Mafia - Forum game

So.... There are 135 possible roles from that wiki page Jedi linked to... interesting! :p

Yeah, given our general unfamiliarity with common roles and abilities it might be a better idea to either tell us which roles are in the game or at least give us a much smaller list to consider but we'll see how it goes.
 
I've loved following the games so far but haven't signed up for them because I just don't have the time to play them properly (I don't think I've even posted about them until now).

I definitely agree with kaiowas though. Since pretty much everyone (me included) is totally new to mafia it would be very helpful if you could make a list of which roles you would consider as simple from the mafia wiki and which modifiers could be attached to them, otherwise you would probably end up with 13 very confused people not having any idea of what could happen next (Don't worry about putting links in though, that would take forever).
 
So.... There are 135 possible roles from that wiki page Jedi linked to... interesting! :p

A lot of those roles are variations. The Gunsmith is a Cop who detects people who own guns (so he detects Vigilantes and Paranoid Gun Owners as well as Scum), the FBI Agent is a Cop who can only detect Serial Killers. Likewise there are multiple kinds of Doctor, and other roles that combine two basic roles together (Jailer is basically a Doctor who Role Blocks his target, for example).

I'm not going to tell you all the roles in the game, but I will narrow it down a bit.

  1. As stated in the OP, there are no alignment-changing roles.
  2. All roles are "full fat" with no variants; no Faith Healers or Poisoners. Some roles do have limits on the number of times they can be used, but these are normal.
  3. All roles give a single Night Action or a single static ability.
  4. There are roles whose existence need to be kept secret to preserve their usefulness.
  5. These specific roles and their variants are not in the game: Serial Killer, Lyncher, Cultist, Mason, Paranoid Gun Owner, Bomb, Suicidal, Loved/Hated.

That should narrow it down to about 30-50.
 
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Given the lack of knowledge of the group of these specialised roles (Most people hadn't even played mafia, let alone using special roles), would it be possible for you to post a list of roles, both possible and not. That way everyone gets a chance to read through and familiarise themselves with them. Otherwise I can see the game being over and everyone going 'huh, there's a job that does that? That sucks.' Which will likely spoil their interest in further games. Saying you've narrowed down the list of possible roles from 150 down to 30-50 is a start, but as Reaper says, expecting them to read an entire wiki full of different possible roles and expecting them to understand possible implications doesn't do much to help, and won't help lessen any negative feelings due to a loss/death caused by a role that they didn't properly understand or even realise existed.
Could you at least narrow it down to 10-15? While still a fair amount to read, that would probably reach the line of due diligence for research for the people playing the game.
 
This will only be my 3rd proper game, so I'd certainly find it beneficial to know what roles I'll be dealing with. We can ramp up the complexity in future games surely?
 
A lot of those roles are variations. The Gunsmith is a Cop who detects people who own guns (so he detects Vigilantes and Paranoid Gun Owners as well as Scum), the FBI Agent is a Cop who can only detect Serial Killers. Likewise there are multiple kinds of Doctor, and other roles that combine two basic roles together (Jailer is basically a Doctor who Role Blocks his target, for example).

I'm not going to tell you all the roles in the game, but I will narrow it down a bit.

  1. As stated in the OP, there are no alignment-changing roles.
  2. All roles are "full fat" with no variants; no Faith Healers or Poisoners. Some roles do have limits on the number of times they can be used, but these are normal.
  3. All roles give a single Night Action or a single static ability.
  4. There are roles whose existence need to be kept secret to preserve their usefulness.
  5. These specific roles and their variants are not in the game: Serial Killer, Lyncher, Cultist, Mason, Paranoid Gun Owner, Bomb, Suicidal, Loved/Hated.

That should narrow it down to about 30-50.

If you could list those 30-50 that would be great. As it stands I would still have to read through all the ~135 roles just to eliminate which are/aren't possible. While it seems simple for you from that list on the wiki and what you have posted, everyone else is looking at that list for the first time without knowing anything about it.
 
If you could list those 30-50 that would be great. As it stands I would still have to read through all the ~135 roles just to eliminate which are/aren't possible. While it seems simple for you from that list on the wiki and what you have posted, everyone else is looking at that list for the first time without knowing anything about it.

Oy vey. If you insist - the following roles possibly exist in this game:

Backup
Bodyguard
Bulletproof
Bus Driver
Commuter
Cop
Deflector
Deputy
Doctor
Fisherman
Flavor Cop
Follower
Friendly Neighbor
Godfather
Innocent Child
Inventor
Jailkeeper
Janitor
Lightning Rod
Lynchproof
Mason
Miller
Neighbor
Ninja
Oracle
Priest
Redirector
Reporter
Role Cop
Roleblocker
Rolestopper
Strongman
Survivor
Switch
Tracker
Traitor
Tree Stump
Universal Backup
Vigilante
Visitor
Voteless
Voyeur
Watcher

Also note that as the game has flavour, everyone is a Named "Townie".
 
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