MACRO cheats? No Recoil etc

..and there we have it. Personal preference folks. I couldn't use a pad if my life depended on it, Also WASD is beyond me. I useASD plus RMB for forward, have done since the early 90's
absolutely. I never used to like fpsers on a pad either. choice is good, which is why it's nice to have support for both. it's just a shame bad actors spoil it but then cheating pond scum in games is not a new thing.
no idea how to stop it but it's gotten so bad that if you are a competitive gamer it's probably better to ignore the pc platform and play on a console. they are more locked down so it's harder (but not impossible) to run unsigned code which can allow cheats.
as mentioned in the videos the sad thing is, these apps have a very handy use case unrelated to cheating....... I can imagine things like voice attack could end up getting flagged, and yet in the right game VA adds so much to the experience..... and that pad to KB/M app which is getting flak actually looks really useful to me for playing some of my pc games on my arcade cab for instance
 
I've never heard of using the right mouse button for moving forward. I guess it could work, but what do you use for when the right mouse button is needed for other things, like looking down a scope?
 
I've never heard of using the right mouse button for moving forward. I guess it could work, but what do you use for when the right mouse button is needed for other things, like looking down a scope?
Came from very early shooters where mouse support was quite new.

For the longest time I used arrows keys to move, zero on numpad for jump. WASD became the golden standard after that and used it ever since.
 
Came from very early shooters where mouse support was quite new.

For the longest time I used arrows keys to move, zero on numpad for jump. WASD became the golden standard after that and used it ever since.
i remember the days of arguing at school what was best.... QA/OP or ZX/PL (obviously any sane person would agree ZX/PL is the superior control) of course once keys could be redefined it was not such an issue (it boggles me now that some games do not allow you to configure the controls)
 
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I've never heard of using the right mouse button for moving forward. I guess it could work, but what do you use for when the right mouse button is needed for other things, like looking down a scope?
Pretty sure a mate used that setup for Quake 1. Was no need for ADS back then :p

Myself I used right mouse to jump for a long time and I think was pretty standard until shooters with ADS mechanics took over.
 

Looks like The Finals are able to detect if someone is using a key remapping tool (reWASD and others) and are removing aim assist for anyone doing that with the latest patch.
Their interaction with the community has been a breathe of fresh air. Obviously it's a new game and they need to build that trust to get people onboard, but it's night and day when you compare them to the likes of EA.
 
Sad state of FPS gaming, even monitors have "gaming crosshairs" now, no way to detect this stuff.
A crosshair in the center of your screen ain't cheating, they don't help much if at all and pretty much every gaming monitor sold today has that option. If your monitor doesn't have it you could just stick a piece of blu tac in the center of your screen to get the same "advantage".

Easiest solution would be to remove crossplay and/or remove aim assist from the PC versions of the games.

If you're going to use a controller then play on console or play on PC without aim assist. If you're on console then you have to deal with the limitations of console (capped at 60 or 120 / greater input latency) and go from there.

Honestly removing aim assist from the PC versions of these games (Apex, COD, Finals, BF 2042) would essentially solve it.
This isn't any kind of solution as it would be deeply unfair to PC users who use a controller. The problem of KBM players abusing aim assist could be easily solved with AI as mouse inputs are very different to a controller.

You say algorithm as if it’s doing something super clever. Clearly, from my own direct experience, I was getting shadow banned after being reported. When I swapped away from kb&m (associated with the PC Platform where using chests is possible) to controller, I stopped getting shadow banned despite played as well or better than I did before (yes entirely due to the controller-oriented aim assist in CoD).

This demonstrates to me at least that whatever automation they are employing to the amount of reports against a player, is clearly being weighted against what input method the player is using.

