Ok - how are you doing it? You said 'blending systems' what systems are you blending?
This problem has been successfully solved already, with automation.
I've already gone over it several times...
Ok - how are you doing it? You said 'blending systems' what systems are you blending?
This problem has been successfully solved already, with automation.
I've already gone over it several times...
You've explained absolutely nothing,
You've pitched an idea from a very high level - but when asked for more detail about how it would work in real life (which matters a lot), you can't provide any of it - because you haven't thought it through.
lol wut.you dont know anything then do you. pubg does it. cod does it. apex does. to mention a few.
You are only picking bits out of my posts in isolation
but talked about grouping people into communities with the tools to be able to moderate those communities at the door
One problem that people often have is they have an idea, but because they haven't had to explain it properly to someone with knowledge, who will ask questions and want to drill down, they struggle - because they haven't really thought it through properly.
Pointing that back at me, and saying it's my fault for not understanding - is disingenuous.
Ok so the mechanism at scale (millions of players), that will perform that job, how is it going to work in reality?
Dowsing?
Mystic meg?
Magic crystals?
Automation?
Do I really need to spell out how community servers work to you and how those principles can be applied at scale to avoid some of the problems you keep talking about even existing in the first place and so avoid having to tackle them at that scale? it really should be fundamental knowledge for someone who has worked in this industry.
Yes please!
So you've never had experience of how games were hosted back in the early 2000s and before?
You don't need to qualify my experience, you just need to explain how your system will work.
It is kind of relevant.
The first rule of designing systems - you should be able to explain your idea to anybody, regardless of their experience or knowledge, if you can't do that - you probably don't understand it yourself.
I assumed I was talking to someone who'd understand the background behind the principles I was alluding to, given how fundamental they are to this context, without having to go back to basics on every aspect.
Used to help run a private Arma 2 Wasteland server. Spent hours of my own time going through the server logs to spot players trying to execute scripts etc (Unforunate side effect of how easy Arma 2 is to mod) Also had the ability to spectate any player on the server. Allowed me to easily pick up on dodgy plays or rage hacking / speed hacking etc.
I absolutely think allowing private servers that could be run by a small / medium size community that is invite only. Even for the battle royal community. You would still get hackers but they would be caught within minutes / the same day.
So we are going back 30 years then, when we had player run servers and you found the servers you liked and it policed itself. Like many given up with online FPS games due to cheating. Its gone full circle.
Same for me. It was the only genre I played for years. I can't think of the last online FPS I played, it's just too frustrating.Killed the online fps genre for me
you can read all about it. they publish articles regular telling you all about it. spamming report doesnt get you banned. also explained. a lot is done by algorithms . do people think normal people are checking 100s of thousands of reports daily ? 10+ kills isnt much at all either. just normal. controllers and aim assist is a joke. so easy. you dont even need to know where people are . basically controller play is like a weak aimbot now. also doesnt help many people use cronus controllers. which is pretty rife in cod.lol wut.
I can believe CoD using “an algorithm” (such a generic term for any automation), but it’s largely community driven. I got shadow banned 4 or 5 times playing CoD because a solo match would often result in me getting 10+ kills, and a lot of players auto report anyone who killed them. After getting these constant shadow bans (lasting up to two weeks!!!), I switched from m&kb to controller. Suddenly, I wasn’t getting shadow banned at all, despite my gameplay remaining consistent (if not k:d actually rising)!
The only thing CoD does is assume people using controllers are less likely to be cheating, regardless of what platform they’re playing on. Their “algorithm” is just weighting the community reports.
do people think normal people are checking 100s of thousands of reports daily ?