MACRO cheats? No Recoil etc

With some of these games, (especially the mil-sims like Battlefield) I don't think anybody, or any algorithm is really checking anything - if it is, it's not effective, because these games are crawling with blatant cheaters.

If they're doing anything, it needs to be re-written because in many cases it doesn't work - and other studios have proven that it can work when done properly, at huge scale.
99% of it can be automated but it requires data specialists to write and maintain the systems (assuming the game collects sufficient data). I'm sure all of these companies have large data teams but it will all be based around monetisation.
 
99% of it can be automated but it requires data specialists to write and maintain the systems (assuming the game collects sufficient data). I'm sure all of these companies have large data teams but it will all be based around monetisation.

At the end of the day, you're never going to know how or what that company is doing in terms of anti-cheat, unless you go and work for them.

I'm privileged to have worked for one of the large ones directly, but the rest of them - nobody is going to really know what they're doing.

I don't think with Battlefield or COD - anything is being measured or automated in any sort of way that can be effective, (other than stuff like Easy anti-cheat or whatever) because there are so many cheaters in those games - and so many players screaming about the problem, clearly - the studio isn't prioritising that problem - what ever system they have in place, isn't delivering any impact.

But - like I say, you'd have to go and work there to be 100% sure,
 
At the end of the day, you're never going to know how or what that company is doing in terms of anti-cheat, unless you go and work for them.

I'm privileged to have worked for one of the large ones directly, but the rest of them - nobody is going to really know what they're doing.

I don't think with Battlefield or COD - anything is being measured or automated in any sort of way that can be effective, (other than stuff like Easy anti-cheat or whatever) because there are so many cheaters in those games - and so many players screaming about the problem, clearly - the studio isn't prioritising that problem - what ever system they have in place, isn't delivering any impact.

But - like I say, you'd have to go and work there to be 100% sure,
Agreed, although I think it's safe to assume that cheaters don't have enough impact on these games to warrant the expense of catching/managing them.

At the end of the day, they'll do whatever improves their bottom line.
 
Agreed, although I think it's safe to assume that cheaters don't have enough impact on these games to warrant the expense of catching/managing them.

And that is very true,

It's like I said earlier on - if you have a mil-sim like Battlefield or COD, it's not a competitive game - if lots of people are cheating, the player base can tolerate it to some degree because it's a more casual experience, people can take it or leave it.

But a more competitive game will never tolerate cheaters to the same amount, the developers will generally throw a lot more resources at that problem, because you can't have a legit competitive game where every match has a giant question mark hanging over it. (even more so, when people are playing for big prize money in tournaments)
 
But a more competitive game will never tolerate cheaters to the same amount, the developers will generally throw a lot more resources at that problem, because you can't have a legit competitive game where every match has a giant question mark hanging over it. (even more so, when people are playing for big prize money in tournaments)
And then there's Apex providing you with AA and CFGs right out the box. OW set a very high bar for me in terms of technical quality so maybe I have a skewed perspective.
 
With some of these games, (especially the mil-sims like Battlefield) I don't think anybody, or any algorithm is really checking anything - if it is, it's not effective, because these games are crawling with blatant cheaters.

If they're doing anything, it needs to be re-written because in many cases it doesn't work - and other studios have proven that it can work when done properly, at huge scale.
as said i was a pb admin for many years i can tell you now its always been about the same percentage wise of games. so 10 - 15 percent of a player base cheats. the big games do use algorithms as no one can check all reports submitted and why would you ?
 
the big games do use algorithms as no one can check all reports submitted and why would you ?

So what though? I mean pretty much any company that does anything uses algorithms for something or another - to just say, 'big games use algorithms' is fluff - it's meaningless without context, and it's meaningless if the output of those algorithms doesn't produce a positive impact.
 
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So what though? I mean pretty much any company that does anything uses algorithms for something or another - to just say, 'big games use algorithms' is fluff - it's meaningless without context, and it's meaningless if the output of those algorithms doesn't produce a positive impact.
you just seem to blabber on saying same thing. go read the actual articles by said games you say dont use them. call of duty has done them. pubg has. they explain what they do.
 
you just seem to blabber on saying same thing. go read the actual articles by said games you say dont use them. call of duty has done them. pubg has. they explain what they do.

It doesn't matter whether they're using algorithms, telekinesis, or dowsing in their anti-cheat system, if it doesn't work - it doesn't work.
 
That's the sad reality, all these kids and jocks particularly in NA actually believe its their own skill when AA overrides their stick half the time and pulls for them in the right direction. Its sad af and Respawn has normalised it. Their justification is to make it fair for those that not in Controller? Why cant all PC players be forced to use mnk and leave rollers to console then? there no need to narrow the skill gap just because someone isnt good enough or too lazy to improve mnk and like all things abuse AA which in its current state is absolutely broken to a point most if not all of the best mnk has made a switch (Imperialhal). Why make an artificial medium that destroys the skill ceiling and makes a mockery for competitive integrity?