It’s been common knowledge for a long time that player reports on CoD has an impact on people getting banned, with people getting banned mid-game as a result. You’re kidding yourself if you think this is some fancy algorithm at play due to a massive corporation writing an article to infer they’re more on top of the cheating than they are.
That's interesting, I kept hearing about the shadow ban problem on MW2 last year and wondered how I never got shadow banned once with a KD over 3.5. I know for certain that I was getting a lot of false cheating reports because I was regularly accused in text/voice chat, and I got loads of voice chat bans despite never using a mic. I always used a DualSense controller on PC so maybe that's why.
 
This isn't any kind of solution as it would be deeply unfair to PC users who use a controller. The problem of KBM players abusing aim assist could be easily solved with AI as mouse inputs are very different to a controller.
exactly, the solution to pc players cheating with a kb and mouse should not be to punish pad players........... if they want to set up a "superior gaming race" filter which blocks out normal folk then fine, to be honest after listening to the vitrolic crap spouted by the so called "skilled" players in the likes of DOTA2 and counter strike i would happily not be matched with them........

but dont try and stop the huge number of players from using their perfectly suitable control methods.... (and an fpser without pad orientated controls is pretty pants so forcing them to use kb/m controls with a bad isnt really a solution.)
 
There is a huge variety to cheaters - not everyone jumps in insta-head snapping aimbotting, speed hacking or whatever, there are loads of people, probably more than most people think, who will have ESP/wallhacks on but do all the aiming, etc. themselves and relatively passively cheating as well.

This, did people miss the Escape from Tarkov cheating video last year?

There's ragehacking, and then there are those who just turn on things like ESP and 2d radar when they feel like winning. These players are very hard to spot, unless they are walking around aiming through walls at everyone.
 
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This isn't any kind of solution as it would be deeply unfair to PC users who use a controller. The problem of KBM players abusing aim assist could be easily solved with AI as mouse inputs are very different to a controller.

exactly, the solution to pc players cheating with a kb and mouse should not be to punish pad players........... if they want to set up a "superior gaming race" filter which blocks out normal folk then fine, to be honest after listening to the vitrolic crap spouted by the so called "skilled" players in the likes of DOTA2 and counter strike i would happily not be matched with them........

but dont try and stop the huge number of players from using their perfectly suitable control methods.... (and an fpser without pad orientated controls is pretty pants so forcing them to use kb/m controls with a bad isnt really a solution.)
I'm pretty comfortable on both inputs, I play games like COD and Apex on controller because they fundamentally feel like they're better on controller. I play Battlefield, PUBG (and now the Finals) on mouse and keyboard because those games feel more suited to mouse and keyboard. I have played all of those games on console (PUBG on console with a controller with 0 aim assist is something else...).

However, using a controller on PC with aim assist etc. genuinely gives me the best of all worlds and I do think that something needs to be done with it. Apex applies a 0.2 defecit to aim assist for PC players using controller (0.4 vs. 0.6 on console) and I think they need to push that a little further and for it to be applied across the board for PC versions of games that allow for controller input.

When I swap from playing on PC to playing on PS5 (and using a controller on both) it is noticeable how much more responsive and how much better I am on PC. My controller is overclocked so input latency is marginal, I'm not limited to 60 or 120fps, I can play at 200+, I can tweak and change all of my settings so visibility/clarity is perfect for me. But I'm still being put into lobbies with people playing on a 2013 PS4 because I'm using a controller so it's prioritising that input for the match making experience.

I just think that using a controller on PC (for an FPS game that has a stronger level of aim assist) gets all the advantages and none of the disadvantages. I think you're both probably right in that removing aim assist from controllers players on PC is probably is not the way to go but I think it needs to give a more balanced level of aim assist considering the other advantages you get.
 
This, did people miss the Escape from Tarkov cheating video last year?

There's ragehacking, and then there are those who just turn on things like ESP and 2dradar when they feel like winning. These players are very hard to spot, unless they are walking around aiming through walls at everyone.

Worrying thing for me is how an increasing number of people don't really think using cheats like that is cheating - while they'll happily rage at people using insta-snapping aimbot, etc.
 
