Caporegime
LuxMark 2.0
LuxMark is a OpenCL benchmark tool. The idea for the program was conceived in 2009 by Jean-Francois 'Jromang' Romang. It was intended as a promotional tool for LuxRender (to quote original Jromang's words: "LuxRender propaganda with OpenCL"). The idea was quite simple, wrap SLG inside an easy to use graphical user interface and use it as a benchmark for OpenCL. After Anandtech adoption of SLG as OpenCL benchmark, the code was finally written by David 'Dade' Bucciarelli.
After a year from the release, LuxMark v1.0 has been widely used as OpenCL benchmark by AnandTech, Tom's Hardware, Vr-zone and other sites. AMD has used LuxMark as one of the 5 GPU computing benchmarks to present the new HD7970.
LuxMark v2.0 includes SLG2 as rendering engine with Metropolis Light Transport, Multiple Importance Sampling, Image reconstruction done on the GPU, support for multiple OpenCL platforms (i.e. Nvidia users can use Intel or AMD CPU device) and many more new features. The new features rise the complexity of the benchmark of nearly one order of magnitude and it should be able to put some serious stress on the new generation of GPUs
LuxMark 2.0 Features
Open source
100% OpenCL
Cross platform (Linux, MacOS, Windows, etc.)
Complex/real world code used as GPU computing benchmark
Support for OpenCL GPUs-only, OpenCL CPUs+GPUs, OpenCL CPUs-only benchmarking
Support for Interactive mode
Easy to run
Multiple scenes usable as benchmarks
Totally new rendering engine based on SLG2 with Metropolis Light Transport, Multiple Importance Sampling, Image reconstruction done on the GPU, ecc;
Multi-platform OpenCL support;
2 new benchmark scenes, for a total of 3 benchmarks with a raising complexity (~200,000, ~500,000, ~2,000,000 triangles);
Run the benchmark only on the OpenCL devices you selected on the device panel;
Added the possibility to submit the scored result to a centralised result database: http://www.luxrender.net/luxmark;
Download
http://www.luxrender.net/release/luxmark/luxmark-win64-v2.0.zip
Instructions
Download the file above and extract the contents to a new folder. Open up Luxmark and the benchmark will start at stock (medium) settings. You can select Pause from the edit menu to stop the bench so you can pick your desired settings. Once happy select the scene you want, then go to Mode and select 'Open CL Gpus only' and the bench will start.
When the bench is over please state what setting you used (LuxBall, Sala Medium or Room Complex) gpu clocks, driver used and post a screenshot of the bench result like this one below.
Benchmark Scenes
LuxBall HDR Simple Benchmark
Sala Medium Benchmark
Room Complex Benchmark
LuxMark is a OpenCL benchmark tool. The idea for the program was conceived in 2009 by Jean-Francois 'Jromang' Romang. It was intended as a promotional tool for LuxRender (to quote original Jromang's words: "LuxRender propaganda with OpenCL"). The idea was quite simple, wrap SLG inside an easy to use graphical user interface and use it as a benchmark for OpenCL. After Anandtech adoption of SLG as OpenCL benchmark, the code was finally written by David 'Dade' Bucciarelli.
After a year from the release, LuxMark v1.0 has been widely used as OpenCL benchmark by AnandTech, Tom's Hardware, Vr-zone and other sites. AMD has used LuxMark as one of the 5 GPU computing benchmarks to present the new HD7970.
LuxMark v2.0 includes SLG2 as rendering engine with Metropolis Light Transport, Multiple Importance Sampling, Image reconstruction done on the GPU, support for multiple OpenCL platforms (i.e. Nvidia users can use Intel or AMD CPU device) and many more new features. The new features rise the complexity of the benchmark of nearly one order of magnitude and it should be able to put some serious stress on the new generation of GPUs
LuxMark 2.0 Features
Open source
100% OpenCL
Cross platform (Linux, MacOS, Windows, etc.)
Complex/real world code used as GPU computing benchmark
Support for OpenCL GPUs-only, OpenCL CPUs+GPUs, OpenCL CPUs-only benchmarking
Support for Interactive mode
Easy to run
Multiple scenes usable as benchmarks
Totally new rendering engine based on SLG2 with Metropolis Light Transport, Multiple Importance Sampling, Image reconstruction done on the GPU, ecc;
Multi-platform OpenCL support;
2 new benchmark scenes, for a total of 3 benchmarks with a raising complexity (~200,000, ~500,000, ~2,000,000 triangles);
Run the benchmark only on the OpenCL devices you selected on the device panel;
Added the possibility to submit the scored result to a centralised result database: http://www.luxrender.net/luxmark;
Download
http://www.luxrender.net/release/luxmark/luxmark-win64-v2.0.zip
Instructions
Download the file above and extract the contents to a new folder. Open up Luxmark and the benchmark will start at stock (medium) settings. You can select Pause from the edit menu to stop the bench so you can pick your desired settings. Once happy select the scene you want, then go to Mode and select 'Open CL Gpus only' and the bench will start.
When the bench is over please state what setting you used (LuxBall, Sala Medium or Room Complex) gpu clocks, driver used and post a screenshot of the bench result like this one below.
Benchmark Scenes
LuxBall HDR Simple Benchmark
Sala Medium Benchmark
Room Complex Benchmark
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