH's and ganking. The Jedi epidemic was what completely ruined SWG as it originally was, so I'm all for the ganking tbh.
 
scorza said:
Oh gosh - people aren't really pimping SWG in this thread are they? :confused: That game was one of the most inane experiences of my life, simply awful. Raph Koster has some pretty "out-there" ideas about what gaming is about - he should never have been left in charge of a major franchise like Star Wars.

I think you'll find that generally, when SWG is referred to on these forums, that we mean Pre-CU and Pre-NGE, not the current abomination that shares the same name. Raph Kosters creation is the NGE, but before that SWG could have shown a thing or two to WoW and most other MMO's out there today.
 
CHokKA said:
I think you'll find that generally, when SWG is referred to on these forums, that we mean Pre-CU and Pre-NGE, not the current abomination that shares the same name. Raph Kosters creation is the NGE, but before that SWG could have shown a thing or two to WoW and most other MMO's out there today.

But, but, you had to read in SWG pre-CU! How rubbish is that? :(
 
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