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I'm pretty comfortable on both inputs, I play games like COD and Apex on controller because they fundamentally feel like they're better on controller. I play Battlefield, PUBG (and now the Finals) on mouse and keyboard because those games feel more suited to mouse and keyboard. I have played all of those games on console (PUBG on console with a controller with 0 aim assist is something else...).

However, using a controller on PC with aim assist etc. genuinely gives me the best of all worlds and I do think that something needs to be done with it. Apex applies a 0.2 defecit to aim assist for PC players using controller (0.4 vs. 0.6 on console) and I think they need to push that a little further and for it to be applied across the board for PC versions of games that allow for controller input.

When I swap from playing on PC to playing on PS5 (and using a controller on both) it is noticeable how much more responsive and how much better I am on PC. My controller is overclocked so input latency is marginal, I'm not limited to 60 or 120fps, I can play at 200+, I can tweak and change all of my settings so visibility/clarity is perfect for me. But I'm still being put into lobbies with people playing on a 2013 PS4 because I'm using a controller so it's prioritising that input for the match making experience.

I just think that using a controller on PC (for an FPS game that has a stronger level of aim assist) gets all the advantages and none of the disadvantages. I think you're both probably right in that removing aim assist from controllers players on PC is probably is not the way to go but I think it needs to give a more balanced level of aim assist considering the other advantages you get.
its difficult because remember not all pc gamers have high end monitors etc. i game on a 65 inch tv at 60hz on my pc. i would say in a multiplatform title they should be configured to handle the same way on all platforms (given consoles can use a KB/M now and PC users often use a pad)
 
its difficult because remember not all pc gamers have high end monitors etc. i game on a 65 inch tv at 60hz on my pc. i would say in a multiplatform title they should be configured to handle the same way on all platforms (given consoles can use a KB/M now and PC users often use a pad)
Nah I get that - and also not all PCs are as good as current gen consoles. A mate of mine players with a pretty mid level rig from 2015 so he's not getting even close to the same performance as a PS5.

The other option is you go down the route of Forza Motorsport and everyone is limited in their frame rate in any multiplayer race - which definitely caused issues/frustrations for PC players. At least it levels the playing field - but ultimately that would mean I'd just stick to console for console games and PC for PC games.
 
I'm pretty comfortable on both inputs, I play games like COD and Apex on controller because they fundamentally feel like they're better on controller. I play Battlefield, PUBG (and now the Finals) on mouse and keyboard because those games feel more suited to mouse and keyboard. I have played all of those games on console (PUBG on console with a controller with 0 aim assist is something else...).

However, using a controller on PC with aim assist etc. genuinely gives me the best of all worlds and I do think that something needs to be done with it. Apex applies a 0.2 defecit to aim assist for PC players using controller (0.4 vs. 0.6 on console) and I think they need to push that a little further and for it to be applied across the board for PC versions of games that allow for controller input.

When I swap from playing on PC to playing on PS5 (and using a controller on both) it is noticeable how much more responsive and how much better I am on PC. My controller is overclocked so input latency is marginal, I'm not limited to 60 or 120fps, I can play at 200+, I can tweak and change all of my settings so visibility/clarity is perfect for me. But I'm still being put into lobbies with people playing on a 2013 PS4 because I'm using a controller so it's prioritising that input for the match making experience.

I just think that using a controller on PC (for an FPS game that has a stronger level of aim assist) gets all the advantages and none of the disadvantages. I think you're both probably right in that removing aim assist from controllers players on PC is probably is not the way to go but I think it needs to give a more balanced level of aim assist considering the other advantages you get.
I've played COD on PS5 (120Hz) and on PC (4K 144Hz) with an overclocked DualSense controller, and I felt like I played equally well on both. The better graphics on PC are nice to look at but don't really help you to play better, there might be a handful of situations where you spot someone you wouldn't have on PS5 but it's not a big difference. The advantage of framerates above 120 FPS is negligible.
 
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