Simple answer - Respawn / EA dont give a toss, all they care about is keeping it popular and making money. Even if it has to appease the masses to maintain cash flow. Money to be made for them and the cheaters/hackers.
i hate cheaters in online games (solo games then then fill your boots) however i have a different take than above on this.

personally i think pad is just a better control method than KB/M. this *isnt* to say its more effective, clearly it isnt, however the pinpoint accuracy and razor response you can get with a mouse is just BS imo (in anything claiming to be realistic)

before anyone accuses me of talking crap, then i suggest they play one of these in VR and limit controls to their body movements

also i work on a KB/mouse all bloody day, i dont want to game on one as well (add to that my middle aged wrists giving me issues with too much KB and mousing)

but i digress...... for me a pad is more enjoyable for most games than a mouse(there are exceptions) (and motion controls in VR a step up again - which is even harder to use than a pad or a mouse)

I would have no problem at all with blocking pad gamers from KB/M ers so those on the KB/M can have their superiority as they quick scope snipe players after instant 180 degree spin whilst jumping in the air using their £120 gaming mouse ;)

but the issue here is with the twonks cheating using pad settings with their mouse........ it isnt with the players playing on a pad.... the aim of gaming for most people to have fun, and if pad gamers need to have a little aim assist added to their controls to make them usable that is fine (and the single player game has said assists in so it only makes sense for the online side to have them is as well otherwise a player gets used to one lot of controls and then has to learn a new set).

I am all for separate lobbies (including one where mixed is allowed for those who dont care and just want to play with friends).
 
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I don't think with Battlefield or COD - anything is being measured or automated in any sort of way that can be effective, (other than stuff like Easy anti-cheat or whatever) because there are so many cheaters in those games - and so many players screaming about the problem, clearly - the studio isn't prioritising that problem - what ever system they have in place, isn't delivering any impact.

Battlefield series uses https://battlefield.fandom.com/wiki/FairFight though they don't expose everything they do quite a bit is known about what they do and at one point they did expose a certain amount of data to player created products - though at some point they seemed to have shut that off resulting in the decline of a couple of the best known stat/tracker websites for the game.
 
you can read all about it. they publish articles regular telling you all about it. spamming report doesnt get you banned. also explained. a lot is done by algorithms . do people think normal people are checking 100s of thousands of reports daily ? 10+ kills isnt much at all either. just normal. controllers and aim assist is a joke. so easy. you dont even need to know where people are . basically controller play is like a weak aimbot now. also doesnt help many people use cronus controllers. which is pretty rife in cod.
Missing the point entirely but I’m not surprised.

You say algorithm as if it’s doing something super clever. Clearly, from my own direct experience, I was getting shadow banned after being reported. When I swapped away from kb&m (associated with the PC Platform where using chests is possible) to controller, I stopped getting shadow banned despite played as well or better than I did before (yes entirely due to the controller-oriented aim assist in CoD).

This demonstrates to me at least that whatever automation they are employing to the amount of reports against a player, is clearly being weighted against what input method the player is using.

It’s been common knowledge for a long time that player reports on CoD has an impact on people getting banned, with people getting banned mid-game as a result. You’re kidding yourself if you think this is some fancy algorithm at play due to a massive corporation writing an article to infer they’re more on top of the cheating than they are.

Also claiming the % case of players cheating remaining the same is a weird flex. The scale of it is significant increased now, as games are seeing hundreds of thousands of players concurrently. 23,000 players banned since November - and this is just the accounts caught - is a significant threat to the online experience.

I don’t deny Activision employ automated cheat detection and machine learning. But they also massively lean on community reporting (which is a double edged sword) and humans watching footage.
 
and humans watching footage.

Which can be far from foolproof, though if you have enough footage a little more certain. There was an instance in BF4 for example where someone was cheating, over plenty of clips it was indisputable but the one I choose to post on here looked like they got confused using their wall hack and were trying to shoot at someone behind a wall - but actually they were trying to shoot at a pipe on their side of the wall (and ironically failing) which triggered an event which I'd forgotten was a thing...
 
Its amazing the lengths people go to cheat these days, a lot of cheaters arent just installing hacks on their rig like the old days, they have way more sophisticated setups that stop any anti cheat from picking up anything. They are stocked with additional hardware cards, Hardware emulators and even secondary pcs to evade detection. So it doesnt matter how good your anti cheat is when its not installed on the direct client. Here a recent video of a guy explaining it all. Its just beyond sad what people are willing to do but when there money to be made you will get all manner of low lifes out to exploit and profit.

Imagine being this bad at the game and resorting to this to make oneself feel better. Complete losers.

 
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for me a pad is more enjoyable for most games than a mouse(there are exceptions)
..and there we have it. Personal preference folks. I couldn't use a pad if my life depended on it, Also WASD is beyond me. I useASD plus RMB for forward, have done since the early 90's
 
Missing the point entirely but I’m not surprised.

