MACRO cheats? No Recoil etc

I've already gone over it several times...

You've explained absolutely nothing,

You've pitched an idea from a very high level - but when asked for more detail about how it would work in real life (which matters a lot), you can't provide any of it - because you haven't thought it through.
 
You've explained absolutely nothing,

You've pitched an idea from a very high level - but when asked for more detail about how it would work in real life (which matters a lot), you can't provide any of it - because you haven't thought it through.

You are only picking bits out of my posts in isolation - nowhere for instance have I talked about replacing machine analysis with a large number of people doing the mechanical turk thing - but talked about grouping people into communities with the tools to be able to moderate those communities at the door (that doesn't mean they have to become invite only as ColdAsIce mentioned).
 
you dont know anything then do you. pubg does it. cod does it. apex does. to mention a few.
lol wut.

I can believe CoD using “an algorithm” (such a generic term for any automation), but it’s largely community driven. I got shadow banned 4 or 5 times playing CoD because a solo match would often result in me getting 10+ kills, and a lot of players auto report anyone who killed them. After getting these constant shadow bans (lasting up to two weeks!!!), I switched from m&kb to controller. Suddenly, I wasn’t getting shadow banned at all, despite my gameplay remaining consistent (if not k:d actually rising)!

The only thing CoD does is assume people using controllers are less likely to be cheating, regardless of what platform they’re playing on. Their “algorithm” is just weighting the community reports.
 
You are only picking bits out of my posts in isolation

One problem that people often have is they have an idea, but because they haven't had to explain it properly to someone with knowledge, who will ask questions and want to drill down, they struggle - because they haven't really thought it through properly.

Pointing that back at me, and saying it's my fault for not understanding - is disingenuous.

but talked about grouping people into communities with the tools to be able to moderate those communities at the door

Ok so the mechanism at scale (millions of players), that will perform that job, how is it going to work in reality?

Dowsing?
Mystic meg?
Magic crystals?
Automation?
 
Easiest solution would be to remove crossplay and/or remove aim assist from the PC versions of the games.

If you're going to use a controller then play on console or play on PC without aim assist. If you're on console then you have to deal with the limitations of console (capped at 60 or 120 / greater input latency) and go from there.

Honestly removing aim assist from the PC versions of these games (Apex, COD, Finals, BF 2042) would essentially solve it.
 
One problem that people often have is they have an idea, but because they haven't had to explain it properly to someone with knowledge, who will ask questions and want to drill down, they struggle - because they haven't really thought it through properly.

Pointing that back at me, and saying it's my fault for not understanding - is disingenuous.



Ok so the mechanism at scale (millions of players), that will perform that job, how is it going to work in reality?

Dowsing?
Mystic meg?
Magic crystals?
Automation?

Do I really need to spell out how community servers work to you and how those principles can be applied at scale to avoid some of the problems you keep talking about even existing in the first place and so avoid having to tackle them at that scale? it really should be fundamental knowledge for someone who has worked in this industry.
 
Do I really need to spell out how community servers work to you and how those principles can be applied at scale to avoid some of the problems you keep talking about even existing in the first place and so avoid having to tackle them at that scale? it really should be fundamental knowledge for someone who has worked in this industry.

Yes please!
 
The first rule of designing systems - you should be able to explain your idea to anybody, regardless of their experience or knowledge, if you can't do that - you probably don't understand it yourself.

I assumed I was talking to someone who'd understand the background behind the principles I was alluding to, given how fundamental they are to this context, without having to go back to basics on every aspect.

That you seem to have mistaken me talking about community spaces/servers (and how those principles can be adapted) for community mechanical turk type cheat appraisal given your supposed field is concerning.

People like ColdAsIce appear to be understanding what I'm referring to fine.
 
Last edited:
I assumed I was talking to someone who'd understand the background behind the principles I was alluding to, given how fundamental they are to this context, without having to go back to basics on every aspect.

Going back to basics is one of my favourite ways of working through complex problems, fire away.
 
Last edited:
Used to help run a private Arma 2 Wasteland server. Spent hours of my own time going through the server logs to spot players trying to execute scripts etc (Unforunate side effect of how easy Arma 2 is to mod) Also had the ability to spectate any player on the server. Allowed me to easily pick up on dodgy plays or rage hacking / speed hacking etc.

I absolutely think allowing private servers that could be run by a small / medium size community that is invite only. Even for the battle royal community. You would still get hackers but they would be caught within minutes / the same day.

So we are going back 30 years then, when we had player run servers and you found the servers you liked and it policed itself. Like many given up with online FPS games due to cheating. Its gone full circle.
 
So we are going back 30 years then, when we had player run servers and you found the servers you liked and it policed itself. Like many given up with online FPS games due to cheating. Its gone full circle.

That is the thing, you don't need to go back full circle, but adapt the principles of each system, rather than it having to be limited by one system or another.

When communities have the tools to spawn off and manage their own spaces it tends to naturally sideline a lot of the worst of cheating.
 
Last edited:
lol wut.

I can believe CoD using “an algorithm” (such a generic term for any automation), but it’s largely community driven. I got shadow banned 4 or 5 times playing CoD because a solo match would often result in me getting 10+ kills, and a lot of players auto report anyone who killed them. After getting these constant shadow bans (lasting up to two weeks!!!), I switched from m&kb to controller. Suddenly, I wasn’t getting shadow banned at all, despite my gameplay remaining consistent (if not k:d actually rising)!

The only thing CoD does is assume people using controllers are less likely to be cheating, regardless of what platform they’re playing on. Their “algorithm” is just weighting the community reports.
you can read all about it. they publish articles regular telling you all about it. spamming report doesnt get you banned. also explained. a lot is done by algorithms . do people think normal people are checking 100s of thousands of reports daily ? 10+ kills isnt much at all either. just normal. controllers and aim assist is a joke. so easy. you dont even need to know where people are . basically controller play is like a weak aimbot now. also doesnt help many people use cronus controllers. which is pretty rife in cod.
 
Last edited:
do people think normal people are checking 100s of thousands of reports daily ?

With some of these games, (especially the mil-sims like Battlefield) I don't think anybody, or any algorithm is really checking anything - if it is, it's not effective, because these games are crawling with blatant cheaters.

If they're doing anything, it needs to be re-written because in many cases it doesn't work - and other studios have proven that it can work when done properly, at huge scale.
 
The best anti-cheat is server-side validation but it cost them more to run the servers so they will not do it. Its impossible to stop cheats when games use client-side validation. I stopped playing online PVP games years ago as it was not fun anymore.
 
Back
Top Bottom