You say algorithm as if it’s doing something super clever. Clearly, from my own direct experience, I was getting shadow banned after being reported. When I swapped away from kb&m (associated with the PC Platform where using chests is possible) to controller, I stopped getting shadow banned despite played as well or better than I did before (yes entirely due to the controller-oriented aim assist in CoD).

This demonstrates to me at least that whatever automation they are employing to the amount of reports against a player, is clearly being weighted against what input method the player is using.

It’s been common knowledge for a long time that player reports on CoD has an impact on people getting banned, with people getting banned mid-game as a result. You’re kidding yourself if you think this is some fancy algorithm at play due to a massive corporation writing an article to infer they’re more on top of the cheating than they are.

Also claiming the % case of players cheating remaining the same is a weird flex. The scale of it is significant increased now, as games are seeing hundreds of thousands of players concurrently. 23,000 players banned since November - and this is just the accounts caught - is a significant threat to the online experience.

I don’t deny Activision employ automated cheat detection and machine learning. But they also massively lean on community reporting (which is a double edged sword) and humans watching footage.
you can literally read in the latest articles from cod that spamming report does nothing. everyone does it. but its not what gets you shadow banned. if you think people are actually reviewing shadow bans you crazy its just based of algorythms which it even says that in their own articles to do with cheating.

the percentage of cheaters has always been about the same over 20 years ive been playing fps and adminning and been involved with pb anticheat lol. its not different now either people think it is. pubg just proved this last month. 600000 play. 100000 were banned last month. its always about 10 = 15 percent of the player base in most fps games. that cheat.
 
the percentage of cheaters has always been about the same over 20 years ive been playing fps and adminning and been involved with pb anticheat lol. its not different now either people think it is. pubg just proved this last month. 600000 play. 100000 were banned last month. its always about 10 = 15 percent of the player base in most fps games. that cheat.

It might shake out around 15% but there are chunks where on popular games the percentage will be way higher than that and depending on what parts of a game you frequent your experience could be a good bit higher or lower.

I remember the first ever ban wave of Punkbuster... what a massacre and so many people had egg on face after viciously defending people who were blatantly cheating, not that anyone ever got an apology.
 
No one is saying 'spamming reports' is getting them banned but that being reported by multiple players is. I have reported people who look like they are actually cheating and the instant I click button to send report they were booted from the game and have seen also them kicked when a team mate reports. I highly doubt my singular report was the reason so logically they likely received reports prior. I would hope there is some weighting to make reports from people who do it on every kill cam less likely to result in a kick/shadow ban than someone who is using it more sparingly.
I see less cheats in Warzone now compared to the pre Ricochet days and 15% seems way too high a number for WZ. Would average out at 10-15 per game :p
 
I see less cheats in Warzone now compared to the pre Ricochet days and 15% seems way too high a number for WZ. Would average out at 10-15 per game :p

There is a huge variety to cheaters - not everyone jumps in insta-head snapping aimbotting, speed hacking or whatever, there are loads of people, probably more than most people think, who will have ESP/wallhacks on but do all the aiming, etc. themselves and relatively passively cheating as well. Some will just be using "smooth" bots to nudge their aim better on target, etc. some will be using triggerbots (can't remember the popular term for it) which only activate to shoot the weapon when their crosshairs are over the target, etc. etc.

personally i think pad is just a better control method than KB/M. this *isnt* to say its more effective, clearly it isnt, however the pinpoint accuracy and razor response you can get with a mouse is just BS imo (in anything claiming to be realistic)

before anyone accuses me of talking crap, then i suggest they play one of these in VR and limit controls to their body movements

Not really sure what you are saying there but in previous employment I worked quite a bit with the military (not as a soldier/enlisted) and got some hands on with firearms and also used to play airsoft quite a bit and with a decent set of sights aiming and response and overall fluidity is much much closer to keyboard and mouse than controller input, VR at least older implementations is clunky and awkward in comparison to running and gunning in person - though if you try and run around in aimed sight and/or transition to aimed sight from running in real life things tend to go a bit differently to games :s but simulating that actuality in games would just make them tedious and stupid to play and actually less realistic overall than real is.
 
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you can literally read in the latest articles from cod that spamming report does nothing. everyone does it. but its not what gets you shadow banned. if you think people are actually reviewing shadow bans you crazy its just based of algorythms which it even says that in their own articles to do with cheating.

the percentage of cheaters has always been about the same over 20 years ive been playing fps and adminning and been involved with pb anticheat lol. its not different now either people think it is. pubg just proved this last month. 600000 play. 100000 were banned last month. its always about 10 = 15 percent of the player base in most fps games. that cheat.
This is not what I’m writing, you’re doing this on purpose right? :p the reporting function leading to a shadow ban if enough people do it is an automated process. It is then weighted against kb&m players, but more lenient to controller players.
 
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